Javascript :: Add Text Into SWF File Online By ASP.NET?
Apr 28, 2011
I have a site that contains some videos that made by graphic designer , he also edit them now and then and add videos. I want to add text to the video that after X seconds at the bottom of the video that will show some text. For example: "Hosted by XXX". I cannot ask this from the designer because the text changes once a month and he will charge me for that work every time. This videos are in swf (flash) format. I need to do it online - while the page loaded or even asynchronously. My site it wrote in asp.net so this must be done(if it can) by asp.net or javascript.
I am looking for an online photo editor like url...) or picnik.com/info/api (Flash) but I need one that I can host on my own server.. been searching for a while but no results..I also love the idea behind url... but its so expensive.
In an ideal world, I could do this through a browser in real-time and send a notification that would include the DOM information needed to remove the ad. In this type of model, I could theoretically then use all clients (web visitors) as test subjects. I believe that this might be far fetched, and thus will need to rely on a smaller subset of users. I'm looking for any way to do this. I have even thought about using speakers and a microphone to detect when a sound is playing, and then some how capture a screenshot and the DOM information.
Which is a better approach for this? ActionScript3 or JavaScript+PHP? Any open source tool? After a long search, the only good example I found was this [URL] but I'd rather have a flash alternative.. Also I don't need all the extra functions such as filters.
Is there any hook to react to a user drag and dropping a text file onto a browser? If the user drops a text file onto the browser with my page loaded, I'd like to be able to open the contents of the text file using javascript. I don't think this is possible, but just checking.
Is something like this possible in flash?
As an alternate, the user could specify a file path for me, then I could open the text file and read it. Seems like this is a security risk and probably won't be allowed, but just checking. It looks like this is possible with flash 10?
I am trying to build an online teach tool that shows a presentation/slideshow. It needs to have the ability to track and make sure users are staying through the whole process. The client used this example to show me what they were looking for visually:[URL] Now, I let them know that with a flash video, there would really be no way to do any sort of tracking. What I envision is creating a multi page slideshow which has you click next for the next page. This "next" button would use some sort of javascript to enable the next button after a specified amount of time. A person would be logged in during this, so every-time the person moves on to next slide, I would track their process in the database. My question is, is there any better ways to do this tracking. Also, doing simple animations like cursor movements etc, can really only be accomplished well by using flash I assume? They mentioned using voice over etc.
I'm looking for a script which allows the creation of a custom selection on a image online. This step is just after an upload. As a picture is worth a thousand words:
Can I Use data from external Text file for JavaScript alert message in flash? I wanted to change the alert message dynamically using the external text file.
1. I created the text file with data as: &Enter=Please Enter
2. And the flash action script i used is as below..
var message1; message1 = trace(Enter); loadVariables("temp.txt", ""); getURL("javascript:alert('"+message1+"')");
But this is not working properly. It showing me the alert window but the message it showing as 'undefined'
I need to execute some javascript string code from flash swf file using actionscript 3. I read that it could be done by passing the javascript code to the parent html document , using externalinterface.call function. Then I assume it will be faster if I can declare functions in the javascript code in the HTML document in the first use of externalinterface.call funtion ; if flash code calls the javascript code repeatedly. So let me ask you how to do that. For details , any javascript to be loaded is unknown in design time and I can not prepare a javascript file to be loaded.
Is it possible to pass file names from a running Flash application, which only purpose is to enable multiple-file-selection, to a JavaScript application which handles upload of all files to the server?I have examined various Flash upload solutions (like SWFUpload, Uploadify, etc.) and none of them meets my needs. I want an easy to implement solution (like Uploadify) which also lets me specify various parts of the HTTP request.
The reason I need this is because my upload form uses session cookies (for user authentication) and an CSRF token both passed to the server when uploading files.Is it technically possible to pass filenames (+ paths) to a JavaScript application which then handles the upload?
I'd like to call a javascript function from an embedded .swf file. Specifically, I'd like to call a function in one of my externally linked javascript files from within: function loadTrack(){
[Code]...
which is in an .as file which I assume somehow becomes the swf file. How would I go about this and 're-compile' the .as file?
I have a flash file that contains a package "game" which has a class "Scores" and a method setValue(). I want to write some lines of Javascript that allow me to call that method. Someone directed me to this tutorial, but I am still a bit confused.
Javascript: alert("start"); var so; so = document.embeds[0]; so.addParam("allowScriptAccess","always"); import flash.external.ExternalInterface; ExternalInterface.call("setValue[2600]");
displays an alert to tell me that it has indeed began to execute saves the embedded flash file into a variable and sets access imports that class calls the method.I am not sure about how this class thing works? This is just the bits and pieces I was able to come up with from that site, but I don't really understand how it all works (but certainly hope to eventually).This is the site: http:[url]...how-do-i-access-flash-function-using-javascript.When I execute the code with the importation nothing happens, but the alert does come up when I don't have that statement?
I have an FLV file but need to generate an SWF to then upload onto the internet (with a play/stop bar)
I have no idea how to do this. Is there a step by step I can access or can someone point me tell me where and what to do!!!! I have CS4
I understand that I need to have all the files in the same folder and then link them all in. I will be uploading onto the website (back of house html) is there a basic code that i can modify that will suit my needs?
I have a swf file and i want to able to fullscreen this swf file using javascript. I have a button to access function inside of swf but it gives me error. I searched over google but nothing good i found. Is it impossible or i do something wrong?
I have a problem where i cant get swf files to play online. I can get other swf file to work on my website but not the ones i am making. how i make an swf file able to play online.
I am using Papervision2 great white. I am also using imported 3D objects from maya exported as collada files. Now working in flash everything shows up fine and dandy, no problems. However when I upload it (every file actually, I never move anything just in case) the avatar im using, a van, doesnt show up at all. The other DAE files do because they arent using any textures. The van has a UV texture applied to it, so I'm assuming that's what screwing it up. I am working inside flash. I'm not using any external AS files.
var daeFile: DAE; daeFile=new DAE; daeFile.load("van2.dae"); var universe: DisplayObject3D;
found that code to display html format text to dynamic textfield in as3:
var url:String = "http://edeejay.dyndns.org:8000/currentsong?sid=1"; var loadit:URLLoader = new URLLoader(); loadit.addEventListener(Event.COMPLETE, completeHandler);
Swf generated by class (shown below) brings in the noponies as3 accordion which all works ok locally. But when I put it online nothing is shown. I think it's something to do with the xml files but not too sure.[code]
I'm new to the community, and have decided to make an account because I'm probably going to be asking a few questions about the project I am currently working on. I am probably biting off more than I can chew with this, but I need something to work on, to keep myself occupied.
The first bump in the road that I came across, and I have searched far and wide for help with this, but had no luck finding anything for AS3.
I want to make an app that saves variables to a server, and then it able to load those variables, the next time it runs.
I have placed a FLV file in to my flash document, when I test it it plays fine, but when it upload it online the skin doesnt show up and I cant control the video.
What is the best free resource to use for the purpose of letting users view files (pdf) online without any option for them to download those files in any way? Flexpaper could be a solution but it is said here that:
Natively, FlexPaper does not protect PDFs from being printed or copied. It actually lacks options for doing so on the JavaScript front-end.However in its Commercial License (to take the branding off for 1 domain) contains a ReadOnly parameter to disable printing & copying.
I have a client who wants some graphics to appear "coming onto the screen from the sides." They are flames, to be exact. She does not want them to just come in inside the "box" (stage). She wants them to appear coming in from the sides of the browser window. Is there a way to do this? That is, can you make graphics or movie clips that start off outside of the frame appear in the browser when the swf file is saved?
I have a very rudimentary Flash movie that I have created. Link here to a copy of the SWF file on my company's website:The movie appears to work all right in IE, but not in Firefox or Google Chrome.Here are the details:It's a leaderboard ad, and like I said, it's pretty basic. I have a simple motion tween, and then an incredibly looooooong series of nested movie clips that create the effect of a counter (like a rapidly rising jackpot).I'm not really hip with the intricacies of ActionScript, so I couldn't code something more elegant. The "counter" is supposed to represent an increasing amount of money that not using our services might cost a company.
Ones, tens, hundreds, thousands, and ten thousands use a simple repeating movie clip. hundred thousands use one that is 10x as long, and so on. I had to stop at 1 millions, as the # of frames in between numbers was prohibitively long.i.e. there are 10 frames in between numbers for the hundred thousands place in the movie, 100 frames for millions, and 1,000 frames for millions.but, like I said, I'm a beginner at ActionScript.Thinking the problem might be due to the incredibly long movie clips, I removed the animations from some of the higher numbers from my movie, and this did not appear to affect whether it plays in Firefox or Chrome.
iv been having this problem with swf file iv created, it consist of images somewhat like a gallery. when played offline it works smoothly, navigating frame to frame / image by image. iv used AS3 to compose the animations in my flash file. now my problem is when its uploaded online, the swf is shown but once iv clicked on a link to proceed on showing the gallery it lags and continously loop when it should actualy stop on a frame and wait till the next button is clicked to procced to the next image. plus the animation iv added in doesn't seem to working at all.