Flex :: Managing Changes To Child Collections And Their Properties
Jan 6, 2012
In Flex, how do you best manage child collection property changes, specifically notifying a parent object that a property within the child collection has changed.
package
{
[Bindable]
public class Author
[Code]....
How can I notify the Author when a Book propery has changed and update the dateOfFirstBookPublished method?
How can I populate multiple datagrids in flex with a single datasource that is filtered differently for each datagrid. I'm assigning the event.result from my remote object call to three different array collections, each with its own filter function. When I assign and refresh the filter functions, they each affect all array collections. So, the results of the last array collection refresh end up in all three datagrids.
i have a question while reading Flex 4 Cookbook i came across the method to dynamically adding control to the container controls but nowhere i came across with how to provide them with the dynamic properties and events like they have created a button dynamically inside a group control but what good a button be if i cannot give it an event dynamically. in the same way i want to add a tree view inside a vbox but what good that be if cannot provide a data provider to it dynamically.actually i am creating an web application where i add the tree view to a vbox and i want to the data provider should also be dynamic depending upon the option i have selected in the combo box.
I'm doing some newbie tests, so I decided to capture the keyboard events to move a rectangle. But I don't get the desired result. Unless I click on the TextArea box, I'm not able to capture the event key code. After that, all goes pretty well.
In our project implementation we are passing ArrayCollection back to Java from Flex. And we are getting exception "sying blazeds cannot create class mx.collections.ArrayCollection"
This problem is coming when using BlazeDS 4 and Spring 3 at Java side.
I have some code that adds a child using addChild(dragsquare); dragsquare is what I used as the class for a movieclip, mcsquare.
Everytime a child is added to the stage, it is called: ObjectX The "X" increments everytime a new object is added using ++objNum.
E.g:
Object1 Object2 Object3
etc...
When the child is added to the stage, it can be dragged, resized, rotated, etc...
I have used this code so when someone clicks the "save" button it loops through all objects on stage (increasing the last number by 1 to get the next object) and finding their properties. Here is the code I have used.
ActionScript Code:
Code: save.addEventListener(MouseEvent.MOUSE_UP, saveObjects); function saveObjects(event:MouseEvent):void { for (var i:uint=0; i<numChildren-23; i++) {
[Code]....
23 children already exist on stage so I have to minus that number to get whatever is added on stage by the user.
However, scaleX is getting the childs ORIGINAL properties and not its current stage properties (where it has been resized, rotated etc..) and only returns a 1 for scaleX. How would I make it track the properties it has on stage?
Basically, I have a menu created using XML. Each menu item has a fill that fades in and out as the user scrolls over them. What I want to happen is that when an item is clicked, it stays highlighted. The problem comes when I click on the second item. I can't get the first item to "unselect."Here is the menu code and functions.
Code: var menuHolder:MovieClip = new MovieClip(); menuHolder.x = myMask.x;
I have a holder movieclip on screen, then I create a loader, load an external SWF into the loader and addChild to my holder:
var bgloader1:Loader = new Loader(); [code].....
This all works. Now if I want to come back later on and alter the alpha or position I get an error:
//Neither of these work: MyHolder1.bgloader1.alpha=0; MyHolder1.bgloader1.content.alpha=0;
TypeError: Error #1010: A term is undefined and has no properties. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete()
I have created a loop to instantiate tiles on a board. In the following example, "Gametiles" is an array containing objects of class "Tile" which is a class that extends MovieClip. "Game" is a MC that I added to the stage in the flash developing environment.[code]This method is a bit cumbersome though. I really don't want to have to create a var and call getChildByName every time I want to interact with these properties or methods. How can I set up these children so that I can access them directly without the extra steps?
Is there a way for the child of a movieclip object to not inherit the paren'ts properties? Because I scaled down the parent movieclip height and width and I'm loading external images into the parent movieclip and images are also scaled as well so I'm wondering if there is a way for it not to inherit the properties but remain inside the parent?
My player movie clip has a smaller movieclip within it. Because the smaller movieclip is not within the parent clip it changes the x,y,width,and height value of the player movieclip and throwing everything off! To adjust I have to add (-2ndmovieclip.height) to everything i want to do. This is sloppy and I don't like it. Is there a better way to have a child within a movieclip without it affecting the parents properties? i want the parent to keep its original x,y,width,and height properties but the child keeps adding to them!
How can i maintain DPI resolution calculation for various device and UI management for eg,iPhone having action bar at top/bottom , iPad app has control bar component instead.Is it possible to maintain application in SINGLE CODE BASE.
i've got an inheritance chain of AS2 classes set up where i have an array in the 'child' class that i'd like to be able to access from the 'parent' class:
bottomClass.as -'parent' topClass.as -'child'
my question/dilemma is: how can the parent access the properties of a child class...is this even possible, or am i just looking at it wrong?
i've got an inheritance chain of AS2 classes set up where i have an array in the 'child' class that i'd like to be able to access from the 'parent' class:
bottomClass.as -'parent' topClass.as -'child'
my question/dilemma is: how can the parent access the properties of a child class...is this even possible,
I'm attempting to use "if" statements to determine if an dynamically loaded photo is portrait or landscape. The problem I'm having is when I try "gallery_mc.getChildAt(0).width", it returns 0.
I'm building a Facebook multiplayer game where the client side is in FLEX and the server side is in Java and I wanted to know if there is a guide on how to build the server clients managing system. When I say server clients managing system, I mean a server which many clients will connect to and will be able to choose between tables to join and play or to create their own table, same way as in texas holdem poker.
i have problem with swfLoader in flex, when i close following code in click method i can easly add many swf to main application
<mx:VBox id="content" width="100%" height="100%" ></mx:VBox> public function doIT():void {[code]....
when i close adding those swfs in loop i have the same error, it looks like child apps couldn't access certain objects that were instantiated by another child app, so what can i do?
I have a component mxml file in which i have a view stack, on click of a button i navigate to the first child, now i need to navigate to the second child during onclick of a button present in the second child. All the childs are component files included within the view stack. How could this be done, Sample code is present below,
[code]...
Now in my offering.mxml file if i try to access navigationViewStack i am getting an error stating 'Access of undefined property navigationViewStack.
I have an Movie Clip in Flash that have subobject of button type which has subobject of input text and movie clips. Right after creation core Moveclip all subobject are set to null, when I expect them to be valid objects.
[Code]...
MC_Core_design was created in Flash and exported to Actionscript. I've done this for button_1 class aswell. The code was written using Flex. When I comment out both lines that result in error I get correct view of the core Movie clip with all subobject. How can I set subobject properties right after object creation?
How would I access/change the properties of every child with the name "thisChild"? Say I have three children that are all name "thisChild", and I wanted all of them to move up on pixel (or something like that). How would I do this?
I have a parent and 2 children. I am trying to pass data from child1 to child2 but keep getting an error message: 1061: Call to a possibly undefined method through a reference with a static type.
In child1 I have the following code:
[Bindable] public var TestVar:String='sometext';
In child2 I am trying to get the value of TestVar and then use it as a value to search a mysql database via php.:
var newTestVar:String = child1.TestVar; if(newTestVar != null){ getResult.token = someService.get_filtered_Paged(newTestVar);
In my example below I have several objects. I want to change the label of all objects in one go, without calling each element by id. I know how to do this in HTML, but not in Flex.
CODE:
This is how I would usually set the color of 3 objects to grey in one line.
CODE:
Is there any way I can change the labels of all 3 buttons with a single line of code similar to the jQuery example?
I have a Flash Builder application which uses URLs within its code and I want to be able to change these URL values without having to recompile my application, i.e. I want to have a plain text file I can edit which is used to populate these URL values when the application begins. I've worked out what feels like a kludge to do this with ResourceBundles, but maybe there's a better or more straightforward way to go about this.
The searches that I did on this topic aren't providing me with any answers...that I can understand anyway. =*) Here's the situation.In the past, I did computer-based-training using "a different authoring tool." One thing I discovered I could do with that tool--which really opened up new possibilities for me--was to use that scripting language to create a snapshot of the current window and save that image as an object/class. Then I could access that object, resize it, save it to disk, and load it in later. The result--for my training at least--was a visual bookmark of their location in the training should they have to save and come back later.I would now like to do this with Flash.specificially CS4 and AS3.If anyone can point me in the right location to get started,For clarity, the steps are:
1: Take a snapshot of the current Flash window / Stage. I'm not concerned if the snapshot remains "in Flash" or goes to the Clipboard as long as I can get to it in the next step.
2: Access that snapshot from where-ever it's stored.
3: Process the snapshot and reduce it to a thumbnail, etc.
4: Save it to a file that I can bring back into the .swf at a later point. I'm not real concerned about the format of the file as long as I can bring it back in later. How do I save it? I would love to be able to save it to the user's machine but last I checked Flash won't do that sort of thing. Can I save it as a file on the server that the .swf is running from using perhaps a PHP call /script / page?
5: And, of course, recall the image to be used at a later point. I already have a pretty good handle on this from past experiments.
Does anyone know the name of the event that is dispatch by the attachCamera(), i would like to take a picture ones the camera is loaded, i try to execute my code after call attachCamera but it takes the VideoDisplay empty, that's why i would like to know if there is an event triggered after the attachcamera() is complete loeaded.