Professional :: CS5 Fails To Compile Large FLAs

May 4, 2010

There was this problem with CS4 which was solved with an upgrade and now CS5 again fails to compile my larger FLAs. Sad to see the IDE going backwards.

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Flash CS4 :: Compile Multiple FLAs With One Command?

Mar 29, 2010

I'm working on a large Flash CS4 project with multiple swfs and want to consolidate my build process. Are ant/make overkill or have people out there successfully used them on large Flash projects?

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Flash :: Ant - Compile .FLAs Using Command Line?

Nov 1, 2010

how do I compile Flash .FLAs using command line? I am using Eclipse + FDT for Flash development and I would like to use ANT to automatize the compilation. I am using AS3 and need to compile for Flash Player 10.1.

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Importing Large Images Fails

Jul 25, 2009

I use Flash primarily for animation. The project I'm working on currently is a hefty 1920 X 1080 square pixel file and currently weighs in at 187mb because of all the sounds and jpg images.It's 2 minutes long.

The problem occuring is new to me as I've never worked with projects this long or in this resolution. Or with this much data (sound effects, jpgs, etc).

The problem is this: I'm trying to import a high resolution photograph (3500x2500) onto the stage or even just in the library. I'm using the photos to get an idea on where the final animation will be placed (photo backgrounds, flash animation, composited in After Effects, think Roger Rabbit).

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ActionScript 2.0 :: Upload Fails On Large Files?

Sep 28, 2007

I built an uploader which works fine on decently sized files.

When I upload say a 2mb picture however, everything appears to be working fine - all the progress indicators, on completes operate as usual.... but then the file never shows up on the server?

I realize this is pretty vague, lacking code examples, but I just wanted to kind of put a general question out there, see if anyone suspects anything right off the bat..

ie, is it maybe something more wrong with my server? flash dosent have some upload limit i dont know about?

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Flex :: App Fails To Compile With Mxmlc Command-line But Works With Flash Builder IDE

Apr 21, 2011

i have this flex app (it's a flex project created from flash builder), and it compiles fine when i build it from the IDE.it fails to compile when i do it from command line through mxmlc.i am invoking the mxmlc at the location "flash-builder-installation"sdks"flex-ver"inthe mxml file is test.mxml.i don't have any dependency on any of custom swc file.i am getting the following type errors when i compile it.[code]

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Flex - Compile Large Dependencies Into Modules Instead Of Main Application?

Jul 20, 2010

I've got a module, MyModule which requires a large library:

<mx:Module>
<mx:Script><![CDATA[
import com.huge.library.AwesomeThing;
var myThing:* = new AwesomeThing()
]]></mx:Script>
</mx:Module>

And that large library isn't referenced from my main application, except through MyModule

[Code]...

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Professional :: Resizing Flas That Were Saved For A Cd Rom?

Mar 26, 2010

I have a client who has a Flash project that was used for a cd rom. The flas are 1000 x 1043. I need to know the best way to be able to save the entire presentation for the web. I already tried re saving the flas publishing in percentage that doesn't work. If I make the actual stage smaller the mc's and all dimensions would have to be made smaller manually am I correct.

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Professional :: Freeze Up When Copying And Pasting Between FLAs In CS5.5?

Jun 7, 2011

I am very frequently having Flash CS5.5 freeze up whenever I try to copy and paste Library content between two different FLAs. The object I'm copying is usually a Movie Clip with some child Movie Clips.The larger or more complex the FLA you're pasting into, the worse the problem seems to be.I''ve experienced this on two different systems, Both Macs running 10.6.7.The problem is bad enough that it renders 5.5 unusable.

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Professional :: Flash MX Professional 2004 Fails To Open On Mac Osx 10.6.7

Apr 27, 2011

i am trying to install a copy of Flash macromeadia 2004 mx profesional. the software installs fine when i go to open it it apears in the dock and nothing happens. right clicking on the icon in the dock the program says it's not reasponding.
 
on the box on my flash it syas made for mac osx 10.2.6 and my mac is running mac osx 10.6.7

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Professional :: Flash 10.02 Update In OS X Fails

Feb 17, 2010

I have the CS4 Creative Suite, I just got done checking for updates msg and downloaded all.
 
Dreamweaver, Acrobat and all others were installed but for some reason Flash is still at 10.0 I downloaded manually as well and still I'm on build
10.0.0.544

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Flash :: Professional CS5 Fails To Start?

May 27, 2010

I've bought the new Adobe Web Premium CS5 and I have big problems with the Flash Professional CS5.

First time the application started correctly, but didn't start next time. I always had to remove all application settings in "Documents and Settings/user/Local Settings/Application Data/Flash CS5", what is already not very good.

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Professional :: Flash CS5 Update 11.01 And 11.02 Fails?

Jan 10, 2011

I'm have Flash CS5 trial on windows 7, I want to install the updates but I get "Install Failed" without any other information.First I tried to install 11.02 which failed, so I tried to install 11.01 which finished with message "Done with errors"

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Professional :: ProLoader That Works On One Fla Fails On Another?

Mar 1, 2012

I have some proLoader code that works on one FLA file and I am trying to reuse the code on another file to pull in the exact same .swf in the same location and I am getting this error.. What do you reckon is going on?

[Code]....

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Professional :: Simple MovieClip Fails To Run In New Stage

Mar 17, 2011

CS5. 120fps bottom layer png of car, duration 120frames, top layer png of indicator lights duration 60 frames, run movie lights flash. Select both layers and go Modify>convert to symbol>movieClip. Copy the MC that appears in the library to a new blank file, make that file also 120fps. run movie see car but no lights flash. I have done no coding at all, does it need such to run. It has just what may be created when choosing new file. What I had been doing was putting this MC at the start of a bent line, snapping to the seed point, then 7 secs later (frame 840) placing it at the end of a bent line, snap etc.

Rotated it to match direction of line, created then a classic motion tween, then added a guide layer and put this line (edit copy>edit paste in place) onto that guidelayer at fr1. deleted the original line. Made the MC at fr1 orientToPath. Run Movie and it worked, but no indicators. Thinking the indicator function got screwed up somewhere, I did the test above. Obviously not the MC as a classic tween at fault. Something fundamentally basic I am expecting to work.

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Professional :: Flash CS 5.5 - Loading Recent Item Fails

Dec 22, 2011

Flash CS 5.5 (11.5.1.349)
Mac OS 10.6.8

Situation: Work on a file, save it, and close it (example file is stored on local drive). Attempt to reload the file using the recent items list from the splash screen:
File does not load, and output screen message appears:
The following JavaScript error(s) occurred:
Cannot find file /Volumes/users/mt/Desktop/Working Files/TMK2079_HI/Flash/TMK2079_HI-SQ.fla.
This is the file just saved by Flash... and it cannot locate it. I can browse with File > Open, so it is not a critical work loss or stoppage issue, but it is annoying that it happens. It only seems to affect Flash as InDesign, Illustrator, and Photoshop behave as expected with the recent files. It seems to be able to find files saved to a network location, but not to the local machine (in this case a folder on the desktop). I tried renaming the "Working Files" folder to remove the space, but the issue persists. I tried a search but didn't get any hits that seemed relevant.

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Professional :: Animation Fails To Fully Play First Time - Second Attempt Fine

Jun 4, 2011

I made a simple 15 second animation. When I play it in the program (not published yet), it plays fine. When i publish it however (I have tried both flash published and HTML published), it plays about 3/4's of the way, and restarts. The second time through (and from then on), it plays fully, just fine. How do I stop this?

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ActionScript 3.0 :: Flash - Compile Error Parameter Initializer Unknown Or Is Not A Compile-time Constant?

Jun 7, 2010

I'm using Flash Develop to build an as3 application using the Flex compiler. In the constructor of a particular class I have written the following code

Code:
//constructor
public function Test(par1:int, arr:/*int*/Array = [1, 2]){ <----- compiler shows error here

[code].....

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Professional :: Flash CS5 Compile Fail?

May 30, 2010

If you have a very large project Flash CS5 fails to compile it. The same error used to occur in CS4 until the 10.0.2 patch was released. Is this going to be fixed in Flash CS5? Currently Flash CS5 is completely useless to us because of this problem.

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Professional :: Compile .fla Files Without Flash IDE?

Feb 2, 2011

My aim is to compile bulk FLA's (say 50). can we compile .FLA's without using Flash IDE using command Line?If so how it can be done.provide with an example.I have used JSFL concept for publishing bulk FLA's. But it will work using Flash IDE. This is not what i need.

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Professional :: Compile Swf From Fla Files And Folders?

Feb 26, 2012

I have decompiled a swf file and got a fla file and also all kind of folders including action scripts.How do I run this? I mean if I make some changes how do I convert it back to a swf file?I created a swf file from one fla file but I got a file that was like 20x less in size then the original. I think it was not using the files in the folders.

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Professional :: Uploading Flash How Much Is Too Large

Jun 4, 2010

I am trying to create a web site suing adobe Dreamweaver and flash, for the first time.I am trying to upload a webpage that contains swf.When I check mu site I could only see a blank page with the webpage title at the top of the page.When I contacted the webhosting company they say they can see the message that a newer version of adobe flash player is required. From my computer I cannot even see the message.The helpdesk person said there are possibly two reasons for it. Either there is a problem with the code in flash or it is too large.Are they too large to upload? If so, what is the maximum size of file can I upload on a webpage?I know they are basic questions but I am trying to create website on my own.

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Professional :: Working With Large Objects?

Oct 12, 2010

I am preparing a navigation (using panning) movie in Flash. There is very big (6000x4000) image (area photo from top) on the stage and it's position moves once user moves his mouse. Thus, user can navigate on the area.But flash really drives me insane while working on this movie. It usually suddenly stops and quits with error.I'd like to ask what can i do? should i use a different method???It seems, Adobe becomes stupid on large files and there are bugs in somewhere Flash. For example; how can i use a method like Google Maps (it loads an another image when you move another position. Not loads all images together and doesnt consumpt large amount of resources.)?

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Professional :: Bug When Exporting Large Images

Jan 22, 2012

I found this bug in Flash 8, so I just downloaded CS5.5 trial and I see the same problem. When I increase the image export resolution to get a larger image, at one point the lower section of the image became white (the image has the appropriate size but the content is not rendered in the lower section). As bigger is the image, larger is the white fraction. The amount of useful pixels always stay around 10 or 13 megapixels. Here some examples:Original image was 3375x6710 pixels in the left one and 2625x5219 en the right one.

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Flex :: AS3 Flash Compile - Exclude Functions From Compile?

Jun 7, 2011

There is probably no way for this but does anyone know a method of excluding certain functions from a build by use of a meta tag and or compiler option?I want to expose some functions for testing but not have them bloat the application on production. I could create separate testing classes and test for a complier directive or option and only load them if necessary but I like the idea of having the test function on the actual object (in the class).

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Professional :: Flash Localization Compile Error?

Jul 21, 2010

I have a problem and I don't know where to start debugging it.I have some buttons with rollovers and I'm using strings to try and automate localization.All the buttons have two frame with the same text in each frame, but with a different color applied. I use the same ID for each frame as the translations will be the same.When I compile the movie I get this error

butIntroHow, Line 151086: Syntax error: expecting semicolon before rightparen.

from the button. I haven't any action script attached to the button, so I presume at compile time some code is added to deal with localization.

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Professional :: Flash Player Compile Version

Oct 5, 2011

I just updated playerglobal.swc according this tutorial [URL] but when I compile swf, player version shows: WIN 10,2,153,2 how to update standalone player to version FP 11?

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Actionscript 3 :: Extracting FLAs From A MXP?

Dec 21, 2011

Once an MXP has been built, is there any way to un-build, extract, or otherwise view the FLA files from which it was compiled?

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Professional :: Create A Banner In Various Large Sizes?

Sep 30, 2011

I have brush off my Flash skills. Usualy I work in FW but now I have to create a banner in various large sizes but with very limited file size so I turn to Flash. My animation needs are very modest: moving ease in/out, rotate back forth and maybe a fade. Have any of you guys have some tips&trix for getting as much (simple) animation with keeping a small file size? Or point me to some tutorials?

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Using Same Shared Objects Across Multiple FLAs?

May 4, 2010

I am creating a small game for a project im doing it is only ten levels long but I wish to include feature such as saving etc. I have one some research on Shared Objects and it seems to be the best method. The idea I wish to execute is to have at the end of a level after reaching the levels goal have a piece of code that runs and saves that the next level has been unlocked. This seems relatively simple. However i have done things awkwardly i think, instead of creating the whole game within a single fla. each level is a seperate file, eg. level1.fla, level2.fla etc. Is it possible to use the same shared object across multiple .fla's?

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