Professional :: Working With Large Objects?

Oct 12, 2010

I am preparing a navigation (using panning) movie in Flash. There is very big (6000x4000) image (area photo from top) on the stage and it's position moves once user moves his mouse. Thus, user can navigate on the area.But flash really drives me insane while working on this movie. It usually suddenly stops and quits with error.I'd like to ask what can i do? should i use a different method???It seems, Adobe becomes stupid on large files and there are bugs in somewhere Flash. For example; how can i use a method like Google Maps (it loads an another image when you move another position. Not loads all images together and doesnt consumpt large amount of resources.)?

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Professional :: SWC Files Stop Working In Large Project

Aug 17, 2010

My company is working on a casual game which is entirely made in Flash. To speed up development/compile time we split some of it up into SWC files, for example dialog controls, cutscenes, particle effects are all controlled via SWC files. This was working great up until a few days ago, we have been working on this project for about 8 months with no major problems. However, now all of a sudden, when we compile the game, none of the SWC files work. The game compiles and runs ok, but nothing from the SWC files are working.

The strange thing is that if we remove one of the SWC files from the folder (the game reads all the SWC files from one folder) then the game will work. Even if you remove a SWC which isnt immediately used by the game it will still work. It's almost as if there is some limit to how many SWC files you can have loaded. (There are only 10 SWC files in the folder we are loading from).

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Professional :: Large Vertical Gradients Not Working Like Examples

Mar 29, 2011

I am trying to create a simple gui component that has a vertical gradient, simple enough right... I create the sprite, and draw the gradient with beginGradientFill and a matrix with a 90 degree radian angle on it; but it stops working if the sprite has a long width, below is an exmaple of what I mean:

package {
import flash.display.GradientType;
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import flash.geom.Matrix;
[Code] .....

If I change
matrix.createGradientBox(800, 100, Math.PI*0.5, 0, 0);
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ActionScript 2.0 :: Filters On Large Objects

Feb 5, 2011

I've been working on an old flash project from a few years back and ran into a little trouble with filters.My program requires the ability to zoom in to any zoom level, which works perfectly fine. And now I've made it so the selected object would glow with the use of Flash's Glow Filter.The problem which has arisen, however is that I get a warning message: "Warning: Filter will not render. The DisplayObject's filtered dimensions (4154, 4154) are too large to be drawn."Now obviously I understand why this would occur, however I'm wondering if there is a way around it. My first guess was setting up a screen size mask, obviously way lower than the max resolution hoping that cull the movie clip to the size of the screen, but that was unsuccessful.

Is there a way to dynamically clip objects and if so would that work? As surely if I could clip the object in run time to the bounds of the screen, the resolution would never exceed that of the screen. If not, any other ideas as to how I can make a large object glow?URL...Also there's dl.dropbox.com/u/956557/Glow/GlowTest.fla if you want to take a gander at the source for that.

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How To Manage Sound Objects In Large Presentation

Oct 12, 2010

Part of a larger presentation I've made, there is some background music. What happens is an XML file is read to get a file to play. It plays. When it finishes, it reads the XML again to get the new file. It can also stop when a video plays elsewhere in the presentation then I pick it up where it left off and start the process again. Trouble is, the presentation randomly stops. The music stops and the slides in the presentation stop. The music and slides come from a single XML file. There's also a third part of the presentation (a text crawler) that never stops.

This comes from a totally separate XML file. I never get an error, the presentation just stops on a slide and no more music plays, but the crawler keeps crawling. I've removed all the code for the music and it runs perfectly so it's obviously related to how the music is managed. So, finally, my question is how do I manage sound objects? If I need to create new objects for each sound I load and play, I'll need to do manage the sound from a single function, right? Something like:

Code:
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Flex :: App With Large Number Of UI Objects Is Slow

Jun 10, 2009

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The component creation process has some slow spots, but those are in my power to optimize and aren't my primary concern. What worry me more are what appear to be limitations in the Flex framework itself.

This 'large' sample table has a bit over 7000 cells in it. This is largish, but still 1-2 orders of magnitude less than the biggest I need to accommodate. In standard Grid structure, the main portion of the component consists of a Grid with 400 GridRows of 16 GridItems each, plus a few other smaller ancillary Grids.

Once the table renders, I find the following:

Mouse-related events are slow to fire. Specifically, I have rollOver/rollOut event handlers registered on each table cell, to let me highlight the cell under the pointer. On a small table, I could move the mouse over the table very quickly, and the highlighting would follow the pointer in real-time. With the larger table, the highlighting is very jerky, changing only about twice per second, skipping over many cells.If I place the mouse cursor over the component and leave it there, my CPU is pegged (one processor core, anyway), and stays that way until I move off of the component, when it drops to idle. My component isn't doing anything at all at this point.

It feels like Flex simply cannot scale to support component trees that are this large. I shudder to imagine how it would behave with 100,000 cells. Perhaps I'm pushing the Grid beyond its intended use, but having an object per table cell doesn't seem like an unreasonable model, and ~14,000 objects in the tree (a GridItem and a Label per cell) seems pretty modest.

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ActionScript 3.0 :: Keeping Large Objects From Affecting Stagewidth?

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Actionscript 3.0 :: Adding Mouse Listeners To Invisible Large Objects?

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I'm trying to think of the best way to add event listeners(mouse events) to an invisible object which is quite large. A straight forward way I can think of is probably setting the object's alphy property to 0. However since that object is very large, it will probably have a huge impact in performance. Setting invisible to flash however, will stop it listening to events.

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ActionScript 3.0 :: Creating A Large Grid Matrix Of Interactive Objects?

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ActionScript 2.0 :: Working With Large XML Files?

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Professional :: Bug When Exporting Large Images

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I found this bug in Flash 8, so I just downloaded CS5.5 trial and I see the same problem. When I increase the image export resolution to get a larger image, at one point the lower section of the image became white (the image has the appropriate size but the content is not rendered in the lower section). As bigger is the image, larger is the white fraction. The amount of useful pixels always stay around 10 or 13 megapixels. Here some examples:Original image was 3375x6710 pixels in the left one and 2625x5219 en the right one.

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Professional :: CS5 Fails To Compile Large FLAs

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There was this problem with CS4 which was solved with an upgrade and now CS5 again fails to compile my larger FLAs. Sad to see the IDE going backwards.

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Professional :: Create A Banner In Various Large Sizes?

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Professional :: Create A Large Image Browseable By Sections?

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Professional :: Rendering Large Numbers Of Animated Instances?

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Professional :: Large Photos Freeze Flash Player?

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[URL]
 
import flash.display.BitmapData
stop(); 
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[Code]....

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Professional :: Dynamic Text For A Large Scale Project?

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Professional :: Get This Double Image Top And Bottom With A Large Green Line?

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ActionScript 2.0 :: LoadVars() Only Working On One Set Of Objects?

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ActionScript Code:
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[code]....

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Mar 1, 2012

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ActionScript 2.0 :: Why Are Counter Created New XML Objects Not Working

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Why does this work...

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[code]....

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Professional :: Swf Not Working In IE 8 / But Working In Firefox / Chrome

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