Flex :: Pan Control For Hextiles?

Jan 27, 2011

I need to render a large number of hextiles on a canvas. I would like to make this such that I render only the tiles that are visible to the user and load additional hextiles as the user scrolls (using drag or arrow keys or a pan control). I've the basic idea in my head but I'm looking in coming up with a more robust solution that will scale well. What I have in mind and can do right now: a. identify the tiles that need to be loaded to the screen and get the data for rendering them from the serverb. when the user drags, figure out the new set of tiles that need to be loaded and get the data and reload the whole screen again.

This works but it doesn't give the feeling of scrolling - it essentially suddenly repositions everything. Ideally, I would like to get the feeling of google maps when scrolling this. I've been playing with loading some tiles on the side off the map and only scrolling the underlying canvas when dragging but this doesn't work too well because the canvas runs out... it would be really neat if I had a canvas that behaved like a circular buffer so scrolling in any direction only kept a certain number of tiles in memory and I can continuously scroll in all directions.

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