Is it possible to use Flash (or a Flash compatible service) to allow players in a game to host their own games (using their own bandwidth), through a web browser? In a way, to run their own game servers (for a Flash in-browser game) from their computer, but through a web browser using Flash?
I want a user running a Flash game on his machine (not from a server) to be able to save some game data locally.From what I've read, there still isn't any way to do this, but I thought I'd throw it out there in case anyone knows a sneaky xml or php work around.
I am interested in making a RIA in Flex that will communicate with my server. The application will be downloading and uploading very often. It will need to be able to download hundreds of images over the course of its runtime. However, I have read that Flash does not support threading. Would this be a major problem if I want the UI to run smoothly while the application downloads and uploads in the background?
You know how you always see Twitter and Facebook buttons on peoples websites? If they click a button, it spits out a link which will appear in their FB or Twitter messages. Wondering if anything like this is possible in flash?
I want to make an auto-play for some flash-based web-game, but I don't know how to capture and monitor the request from the flash client to the server.
I searched a lot about using UDP in network games and find out that flash does not support UDP connection in browsers and I wonder, are there any solution to this? to make real time game in flash. I checked sirius framework and made a little project on it, but it is not fast enough
I'm wondering if it's possible to have a server-client networking, based on a UDP or other fast protocol, suitable for fast paced multiplayer game?Server side code doesn't have to be written in actionscript, but it would be good that I don't go out of flash borders. The most important is that client must not install any plugins or other stuff, except flash player itself and client code must work in a browser, so no desktop apps like adobe AIR.
I have a SWF that can be hosted in several different places on the web (including facebook.com). How can I determine which page is hosting my SWF from within Actionscript?
I have an AS2 swf that has an array that is updated when a user clicks on items on the screen. The array stores the currently selected items. This As2 swf is hosted by an AS3 swf loaded in using Loader class and a local connection between them is managed by swfBridge. I want to know what the best way for both AS3 and AS2 swfs to share this array is? or how can I call a function in the AS2 (client) swf and return the array to the AS3 (host) swf when it needs to read the items from the array?
I am in the middle of creating a Flash website for our baseball association. It will probably be below 2 megs in size. for a low-cost or free web hosting site? I do not know where to start.
I'm trying to find a reliable yet cost-effective solution for hosting our small collection of .f4v videos. We're a small company so price is a major consideration. We also need the video to stream.I found Vimeo and it's cheap but they don't provide streaming.
Viddler looks like a good solution. It's is a little more expensive but streaming is available.We're trying to avoid enterprise solutions such as Akamai, etc.Any others out there?I also know about Red5 but prefer to have it hosted.
I'm trying to request to an API method on the same server that is hosting the SWF file. I'm getting a security error 2048. This occurs whether I use POST or GET, and leaving the request data blank doesn't improve things. Nothing is sent in either case, and I get a SecurityErrorEvent to stare at. Everything works smoothly from the IDE.
The applet isn't trying to load the crossdomain.xml file, so it apparently isn't considering the request to be cross-domain, and shouldn't be any other domains involved. Loading images from the swfRoot works fine.
Is there anything else that could be causing this error? Furthermore, is there any way I can find out more details about what exactly is going on? Tracing the toString of the ErrorEvent only gives me "Error 2048" - I've seen reference in other questions to messages for this error that read "cannot load data from XXX", but I can't seem to get one of these (I'm using Flash CS5).
I switched to Linux in order run zen cart and now Flash isn't playing on my sites. My host says in need different scripts for Linux, but can't/won't say wha
I'm looking for the very least expensive host or CDN to host and stream from (live & on-demand) using FMIS 3.5 and related flash servers. Can anyone provide the cheapest place to host and CDN from? I willl consider both Adobe or Wowza.. but ideally want Adobe.
Also, many cheaper hosts or CDNs use Wowza, i'm wondering if you have any major pros vs cons type comments about going with Wowza?
My Flash file works fine on local file, but when loaded to hosting site, nothing shows. Zilch. Not had this problem before, but I've not tried with this hosting service before, which is GoDaddy. Could that be the problem? Or is there something wrong with my coding? Here's the URL: [URL] The Flash is 1020 px wide, 350 px high, and its supposed to be right under the spry menu (which isn't working either for some reason! No drop and wrong color for rollover!).
When I changed hosting from the companies hosting to my own personal GoDaddy hosting everything went right, except for 2 flash slide shows (Simple rotating images). They just apear as clear boxes now. You can see what I am talking about here: [URL] and here [URL] . You will notice the empty large empty box on the right in both pages. When you right click on it the browser recognizes that it is flash. On the Piza site I tried taking out the original code and entering the flash object via Dreamweaver CS5, but that yeilded the same results (I only mention this because the code on that site will thus look a bit different).
We are in the process of building a 64bit version of our software, but we use Flash player's OCX control to host Flash in our windows. This OCX file is a 32bit build, do you know if it's possible to host this 32bit version of Flash within our 64bit application?
I have a Flash Web site for a small literary journal and am trying to switch over to my hosting service's mailing list manager for sending out newsletters. I see the HTML code for setting this up (available from my host), but do not know how to get it to work in my Flash site. (I did not build the site and know very little about Flash...I'm learning as I go in order to do updates.) It looks like the site currenly links to a PHP file to allow for sign ups to our newsletter. Can anyone tell me h how to get the HTML code to work on my site?
I'm looking to create a new website with flash games, most of which need to be multiplayer.The games I had in mind are a battleship-type game, a pirate's dice game, and a texas holdem game.I'd also like to have a single player "wheel" that you can spin and win points off.I'd also like to have a points system where members wager their points over games.
Background: I've been coding in VIM/C++/OpenGL for a long time.I've come to realize that this (VIM/C++/OpenGL) isn't the way to learn about programming fancy/cool-looking/futuristic UIs; and that the design of such UIs belongs more so in the artistic/designer world of Flash.
Anyway, I currently have a machine with MacOSX. What software should I install? What book should I read to learn about the artistic/design side of these futuristic UIs? [It's okay if the tools to design them are mouse clicking + graphical rather than coding based].
Question: what software packages + books to read to learn about creating fancy-looking / futuristic UIs in flash?
On my venture for quick rendering within Flash, I've worked out that the only solution is to create sprite sheets on the fly. Sprite sheets are created from a MovieClip using BitmapData.draw().
I have a graphics manager class which has a method that accepts a MovieClip and an int. The MovieClip is the target to capture graphics from, and the int represents how many different angles the image can be rendered at within 360 degrees.
[Code]...
Any advice around this would be extremely helpful. Note: I have made sure to utilize BitmapData.dispose() within my own dispose() method defined by SpriteSheet to clear up RAM, I am more concerned about how much RAM I can use at one given time (all game assets that will render ready to be used).
I am new to actionscript. I am following a tutorial on lynda. I am trying to learn how to create flash games. I am using flash cs4. The tutorial uses flash cs3 and and actionscript 3.0. I added a movie clip to my library and enabled export for actionscript. I got a dialog box that says "a definition for this class could not be found in the classpath, so one will automatically be generated in the swf file upon export." I click ok. Then when I try to test it, I get an error that says "call to possibly undefined method". What exactly am I doing wrong?
I'm developing a Risk like game in flash and I want to use an AI I developed using Prolog language.How can I use the Prolog code in actionscript? do I have to translate it to anther language? is there any automatic way of doing this?
I hope I am in the right forum with my question - I am playing at [URL}.. and there is a Flash Application for Live Games - Link "Live" at the website.
My problem is that I can't open the Flash games because I if I click at "Live" in the main navigation nothing happens!!!
Other flash applications at other websites I can't open or see without problems - I really don't know what the problem is.
What are the best (considered by professionals) approaches while creating a platformer based game for Creating game levels & background (static ones).Create a single background and scale it?or Display it on-the-fly by loading objects (probably repeating them often).
If the first one is the choice then it would become essential to create each level manually of the game & putting level editors difficult. Also if the later is the choice I find it too processor intensive....my frame rate almost breaks into half, while trying to manage so many objects together on screen.