I don't know if I can do what I want in flex, so imagine this in ASP: I have an aspx page that loads a Login.ascx control, the control checks if login is correct, and if so the aspx page loads the XXX.ascx control (so there is only one control visible).
I want to do more or less the same in Flex: I have the main application with the code that connects to the database, check the login, and if its correct it loads a new module. I have made everything until the module load, I mean, I have the main application (Login.mxml) associated to a Login.as, and a Module.mxml associated to a Module.as. When the user press the login button (in Login.mxml), a method is fired and checks the login. If it is correct, it shows the new module.
My problem is that it is shown in the same page that the login page, instead of "changing" the page. I have used two ways to do that: ModuleLoader and PopUpManager, and both load the new module in the same page.
QUESTION: How can I load, inside an application, a Flex module in a different page?
I am going to write a Flex mobile application which can benefit from loadable modules, but encountered "Modules are not supported for AIR mobile applications." statement here.
Is there any workaround to load swf modules (containing UI with some code) in the mobile application developed for iPhone/Android/BlackBerry?
I am working on a feature for an application that requires Flex 4 functionality. Due to some migration issues of the application from Flex 3.5 to 4.0, I have decided to implement this feature as a module that is compiled with Flex 4.0. The theory is that the application would remain compiled in Flex 3.5 and load the module when it needs it.[code]
I am working on an Adobe AIR (2.0) application that contains a feature to allow users to print documents (such as salary slips). Those documents are originally in PDF format. Due to circumstances we cannot directly display those PDFs in the AIR application (for example using flash.html.HTMLLoader). Therefore we convert the PDFs to SWFs (using the pdf2swf tool, see The SWFs are loaded into the application using a mx.controls.SWFLoader, like so:
I'm preparing to reorganize & refactory a Flash Builder application. The goals of the reorg are 1.) keep compile times for the part of the project I'm working on as fast as possible, 2.) keep the unrelated parts separate for code reuse. Goal #1 trumps goal #2 if there's a trade-off.
Currently, the app has assets in one project, core functionality AS3 in another project, and the MXML in a third project that links to the other two.
Would moving resources/code into swc libraries help compile time? What about compiling assets into an swf and embedding that into the main application?
i used systemManager.addEventListener in sub application...... it is working well....but when i load sub application into main application through swfloader it doesnot working..
I want to create a fairly large-scale Flex web application that has a similar interface style to Grooveshark.
When it comes to web development, I have always used the common PHP/HTML/JavaScript technologies. Now, I want to try something new and develop a RIA using Flex.
Using PHP/HTML/JavaScript, I am able to develop my entire website with free tools. Now, I'm wondering if I am able to do the same thing with a Flex web application?
Is it possible/feasible to develop a Flex web application for free? If not, what would be the lowest cost I would need to spend? And, whatever the option, what are the tools that would be needed?
I've created a client with login acces in Flex. After the succesful login i have to show a table based on a mySQL server. The database is composed by some tables, and I have created 6 flex mxml components with each own scripts for each of those tables. How can i load sub-applications, for example with a PopUpButton or a TabBar in the main application?
There was this problem with CS4 which was solved with an upgrade and now CS5 again fails to compile my larger FLAs. Sad to see the IDE going backwards.
I have made one one mobile application in flash builder using flex mobile project I have a question that "why size of an .ipa file is large as I export a mobile application as iOS application.???? in compare to that same application for android takes small size!
I'd like to add a derived property to flex:[code]However, derived won't update when I change a or b.Is there a better (faster) way to make derived update than giving a and b setter methods which invalidate it?added keyword "get".This makes more sense now, I hope.
I am new to Flex. I am trying to add a scroller in my main application/windows. Is that possible? I found out it is possible to add scoller bars in DataGrid, like horizontalScrollPolicy="on". How to implement it in containers like Group,Panel and etc?
I have a List with TextInput as item renderer. I want to get the value entered in the TextInput (form the TextInputItemRenderer) and pass it the main application to do some checks(upon tapping enter on the textInput -- see code below).
I know that we can do it thru dispatching event but I still don't understand how to pass a variable from the ItemRenderer to the main app.
So I'm using a custom auto suggest component that I found online at [url]... The background color for the item is set within the following folder[code]...
I use this component from within a component I created called "position.mxml" that is located in a folder named "modules". Is there any way that from the position module, I can change the background color of the autosuggest box?
I have an application with a SWF loader. From the loaded SWF file, I'm accessing public variables from the main application with this: [Bindable] public var global:Object = FlexGlobals.topLevelApplication; Alert.show(global.myvar); This all works perfect. I have a MXML skin file (for buttons) in a directory called 'skins' in the main application. Is it possible to use this skin in the child applications?
I've already tried this, unfortunately not working: [Bindable] public var global:Object = FlexGlobals.topLevelApplication; <s:Button label="My Text" skinClass="{global.skins.menuButtons}" /> And this, but then it can't compile anymore: [Bindable] public var global:Object = FlexGlobals.topLevelApplication; <s:Button label="Button 1" skinClass="global.skins.menuButtons" /> <s:Button label="Button 2" skinClass="FlexGlobals.topLevelApplication.skins.menuButtons" /> Is it possible what I want in another way or do I have to copy the skin to the all the projects where I want to use the skin?
I have two Flex libraries that reference each other. Both use link type "External", and I manually load then with the Loader class.I'm getting the error "A cycle was detected in the build path of project: foo".
I have several Flex applications in a project, and I would like to know if there's a way to get a list of the classes (and ideally, other assets) that are being compiled into each one. I want an easy way of making sure I've kept things separate and there aren't unnecessary dependencies. Any ideas? I'm running Flash Builder 4.
I'm looking for a way to collect the file dependencies from Flex ActionScript and MXML files. I was hoping that mxmlc could spit them out (like gcc's -M option), but its option list doesn't seem to have anything relevant. I could write a parser, but would prefer not to reinvent the wheel if it has already been done, particularly given the two very different languages involved. In particular, star imports and in-package implicit imports could be troublesome.
I have a large Flex project with two Applications in it. A lot of code is shared between these Applications. However, the smaller of the Applications does not require much of the code that the larger one does. I'm trying to ensure that code that isn't required by the smaller application isn't getting compiled into it.
I trying to integrate Flex with Grails through BlazeDS but I am stuck with the very first step i.e installing BlazeDS plugin ... it fails everytime i try to install. Following is the complete stacktrace
Resolving plugin JAR dependencies ... Warning module not found: com.adobe.flex#flex-messaging-opt;4.0.0.14931.1 grailsHome: tried D:PlatformsGrailsgrails-1.3.7lib/flex-messaging-opt-4.0.0.14931.1.xml [Code] .....
There is probably no way for this but does anyone know a method of excluding certain functions from a build by use of a meta tag and or compiler option?I want to expose some functions for testing but not have them bloat the application on production. I could create separate testing classes and test for a complier directive or option and only load them if necessary but I like the idea of having the test function on the actual object (in the class).