Flex :: Adobe - Connect 2 Known Users In App Together Using Rtmfp?
Feb 8, 2012
How would you be able to connect 2 users ( that are known and have a user account on my site) in a flex app together using rtmfp?I have a simple flex game app where I want 2 users to be connected to each other. There is a simple SQL database in the background for storing the users, but after this I'm unable to figure out how I would connect the 2 users.tmfp generates a unique ID that you can use to connect 2 users together?Im looking for a good tutorial info resource or an example app that demonstates connecting 2 users, or just an explanation
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I am trying to connect to database from the Adobe FLex AIR application.
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Sep 16, 2009
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Jan 19, 2010
I am trying to develop a P2P conferencing application in flex using RTMFP. So I have to make connection to Adobe Stratus server for Id of Flash Player instance. I am a student and behind the http proxy. I have checked in NetConnection class but, didn't find anything related proxy configuration.So, How can I configure proxy settings for my flex application.
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Mar 18, 2011
the only information i found online is that RTMFP uses 128-bit cypher. Does anyone know what exact encryption technology is used?
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Mar 8, 2012
I'm trying to come up with the best way to do some random match making in a simple game.While experimenting with netStreams using Adobe Cirrus, I can easily set up direct connections, send data, text, video, sound all using Cirrus which is great. I find it pretty easy to get a simple P2P connection going, and it works just like i need it to.But I really want to implement a random matchmaking feature using ONLY cirrus so everything is though p2p...How would I go about grabbing a random peer in the same group...that's not in a direct connection with someone else already?
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Dec 1, 2010
We've just installed Flash Media Server 4 to host video for a new client. We've gotten it to serve up video to the public and ourselves (inside our own network), but the problem is our client cannot view the videos. They keep getting a "can't connect to the network" message.Does anyone know of how we should troubleshoot this? The videos are each about 90 minutes long, and for right now, there are six of them, which is why we wanted to stream instead of embedding them.
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Dec 23, 2010
Not talking video here. Talking interactive apps, like chat. Ours crashes at about 500 connected users. When I report this I'm told "make sure you're not creating too many objects serverside" or "increase the JSRuntimeSize setting in your application.xml file to the max". Have now done both of those things but still get this out of memory error. Let's say I optomized my app and got 100% more connection capacity. That would be 1,000 connected users - still nowhere near enough. Are my dreams of 6,000 or 10,000 connected users enjoying all of the fruits of the FMS interactivity pipe dreams?Is it not meant for sessions of that size?
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Oct 29, 2010
I've heard a couple of people say only 50% succeed, but that sounds suspiciously low and the people saying that are probably all repeating the same rumor. My own very limited tests with various friends & colleagues work 100% of the time, as long as they have Flash Player 10, but that's obviously not right either.
Do you have some data from a largish test or deployment of home/corporate users?
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Oct 28, 2010
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Aug 13, 2009
I know there is a way to determine how many users can connect or "join"( in a manner of speach) per second, and how to set a maximum number of users in the queue to join, this does not mean though, that the server will reject all or any petitions after a certain number of players are connected or viewing a stream, which is what we need to do. anyone know if its possible to do this and how?
in other words,we need to set a limit on how many users can be watching a stream at any given time, be it by stream or by server, it matters little, we just need to get it set..
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Nov 26, 2009
I know there is a way to determine how many users can connect or "join"( in a manner of speach) per second, and how to set a maximum number of users in the queue to join, this does not mean though, that the server will reject all or any petitions after a certain number of players are connected or viewing a stream, which is what we need to do. anyone know if its possible to do this and how?in other words,we need to set a limit on how many users can be watching a stream at any given time, be it by stream or by server, it matters little, we just need to get it set...
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May 25, 2010
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Sep 9, 2010
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http:[url]...
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<?xml version="1.0" encoding="utf-8"?>
<s:Application
minHeight="600"[code].....
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Oct 4, 2010
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Dec 25, 2010
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Dec 8, 2011
UPDATE: Now I've moved the AMFConnection var declaration to outside the functions in Main, and commented out some trace() commands, and now it gives new errors:
Error #2044: Unhandled NetStatusEvent:. level=error, code=NetConnection.Call.BadVersion
at AMFConnection/init()[/Users/Jan/Downloads/amfphp1/AMFConnection.as:32]
at AMFConnection()[/Users/Jan/Downloads/amfphp1/AMFConnection.as:23]
[code]...
I'm trying to connect to AMFPHP on a server (with Flash AS3), and the swf borks when it reaches the .connect() stage. To make things easier (?) and more reusable (?), I've put all the NetConnection mechanics into a separate class, AMFConnection, which I call from the Main document class like this (details changed):
public function testConnection(e:*=null):void {
var conn:AMFConnection = new AMFConnection();
conn.table = "some_table";
[code]...
AMFConnection actually starts the connection and calls the AMFPHP service with the function gogogo(), and here's where the connect() NetConnection function just won't work. Here's the main section of the AMFConncection class
private var _netConnection:NetConnection;
private var _responder:Responder;
function AMFConnection()
[code]...
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