Flex :: Change The Loading Clock?
Jan 13, 2011How can I replace the loading clock in Flex at the cursor to something like loading wheel in the middle of page instead of cursor
View 4 RepliesHow can I replace the loading clock in Flex at the cursor to something like loading wheel in the middle of page instead of cursor
View 4 RepliesI have to make this analog clock for a university assignment and despite some really good efforts last night and tonight I just can't work out how to get it fully working. There is both a digital and analog clock; the digital clock works fine, but the analog clock just starts from a random time whenever I play the test movie. I am supposed to use the date object, not the timer object. And I am also supposed to add a sound every minute - I have added the sound to the minutes layer and selected but I don't know where to go from there. I seem to be able to find lots of example code for the timer object but not the date.
this.addEventListener("enterFrame",clockHandler); false, 0, true;
function clockHandler(e:Event)
{[code].....
I want to calculate the number of ms elapsed between 2 time points for measuring reaction time. The system clock change (e.g. from auto sync) messed up the calculation.The function flash.utils.getTimer is supposed to return the number of milliseconds that have elapsed since the Flash runtime virtual machine for ActionScript 3.0 (AVM2) started. This number of milliseconds is not affected by system clock change on Windows, but this is not true on Mac. The Date class is affected by system clock change on Windows or Mac.Is there any other timing function that returns time which is not affected by system clock change on Mac?
View 1 RepliesI am doing an interactive map which I will like to change to another map scene when the clock in your computer will tick in a particulaty time, like, 1 o 2 o'clock. I also created a clock which is in the map as reference of the real time in your computer. This is the address where I uploaded the draft of these projetc.[URL]
View 0 RepliesI have 2 different pieces of AS for my full flash homepage but i can't get them to work at the same time properly. This first piece is to load random images onto an array on my homepage.
Code:
var myImages = ["IMG_1318.jpg", "IMG_1316.jpg", "IMG_1317.jpg"];
var rand = random(myImages.length);
loadMovie(this.myImages[rand], container);
//trace("image loaded is "+this.myImages[rand]);
stop();
That part is currently working as intended. The problem is since the stop bit was added at the end my random image array works as intended but at the same time it also stops my clock. Here is the AS for my clock.
Code:
mytime = new Date();
s = mytime.getUTCSeconds();
m = mytime.getUTCMinutes();
h = mytime.getUTCHours();
[Code] .....
Is there something else simple I'm missing that will keep my clock working but not mess up my picture array?
Timing Format in Flex "24-hour clock" and "12-hour clock"if "24-hour clock" Button is selected, the control should convert times to 24 hour clock time. For example, if 3:45 p.m. is entered, it should be converted to 15:45.if "12-hour clock" Button is selected, the control should convert times to 12 hour clock time. For example, if 15:45 p.m. is entered, it should be converted to
View 2 Repliescan you tell me if it is possible to detect if an object is rotating anti clockwise or not? at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
[Code]...
at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
Code:
theAngle = Math.atan2(diffy , diffx);
this._rotation = theAngle*360/(2*Math.PI);
[code].....
URL...Everything in the clock is working expect for the hour hand. The hour hand stays on 12 all the time.I have used the entire code as it is.. changed nothing in it. The clock is working fine on the example page.
View 1 RepliesIn my application I want to show 5 clock. In the clock shows international time depend on country based But Normal clock time I will get sytem time (getmintues and gethours) and show. How can show all country time? I tried below code for animation.
public function createChildren() : Void {
border_mc = createClassChildAtDepthWithStyles(
_global.styles.rectBorderClass,
DepthManager.kBottom, { styleName : this });
// create the empty movie clips in the order
[Code] .....
I want to display a number in my app so that the digits are styled like a retro-style clock, where each digit looks like a flippable tag [URL]. I don't actually require any animation or effects.
View 1 RepliesI am displaying a combo box in something of a WYSIWYG preview. I want the user to be able to click on the combo box and see the options inside, but I don't want them to be able to change the value. I tried using preventDefault() on the change event but it doesn't work. I don't want to disable it because I do want the user to be able to "look inside" the dropdown.
So I'm trying to block the change, but can't. My next resort is to change the selected index back to what it was before the change, Is there any way to do this within the scope of a ListEvent.CHANGE event listener?
Current Workaround is to basically re-assign the controls selected item the same way I am defining the selected item when I originally build it (a default selection). So a user sees their change then it immediately changes back to the default selection.
I've got a whole bunch of data being displayed in different Labels, now I'm adding an edit state. I'd like all the labels to "transform" into TextInputs. I was just wondering if it possible to uses states to change
View 1 RepliesI can't get this analog clock working using time returned by the php.
server = new LoadVars();
server.onData = function (src){
counter.onEnterFrame = countdown;
counter._visible = true;
[code].....
For an upcoming project the client wants an animated "Sun Clock" that shows the areas of the world map that are currently day/night. The Sun Clock changes continuously throughout the day to match the movement of the sun. I've attached an image of a Sun Clock as reference.
I'm really not sure where to start with this. I've found an example of a functional Sun Clock using Yahoo Widgets, but that's a bit different because I need to embed the Sun Clock on a web page.
how to script a dynamic text bar to show the date and time that it is now, plus make it work properly as a clock.
View 5 RepliesI have a main swf(let's call it 'main.swf'), and within this swf I have a container movieclip (instance name of 'projectloader_mc'), next to this 'projectloader_mc' I have two buttons 'next project' and the second 'previous project' lets give them instance names 'next_btn' and 'prev_btn'. The timeline of main.swf has some AS3 to tell projectloader_mc to load an external .swf, the first .swf being 'project1.swf'. This way on launch of main.swf the container automatically loads the project1.swf and gives users immediate access to this. Project1.swf contains some text and an image that links to a webpage URL using URLrequest etc.
There are going to be many other Project.swf files to load. lets call these Project2.swf, Project3.swf etc that have the same thing text and an image link inside.
Here is what I want to achieve, I want the user to be able to click on next_btn and load project2.swf in to the container, BUT I want to be able to say next time they click on next_btn it will load Project3.swf and so on. My problem is I am unsure how to dynamically change the URLrequest reference once the user clicks, so clicking to load project1.swf would load and say to next_btn also change to load project2.swf on the next clip. Previous has to do the same but backwards. It is almost like the next button and prev button need to know what mc is loaded in order to adjust the functions for loading the next or previous clip.
I want to load an image, and then change widht and height of this .jpg. So I'm making something like this:
Code:
_imageSprite = new Sprite();
var imgRequest:URLRequest = new URLRequest( "data/image.jpg" );
var imgLoader = new Loader();
[Code].....
Even if I try to get _imageSprite.widht, I'm getting 0? Why?
Maybe I'm doing something wrong? Because I need to get width and height of this image. Also to change this properties.
I want an event to occur at particular time. An analog/digital clock in display, a movieclip to run at particular time. How to do it.
View 1 RepliesI have a analog/digital clock in the scene. I want another movie to start at a particular time in the clock in the stage. How to do that.
View 2 Repliesi want to make an analog clock in flash, but i only see tutorials for that using AS2.
or... i saw a clock but the code was in AS2... can anyone tll me how can i pass this code to AS3...
onClipEvent (enterFrame) {time = new Date();mil = time.getMilliseconds();s = time.getSeconds();m = time.getMinutes();h = time.getHours();seconds._rotation = s*6+(mil/(1000/6));minutes._rotation = m*6+(s/10);hours._rotation = h*30+(m/2);}
I am trying to create a dice that doubles up as a 60 second timer that counts from 60 to 0. I have managed to create the timer with some actionscript and a single frame swf, one layer for the AS 3 and one for the dynamic text box. I have also create a die from four 60*60 squares that animates 90 degree's so it looks as if it is rolling.
My issue is, how do I bring these together? As the clock/timer is dynamic textbox it can't be animated around 3D space, so it needs to be converted into a movie clip (to the best of my knowledge). when I do this, the actionscript no longer works as it's no longer having to update the text attribute of a textfield, but the contents of a movieclip.Next, I tried to import the timer.swf (clock) and dice.swf with the Loader class and loaded each of them into a movieclip, then layered them. This ALMOST works, however unlike the text in timer.swf, the text in this instance is not refreshed and simply writes the updated value over the previous value.Here is what I've ended up with:
AS 3 code:
<code>
var dice:Loader = new Loader();
[code]....
I'm re-building my web site and I will like to add a Fliping clock, a few days a go i found this images that would help me to the create the clcok. How can I create (or found) this fliping clock.
View 2 RepliesI need to make a clock that starts at 10:00:00 (showing 10 hours, minutes, seconds).It needs to count up to 12:00:00 (in real time) and if it hits 12:00:00 then it starts over back at 10:00:00
View 8 RepliesI'm building a customized clock at the moment. For seconds i'm using 12 movieclips with bars inside (fig1) For every second a bar lights up. I can get the number of "group" to pick and the number of "bar" to light up but i can't actually make them light up because I'm not sure how to actually select the group of bars according to the time.
My movieclips are called "group0", "group1" etc. and inside I made different states depending on how many bars light up (fig2) fig1 fig2 Here's my code:
var now:Date;var hour:Number;var min:Number;var sec:Number;var group_access:Number;var specificbar:Number;
addEventListener(Event.ENTER_FRAME, settime);
[code]....
I'm thinking of making a simple clock design and adding hand pointers that tell the time.
a)how hard is it to add action script to the hand pointers?
b)can i use the clock on my desktop to show time?
i have an circle shape, and what i would like to achieve is that it gets masked and thenon enter frame it zhould get unmasked like a clock, so you get to see from 0 to 1, then from 0 to 2, 0 to 3, etc, i know it has to be done with radiants etc but math isnt really my cup of tea.
View 1 RepliesI want to create a clock that goes backwards really quickly. Something that would be used to represent going back in time. I found a clock that uses the following AS...
[Code]....
I worked out that adding a minus to all '360' elements would run the clock backwards but I can't work out how to run the clock really fast....Can anyone shed a bit of light?
I'm trying to make a clock that goes to a frame with a set amount of bars across the screen at 8 am. Then every 15 minutes it goes to another frame where one bar is gone and a certain action happens. It's just a joke clock to countdown the workday. But after it switches over the clock stops telling time. I have a dynamic text named Clock_text I tried putting this actionscript in the first frame:
ActionScript Code:
time=new Date(); // time object
var seconds = time.getSeconds()[code]....
and so on for the corresponding frames going to the 5 o clock celebration page. After it switches over to frame 3 the clock stops working.
I have a clock image that has a space for the day (eg: M, Tu, etc)a space for the month (spelled out) and a space for the date. It refers to a page I'm working on in Flash CS4. I'd like it to show the correct date in a specific type style. How do I program that?
View 3 Replies