Actionscript 3 :: Generate EXE From Flex Project Using Mxmlc?
Dec 13, 2010How to generate an Executable file of my MXML (flex) Application. What is the command using in command prompt for MXMLC.exe.
View 1 RepliesHow to generate an Executable file of my MXML (flex) Application. What is the command using in command prompt for MXMLC.exe.
View 1 RepliesI've got a Java/Flex project that I'm building using Maven. After doing some research I'm using the Flexmojos project [URL] for the Flex part, and almost everything seems to work fine so far (after a bit of struggling). I'm using version 4.0-alpha-5 (4.0-SNAPSHOT didn't seem to work for me).The Flex projects isn't recognized by Eclipse as Flex projects though. If I manually change the .project file and add .actionScriptProperties and .flexProperties files, Eclipse seems to recognize the projects as Flex projects.
View 4 RepliesWhenever I start a new game, I make a whole bunch of classes that extend my base classes, so: URL...and has some setup code.Now all I need is a way to generate these classes at the start of the project so I don't have to create each one manually. It will save me at least an hour of faffing around per game. So how do I do it? I normally use FlashDevelop but I also have FlexBuilder 3, or I'm happy to download whatever other software I need (PC).
View 4 RepliesI am working on a project, and I'm planning to make a flash lava lamp.I am currently working on the "giving heat to the blobs" part of the project.Currently it looks something like this:Link
[code]...
In the next part of the project I will generate some randomly shaped blobs of liquid and place them in a movie.And then they will find out the amount of yellow inside to get the average "temperature" of the blob, and then the upwards acceleration of the blobs will be determined. So if the blob is relatively hot, it will flow upwards, if it's low, it will flow downwards. As it gets higher, the blob will lose some heat. Touching another blob will exchange some heat and other lava-lamp'ish stuff will happen.Do you think I should do it with pixels? (like above) or do you think I should use "normal flash stuff" ? (By that I mean using movieclips, etc)Is my method of displaying "heat" good? Or could I use another way?
I'm trying to build a flex project, linking it to some RLSs. When setting up the project in Flex Builder, the corresponding "build configuration" (that I got by adding -dump-config to the compiler options) generates (among other things) a tag like this :
<runtime-shared-libraries>
<url>some-lib.swf</url>
<url>some-other-lib.swf</url>
[Code]....
Our Flash web-based applications play lots of audio for narration and sound-effects. Some of our customers have firewall rules that block downloading of MP3 and other audio files. So, we need to wrap those MP3 files in SWFs. In the past, I've written JSFL scripts that automate the Flash IDE and walk through a complicated, fragile set of steps to embed MP3 files into FLAs and then publish those to SWFs. Now, Flex SDK provides the mxmlc compiler. I've mixed ANT into our workflow, and command-line and automated builds have been a joy. So, I want to make transcoding or wrapping of MP3s part of our build process. I've found Embedding Asset at Compile time in Pure AS3, but this will require that I write a script to generate a wrapper class AS file. Is there a cleaner way to wrap or transcode MP3 files into SWFs?
View 1 RepliesI downloaded the Flex 4 SDK from Adobe and extracted the contents to ~/Documents/flex4_sdk.
Now I have the following simple MXML file:
<?xml version="1.0"?>
<!-- usingas/StatementSyntax.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
[Code]....
When I compile it with mxmlc /path/to/file.mxml, I get:
Loading configuration file ~/Documents/flex4_sdk/frameworks/flex-config.xml/path/to/file.mxml (38642 bytes)
However, the resultant SWF file is blank. (Basically just a white canvas.)
I've got the Flex SDK 4 on my Mac and I found a way to compile AS3 into SWF files using Flex's mxmlc compiler in Xcode, so I wondered, would it be possible to do this sort of simply online? Using for example a language I'm familiar with, PHP?I thought it'd be a thing that would be interesting to use for a website, or like some private projects.
View 1 RepliesI am using ant to build my web application. I have a target in my ant script which takes approximately 8 minutes to compile. Since mxmlc compiles everything from scratch and loads up the JVM each time, it is taking a lot of time. Is there a way to optimize this task?[code]...
View 2 RepliesI have a flex mobile project and I want to convert it into web-based project. What is the best way to do it.
View 1 RepliesWhen I use mxmlc to compile my mxml file, I get swf file. Now, I want to change the config to make mxmlc compiler generate html file instead, as we can do in Eclipse or Flex Builder.
View 2 RepliesI need a way to programmatically record what source files are consumed in an MXMLC compile.Ideally there would be a flag to pass to MXMLC to have it report the complete list of sourc files it is compiling, but there doesn't seem to be such a flag. It seems generally you just pass a main.mxml file to MXMLC and it goes off and compiles everything it needs to without telling you what it's doing. As far as I can tell, you also cannot explicitly list the files for it to compile; it will resolve references automatically and compile referenced sources without any way to control that behavior or report on it.
If the compiler cannot supply this information and a user cannot control this behavior, the only other option I can think of is write my own source code scanner for MXML that will traverse all the references in a code tree to give a report of what MXMLC should be compiling, though that's obviously error prone and certainly not something I'm looking forward to.
Which mxmlc attributes do I need to replicate the behaviour of Flash Builder 4's Export Release Build?debug=false and optimize=true seems obvious, but doesn't reduce the swf's file size as FB4's Export Release Build does.
View 1 RepliesI am compiling a very simple app, Main.mxml:
<?xml version="1.0" encoding="utf-8"?>
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark">
[code]....
This is quite worrying because I am developing in Eclipse (which uses mxmlc) yet my master build script (which uses flexmojos) is producing a totally different file.
I've downloaded flex SDK from hen I call mxmlc or compc russian symbols are outputed, so it's impossible to work in command line. Is it possible somehow to switch language to English?
View 1 RepliesI am compiling an .as file with mxmlc on the fly using PHP.
CODE:
exec("mxmlc example.as",$retval,$success);
print_r($retval);
[code].....
I've noticed that, recently, builds in FlexBuilder have been taking much, much longer than they used to (30 or 40 seconds, as opposed to 3 or 4). What is the simplest way of profiling these builds to figure out what is taking so much time?
View 4 RepliesI am trying to compile a file into swf using mxmlc in command line. When it is a very simple mxml, compile is successful. But when the file contaion the fx name space, I get a compile error like: could not resolve (or ) to a component implementation.
I have to be able to do this, without the help of Flash Builder because I am working on a project where I will need to generate swf files from mxml files of which we generate the code.The code I am trying to compile is:
<?xml version="1.0" encoding="utf-8"?>
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
[code]....
Maven 2.2.1 unzipped,M2_HOME set and repository altered to point to different drive location in settings.xml Flex 4.0:
Installed Created a multi-modular webapp project using flexmojo:
mvn archetype:generate
-DarchetypeRepository=http://repository.sonatype.org/content/groups/flexgroup
-DarchetypeGroupId=org.sonatype.flexmojos
-DarchetypeArtifactId=flexmojos-archetypes-modular-webapp
-DarchetypeVersion=RELEASE
with following options
groupId=com.test
artifactId=test
version=1.0-snapshot
[code]....
Parent pom has swc, swf, war as modules.
Dependency is war->swf->swc.
With parent artifactId of swf, swc, war set to swf, swc, test respectively.On executing mvn on test folder(for that matter clean or anything) I get this following error.
G:Projects est>mvn -e
+ Error stacktraces are turned on.
[INFO] Scanning for projects...
Downloading: http://repo1.maven.org/maven2/com/test/swc/1.0-snapshot/swc-1.0-snapshot.pom
[code]....
Looks like its trying to download the project from maven's central repository instead of building it.
Has anyone noticed the following behavior building Flex programs using the mxmlc ANT task (running in the background): as the MXMLC task starts, it steals the window focus from whatever application is currently running, and then gives it back again! This is extremely disruptive.Is there a way to run the MXMLC task "headless" so it doesn't interact at all with the window system?I'm running on Mac OS X (10.5.8, if that matters), and Flash 4.0.1 (although the behavior existed on 3.x as well).
View 1 RepliesI've got external folder with resources (graphics, movies, etc) which is shared between a couple of projects. I'm able to link this resource folder in FlashBuilder (as described in [URL]). After that all the paths to embeds are relative to the project, and that's the behaviour I want.
This linked resource appears in .project file as follows:
<linkedResources><link>
<name>resources</name>
<type>2</type>
<locationURI>DOCUMENTS/Shared/resources</locationURI>
</link></linkedResources>
Note, that it isn't source folder and it is not included in compilerSourcePath tag. The question is how can I specify resource linked folder in mxmlc command line arguments? -source-path is not working here, relative pathes to embeds can not be resolved.
I'm interested in learning just enough Flash/Flex to do things that I can't do from HTML and JavaScript alone - play sound files and video, use multiple file upload things, perform cross-domain Ajax requests using the crossdomain.xml file etc. As such, I don't really want to learn (or pay for) the Flex IDE. I'm not much of an IDE guy in any case.
The problem is, most of the tutorials I've found talk about the IDE. I've figured out how to compile .mxml files at the command line using bin/mxmlc - now I just need to learn MXML, ActionScript and the various APIs! What are the best resources for learning these? I'm fine with buying a book, I just don't want to shell out for the API itself.
I'm using:
- Flex SDK 3.5.0
- Parsley 2.2.2.
- Flash Builder 4
Down in my src folder (which is configured as part of the source path in the Flash Builder), I have a logging.xml which I configure via Parsley:
[Code]....
I have a web application that converts SVG files into swf ones. In order to do so, there are 3 steps:
1 - Running through SVG Files in a folder
[Code]...
I've recently started making a game in FlexBuilder. The game is currently a Flex project. Is there any downside to using Flex as opposed to just Actionscript? A friend of a friend told me that Flex is slower than an Actionscript project. I've been unable to validate this on the internet; is there any truth to that claim?
View 6 RepliesIf I create a new flex project with flashbuilder, these are the libraries that get included by default through the Flex SDK[code]...
View 1 RepliesI have a CodeIgniter project and I made a back-office in Flex. I was wondering how I can implement the Flex project in my CodeIgniter since I'm working with routing I can't route to any directory. So there isn't a way to display the back-office.
View 1 RepliesI have 2 flex projects which were create in flash builder 4.5.....how can i call one project from second??? the best would execute to the same window.... I'm interesting about both possibility (in browser and air too).
View 1 Repliesi have this flex app (it's a flex project created from flash builder), and it compiles fine when i build it from the IDE.it fails to compile when i do it from command line through mxmlc.i am invoking the mxmlc at the location "flash-builder-installation"sdks"flex-ver"inthe mxml file is test.mxml.i don't have any dependency on any of custom swc file.i am getting the following type errors when i compile it.[code]
View 2 RepliesMy ant buildfiles tell mxmlc.jar to recompile target mxml source. However, if the target mxml source file has not changed, either ant or mxmlc is ignoring the file and will not create a new swf. This is an annoyance because I'm editing files imported by the target mxml. I need it to rebuild when those files change. I'm guessing that the mxmlc is creating a cache file somewhere and comparing the target mxml (or maybe just a hash). Is this what is happening? What's the standard work-around? At the moment, I'm editing the target mxml just to cause a file change.
View 2 Replies