I am trying to import an image path from a xml file. I can trace out the correct file name but I can't seem to load the file into the holder.I get this error:
Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
I presume there's something else I need to add to the XML syntax.
Code:
// HOLDER:
var LoaderImagesMC:MovieClip = new MovieClip();
// LOADER:
I'm in flash cs3 project. I need to create a pdf file from an image path included into an xml file or if easy also in a written path as the code below:[code]
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
I have done some coding in the past in .asp .aspx, but it is not my primary forte. I am working on a site that has a page for project photo galleries, and have been following a lot of the tutorials from this site. I have a directory structure as follows:
For testing purposes, in projects.fla, and resulting projects.swf, I have:
xmlData = new XML(); xmlData.ignoreWhite = true; xmlData.onLoad = loadXML;
[Code]....
how to code projects.fla with the correct path to the .xml file in the <root>projectsproject1 directory, and ideally, a way to make it dynamic so I can pass the path to the projects.swf file using a variable, and be able to direct the movie to use the intended xml file, thumbnails, and images based on the press of a button contained in a projects menu. Unless I have missed something, all of the tutorials I saw had the images and .xml file in the same directory as the .swf.
As part of a much, much larger project, a client has asked me to take an existing flash banner, change the graphic, text, and link to make 4 more that are almost identical. Though I haven't worked extensively with Flash, I am familiar with it and thought this should be fairly easy, right? (Unfortunately, easy isn't exactly the word I'd use.)
I'm trying to take an existing fla, and change just the graphic, text, and button link to make a nearly identical banner. However, when I import a new image to replace the old image, the button disappears. I've tried overwriting the current image as well, and while I have a new image to show on the banner, and the text still works just fine, AND I have the outline of the box that should house the button (it even shows in the library),
Additionally, I will need to change the link, and since I'm having this much problem with a button, maybe you could understand how that works as well, because I can't even change it on the original.
I want to know the 'file path' when an user selects a file from 'any location' on his hard disk. I like to know is it possible to fetch the entire file URL instead of the file name alone?
Code: var fileRef= new FileReference(); fileRef.addListener(mylistener); mylistener.onOpen = function(file){ [Code]....
I am working with Flex, Flash, Action Script and I want to browse the local machine file system using Operating System's file browse window and select a file then i want to get the full path of the selected file. How can I do this?
I have managed to get it to open a file browser but all I can seem to get it to do is give me the NAME of the selected file *eg. selectedFile.name* I also need the path of the file as in C:examplefile.mp3.
The program I'm making plays an MP3 of your choice at a certain time, like an alarm clock. But I got tired of entering the file path of the MP3 EACH time so I wanted to have a browse feature.
Created an mp3 player that works fine, but i need the track name, artist name, track timer, to be shown aswell?and i dont have a clue how do go about doing this.
So I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
Anyone can show me how to insert or import a swf file into fla template file.I have a temple FLA file open and after import a SWF file , run test and the swf is not working.
I am working on a big project today and I'm importing images in by the hundreds. Is there an easy way to import an image sequence into the timeline? I remember there use to be with earlier versions of flash but I can't figure it out for CS4 - Luckily these images are named sequentially.
I'm building an interface that is able to import text and images from an XML file - so the user can easily edit the text/image in the XML without even opening Flash.
I am working on making a picture move along a path but for some reason I can't get it to work. I have followed the instructions in my text book but the image just goes down at an angle to the bottom right of the stage instead of following the path I created in the motion guide.
I am working on making a picture move along a path but for some reason I can't get it to work. I have followed the instructions in my text book but the image just goes down at an angle to the bottom right of the stage instead of following the path I created in the motion guide.
I have a background image at 720x576px. My flash document is also set to the same. When I import my graphic and drag it onto the stage it is a completely different size?
This means I have to re-size using the free transform tool, and as I have to re-size many images for different movies that have to be exact, what is the best way to re-size them? Should my imported image not fit the stage size exactly without re-sizing at all?
I am working on a big project today and I'm importing images in by the hundreds. Is there an easy way to import an image sequence into the timeline? I remember there use to be with earlier versions of flash but I can't figure it out for CS4 - Luckily these images are named sequentially.
I imported a image from Photoshop to flah, it seems with squared background. How can I eliminate this. I am also need the values of What sized document(stage) exactly fits on Internet Explorer.
i want to import a swf-file into my flashfile. i wrote the actionscript loadMovieNum("mymovie.swf", 10), but the movie is at the wrong place! how can i place the movie at a specific postition? can someone guide me? i am a newbie to flash and actionscript.
I'm creating a DVD with an image gallery, everything local. But the thing is my loaded images appears within flash, and not outside when I execute the swf. The path of the image is inside an array (from an xml file). If I write the path of my trace(array[x][x]), the image outside flash is shown. But when I write: loadMovie(array[x][x].toString()) or loadMovie(array[x][x]) It doesn't... I did a trace of array[x][x] and it shows me the exact path to the image.. Code: _root.obra_mc.containerImg_mc.loadMovie("images/Patrimonio/Ceramica/"+(obras[0][1]).toString());
I'm trying to figure out a way to alter a path to an image that is in a meta tag. It's for a facebook share button, and I'd like the ability to change the thumbnail image that is sent to facebook depending on where the user is in my flash file. The link itself is sent from flash no problem but I'd like to update this meta tag Code: <link rel="image_src" href="[URL]" / > First somehow (not sure if PHP is the answer or flashvars or what) and then send the link. I attempted to just add all the facebook meta data to a php file that had a redirect link to the facebook share but it didn't like that hack. So basically I need to alter the meta tag on the current page and send the link from flash.
i cant import the image without losing a huge amount of quality. a friend made this image using Illustrator, and i am trying to incorporate it into a Flash banner.i have numerous images already being used in my Flash movie banner, and all of them have been very easily imported, resized, and animated. here is the image im attempting to use.the Flash banner is am working with can be found at the top of the page at this address.URL.. ive tried to import it to my movie as a GIF, JPG, PNG, BMP, after using Fireworks to successfully edit the image without losing any quality. but as soon as i C&P it or import it directly to the Flash stage or library, the quality goes right out the window.
And I do absolutely nothing with the loaded image, I don't add it to the display list or anything. But when I use the unload() method on the loader it doesn't disappear from memory! Even if I set the _loader = null it doesn't free up the memory!
I check the System.totalMemory property and it just keeps stacking up if I repeat the process.
I CANNOT see my image files when I import them. This is the case regardless of whether I import them directly from my image files, or from my Flash library. They WILL NOT show up in the stage area, although the panel on the right shows the file! What can I do to correct this? I am using Flash CS4 which I need for my Digital Design classes through the Art Institute of Pittsburgh! I will FAIL this course if I can't get this program to work properly!!