When the user clicks a number > the hour dial rotates to point to it.Also some text above the clock with display when this happens.How would I approach doing this using AS 3.0 and maybe tween class?
I'm creating a clock for a client, easy enough, but how would I go about getting that little springy movement in the second hand?I'm using this clock code:
Code:
onClipEvent(enterFrame) { springForward++; var timeClock = new Date(); //var iMilliSec = timeClock.getMilliseconds();
I have to make this analog clock for a university assignment and despite some really good efforts last night and tonight I just can't work out how to get it fully working. There is both a digital and analog clock; the digital clock works fine, but the analog clock just starts from a random time whenever I play the test movie. I am supposed to use the date object, not the timer object. And I am also supposed to add a sound every minute - I have added the sound to the minutes layer and selected but I don't know where to go from there. I seem to be able to find lots of example code for the timer object but not the date.
this.addEventListener("enterFrame",clockHandler); false, 0, true; function clockHandler(e:Event) {[code].....
Is it possible to make flash mx to take the time on the system and make it run a determined frame. I want to make a clock that shows the real time. How can I do it?
For an upcoming project the client wants an animated "Sun Clock" that shows the areas of the world map that are currently day/night. The Sun Clock changes continuously throughout the day to match the movement of the sun. I've attached an image of a Sun Clock as reference.
I'm really not sure where to start with this. I've found an example of a functional Sun Clock using Yahoo Widgets, but that's a bit different because I need to embed the Sun Clock on a web page.
How can I make my Clock.swf file disappear? The following code works great for movie clips but throwing an error while using for .swf files. Introduction_mc.visible = false; >>> This code works fine Clock.swf.visible = false; >>>> This code throws an error (How to resolve this problem?)
I want to make a clock but not just the time straight from my computer. I want to make my sort of own time zone clock. Is there any tutorial on making that here or an explanation?
gotta clock that goes from 60seconds-0secondsthats the code it works finebut i cant find out how to make it go to the next scene when it hits zero i tried code 2 but it doesnt work
I have a movieclip that has in it a text field (TLFTextField) and in a lower layer I have drawn a square with stroke and fill. When the movie starts, I call
Code: btn.buttonMode = true;
But the mouse cursor is the regular arrow instead of a hand when I mouse over the button in the areas of the textField that has no text. I've also tried calling buttonMode=true to the text field itself, but didn't work How can I make the cursor be a hand over the TLFTextField?
I would like to make a binary countdown clock now. I followed senocular's tutorial on making a countdown timer, but it didn't work. How to make a countdown timer, and if possible make it use individual units of time, not just milliseconds, for the calculations. The problem with his tutorial that keeps me from changing the code to fit my needs is that it converts the numbers into a string and changes the numbers accordingly. I need to change the alpha of an mc depending on if the number goes into the binary form of the time left until the event.
When I made my clock, I knew that the time could never go under 1:00:00, and never over 23:59:59. All I did was made each "light" check what the value was, and if it needed to be "on" or "off", and then changed it accordingly. The code in each "light" is about 115 lines. Imagine making a check for each value if the event date is a year away! I can't attach a *.fla for my clock, because it is too big, but it's located here.
i have 4 butones made on flash.,now i have a customize pointer also,that drugs on my movie,and now i want to do when i pass with my pointer on rollover at the butones,to change my hand pointer into the one that ihave made_ movie hand pointer. wich are the actions that i have to give? i have this code with as 3.0 until now.this code is only for my pointer mouse that i have. Mouse.hide(); pointer_mc.startDrag("true"); Mouse.hide(); pointer_ mc. startDrag(true); this.onMouseMove = function () { if (_xmouse < 4 || _ymouse < 4 || _xmouse > Stage.width - 4|| _ymouse > Stage.height - 5) { pointer_mc._alpha = 0; } else { pointer_ mc._alpha = 100; } end else if }; whats the code that i have to give for the movie handpointer_mc to work when i rollover a buton to show mine,and not the browser one white.
I have a project for school making a flash descripty thing.. and what im trying to do is make it so when you clikc a button, the description of the ingredient appears in the right hand box..
Its not working.. I dont know whyIve tried everything.. and I cant find any errors in my scripting
I've got a dynamic text box on a movie clip that I'm using as a button (for a slider). To be specific, it's a movie clip on the stage that has a MOUSE_DOWN event listener applied to it. There's a circle in the movie clip and a dynamic text box in the movie clip right in the middle of the circle
The text field is set to NOT be selectable, the font is embedded, buttonMode and useHandCursor are set to true. I get a hand cursor when my cursor hits the outside of the circle, but once it hits the text field in the middle, the hand cursor goes away. how I can make the hand cursor stick? I've considered replacing the dynamic text field with a movie clip that has a timeline full of numbers, but that would be giving up.
I'm trying to figure out the best way to make the text in the upper right hand corner of my photos page linkable URL...Here's the action script that's in the action layer of the file for that spirt: function loadGallery(directory, images)[code]
I need to make the cursor turn into to a hand when the user is with the mouse over the movie clip. when I use the following code the entire movie turns into to a hand but I just want it on my movie clip.
Mainly looking for pointers to the tutorials I am sure exist (but which I can't find). But I am also very open to any general or specific advice you may have to spell out for me in the thread. I am looking to build a PBBG (Persistent Browser Based Game) which, while single player, has some few multiplayer elements. Indirect interaction. One example of this is a commodities market - yes, the good old space trading, fly to one planet and buy, fly to another and sell scenario. I want every player to impact the inventory of each planet, and to have that inventory affect the buy/sell margins, etc. Other Indirect interaction would be bars et al, where players can chat, maybe (a BIG maybe) trade inventory and such. It seems direct, but it is not fighting one another or fighting at each other's side, etc.; so to me it is 'indirect' to the game. But that isn't why I'm here (feel free to impart any wisdom you have anyway, if you so desire); just an aside to explain a bit about the game.
can you tell me if it is possible to detect if an object is rotating anti clockwise or not? at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
Need pointers from the good folks here. I need to create an interface illustrated in the link below:
Calculator-like interface (GIF)Scenario 1) When the user clicks either the button 30 or 60, it will update dynamic textfield (value1) with the corresponding value 2) When the user clicks either the button 45 or 73, it will update dynamic textfield (value2) with the corresponding value
3) Dynamic textfield (output) will dynamically add the values of 'value1' and 'value2' and generate the total.
I'm looking to build a very simple (hopefully!) interactive game.
- A number of balls are situated at the bottom of the stage.
- There are several dropzones which the balls can be placed in.
-Once a dropzone is occupied with a ball, its not possible to populate that the dropzone with another ball until the present one has been removed. -Depending on which balls are present in the dropzones, the balls animate differently. the red ball is placed in a dropzone. There are currently no other dropzones populated with a ball.
Im trying to create a simple loop that creates 50 buttons, adds them to screen and then when a button is pressed, it traces out that number. I can get it to work by doing stuff I consider hacky (such as using the buttons X/Y location to determine its value), but I'd rather just be able to hold a single value in the function.
The code itself is: for (var a:int = 0; a < 5; a++) { for (var b:int = 0; b < 10; b++) {
I am trying to implement a queue for loading external assets. Is there a way to make what I am trying to do work?Basically, each time a loading handler function is called, it gets the loaded data and then it calls loadComplete(), which triggers the next function in the loadQueue array.I am able to successfully place a function into a variable of type Function and then call it, but the part where I am adding the variable to an array is failing.