Java :: Flex Compiler - Mxmlc - Makes 64bits JVM Crash (dcpr.dll)
Aug 12, 2010I have a web application that converts SVG files into swf ones. In order to do so, there are 3 steps:
1 - Running through SVG Files in a folder
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I have a web application that converts SVG files into swf ones. In order to do so, there are 3 steps:
1 - Running through SVG Files in a folder
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I've got external folder with resources (graphics, movies, etc) which is shared between a couple of projects. I'm able to link this resource folder in FlashBuilder (as described in [URL]). After that all the paths to embeds are relative to the project, and that's the behaviour I want.
This linked resource appears in .project file as follows:
<linkedResources><link>
<name>resources</name>
<type>2</type>
<locationURI>DOCUMENTS/Shared/resources</locationURI>
</link></linkedResources>
Note, that it isn't source folder and it is not included in compilerSourcePath tag. The question is how can I specify resource linked folder in mxmlc command line arguments? -source-path is not working here, relative pathes to embeds can not be resolved.
Our Flash web-based applications play lots of audio for narration and sound-effects. Some of our customers have firewall rules that block downloading of MP3 and other audio files. So, we need to wrap those MP3 files in SWFs. In the past, I've written JSFL scripts that automate the Flash IDE and walk through a complicated, fragile set of steps to embed MP3 files into FLAs and then publish those to SWFs. Now, Flex SDK provides the mxmlc compiler. I've mixed ANT into our workflow, and command-line and automated builds have been a joy. So, I want to make transcoding or wrapping of MP3s part of our build process. I've found Embedding Asset at Compile time in Pure AS3, but this will require that I write a script to generate a wrapper class AS file. Is there a cleaner way to wrap or transcode MP3 files into SWFs?
View 1 RepliesAre there any workarounds to get the Flex compiler to work with a 64bit JRE? If I use an MXMLC task in an Ant buildfile in Eclipse it works fine but if I try to use MXMLC from the command line (or try the Run... command from FDT in Eclipse) it fails, telling me ...
"Error loading: C:Program FilesJavajrrt-1.6.0jreinjrockitjvm.dll"
(this is with a 64bit JRockit runtime but that shouldn't matter).
There are many dynamic languages that target Sun's JVM (Groovy, Scala, Jython, Jruby etc) and I was sure there are many that target Adobe's AVM as well. But I was surprised to find only haXe do something similiar. related question on this site
I think the eclipse e4 SWT project doesn't compile to ABC (ActionScript Byte Code) directly, but first converts Java to AS3 and then the Flex compilter does the rest.Could it be that no one yet wrote a simple Java / Python / Scala AVM2 compiler that can be used as an alternative to the proprietary Adobe Flash Builder (formerly Flex Builder)?I don't mind paying Adobe for a fine producy, but writing Java in eclipse is so much faster and convinent than the half baked adobe plugin suite. are there really no efforts other than haXe?
Ok. Whenever i try to do a duplicateMovieClip command on flash, my comp always crashes when i try to test. I have flash MX, and a good computer
View 7 RepliesWhenever i try to do a duplicateMovieClip command on flash, my comp always crashes when i try to test. I have flash MX, and a good computer.
View 7 RepliesI'm running ant to compile a Flex application, and the build keeps failing when running it on a windows command line. Other people in my team can successfully run the very same build under mac and linux. This is the error shown in the command prompt:
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All tokens are set in corresponding build.properties and filter .properties files (and, as I said before, it compiles perfectly under mac and linux). The windows version is 7 Ultimate, FLEX_HOME is set as an environment variable to the Flex SDK 3.5 (the 3.5.0.12683 build that comes with Adobe Flash Builder Burrito). ${compiler.fork} is set to false, to avoid an issue with the SDK and the source files being in different logic drives.
I'm no expert in actionscript and certainly not in AS3 but I managed to create (witfrom this:a eleastic string effect from a point to a draggable movieclip.Problem is the script seems to crash flash or the browser when I test it. (Not right away just when I'm playing around with the movieclip)Sinse I'm in over my head in the script I compiled I'm not exactly sure whats wrong.bit of google research hinted that it might have something to do with removeChildAt() wich I changed from removeChildAt(0) to removeChildAt(1) to prevent it from removing my movieclip.Hope somebody has the patience to read through my script to see what I did wrong.
Object(this).leaf_mc.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
var origX:int = Object(this).leaf_mc.x + 1;
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I invoke the Flex mxmlc compiler from a Java application. After adding the Xerces parser to the project classpath I get the error below.
java.lang.IllegalAccessError: class org.apache.xerces.util.XMLAttributesMMImpl$AttributeMMImpl cannot access its superclass org.apache.xerces.util.XMLAttributesImpl$Attribute
at java.lang.ClassLoader.defineClass1(Native Method)[code]...........
the same class is passed to the mxmlc compiler in SWF library as a symbol linkage class and again in a source-path. But the compiler uses the definition from the source-path so creating new instance of that class won't create new instance of the library symbol. How do I tell the compiler to prefer the definition linked to the symbol (the one dfrom SWC)?
I have my design assets in an FLA file and they are linked to classes (e.g. [URL]. Then I export those assets to a SWC library and pass it to the compiler. Now when I create an instance of the class (new MyAsset();) it will be a new instance of the library object.
But there are other classes too in the source folder (e.g. "com.myproject.model.*" so I need to pass the source folder to the compiler too. And that is the problem, now the compiler will use the MyAsset.as definition from the source path, not from the SWC where it is assigned to the library object so if I create new instance of MyAsset now it won't duplicate the library object.
Its stated in adobe site that the Flash Builder 4 compiler is indeed 25% more performing than the previous Flex Builder 3 compiler.
How can I confirm that?
For example if I make a simple application on Fx3 and the same on Fx4, then how would I compare the compiler performance using my project?
I'm trying to build a flex project, linking it to some RLSs. When setting up the project in Flex Builder, the corresponding "build configuration" (that I got by adding -dump-config to the compiler options) generates (among other things) a tag like this :
<runtime-shared-libraries>
<url>some-lib.swf</url>
<url>some-other-lib.swf</url>
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I downloaded the Flex 4 SDK from Adobe and extracted the contents to ~/Documents/flex4_sdk.
Now I have the following simple MXML file:
<?xml version="1.0"?>
<!-- usingas/StatementSyntax.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
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When I compile it with mxmlc /path/to/file.mxml, I get:
Loading configuration file ~/Documents/flex4_sdk/frameworks/flex-config.xml/path/to/file.mxml (38642 bytes)
However, the resultant SWF file is blank. (Basically just a white canvas.)
I've got the Flex SDK 4 on my Mac and I found a way to compile AS3 into SWF files using Flex's mxmlc compiler in Xcode, so I wondered, would it be possible to do this sort of simply online? Using for example a language I'm familiar with, PHP?I thought it'd be a thing that would be interesting to use for a website, or like some private projects.
View 1 RepliesI am using ant to build my web application. I have a target in my ant script which takes approximately 8 minutes to compile. Since mxmlc compiles everything from scratch and loads up the JVM each time, it is taking a lot of time. Is there a way to optimize this task?[code]...
View 2 RepliesWhen I use mxmlc to compile my mxml file, I get swf file. Now, I want to change the config to make mxmlc compiler generate html file instead, as we can do in Eclipse or Flex Builder.
View 2 RepliesHow to generate an Executable file of my MXML (flex) Application. What is the command using in command prompt for MXMLC.exe.
View 1 RepliesI need a way to programmatically record what source files are consumed in an MXMLC compile.Ideally there would be a flag to pass to MXMLC to have it report the complete list of sourc files it is compiling, but there doesn't seem to be such a flag. It seems generally you just pass a main.mxml file to MXMLC and it goes off and compiles everything it needs to without telling you what it's doing. As far as I can tell, you also cannot explicitly list the files for it to compile; it will resolve references automatically and compile referenced sources without any way to control that behavior or report on it.
If the compiler cannot supply this information and a user cannot control this behavior, the only other option I can think of is write my own source code scanner for MXML that will traverse all the references in a code tree to give a report of what MXMLC should be compiling, though that's obviously error prone and certainly not something I'm looking forward to.
Which mxmlc attributes do I need to replicate the behaviour of Flash Builder 4's Export Release Build?debug=false and optimize=true seems obvious, but doesn't reduce the swf's file size as FB4's Export Release Build does.
View 1 RepliesI am compiling a very simple app, Main.mxml:
<?xml version="1.0" encoding="utf-8"?>
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark">
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This is quite worrying because I am developing in Eclipse (which uses mxmlc) yet my master build script (which uses flexmojos) is producing a totally different file.
I've downloaded flex SDK from hen I call mxmlc or compc russian symbols are outputed, so it's impossible to work in command line. Is it possible somehow to switch language to English?
View 1 RepliesI am compiling an .as file with mxmlc on the fly using PHP.
CODE:
exec("mxmlc example.as",$retval,$success);
print_r($retval);
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I tried with flex and java in the backend. In this, I am able to upload files till 100 MB using remote object (blazeDs) where we will read the file as byte array and send it to the java method. If the file size exceeds after that, then I get the run time error in IE.
View 1 RepliesI could play MIDI file where "filename" is a String type with "asd.mid" value. However, I tried to sent AIR's nativeprocess command to Java, it shown "could not read" error.
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Meaning specifically, what steps do you go through when creating a new application using these tools?
View 1 RepliesI am using Flex 3 and make a call through a RemoteObject to a Java 1.6 method and exposed with BlazeDS and Spring 2.5.5 Integration over a SecureAMFChannel. The ActionScript is as follows (this code is an example of the real thing which is on a separate dev network);
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I'm building a Facebook multiplayer game where the client side is in FLEX and the server side is in Java and I wanted to know if there is a guide on how to build the server clients managing system. When I say server clients managing system, I mean a server which many clients will connect to and will be able to choose between tables to join and play or to create their own table, same way as in texas holdem poker.
View 1 Repliesi am working on a flex+java combined project.My IDE and computer configuration is as follows:
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When i make a small change in Flex code (eg, reposition of a button...anything), and run the project on server, it does make any change on output. Actually it depends on my luck... because it makes change in output randomly.what is is happening? tried rebuild, republish, clean , restart server, restarting the IDE, restarting the computer all available feature i could think. Also, i created a simple flex project on IDE and compiled it..... everything is compiled and displayed on output.
Right away i just try to explain my problem: Using BlazeDS i got the following Javaclasses:
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Then i got a Flex service class calling BlazeDS and executing the getCategories java method. Since Flash dosn't seem to understand typed arrays, the result from that method which i get back in flex is a simple array of untyped objects (the mapping dosn't seem to work here, even tought the class category exists in flex and has the same properties).
thats the first thing. but however, i'm converting the untyped objects manually into objects of the category.as class. the second thing is that categories have child-categories within the java object, which are also ArrayLists of the type category.java. the problem about that: my result event object only contains the first level of categories, looking into them the children are allways null. i dunno why they are empty, since they ARE part of the java object category.
and the third thing (the strangest by fast), you maybe noticed i named the properties of the category.java class strange, like idCat and nameTest instead of simply id and name. why that? because the property names of my flex result objects dont seem to change when i change the java objects properties names (result object properties are named "id" and "name" but the java class object properties are named "idCAT" and "nameTEST"). that it REALLY strange, since if i set the properties, like you see at nameTEST = "TESTNAME" it IS recogniced by flex, only the proertyNAMES dont seem to be recognized at all.
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