Used _level0 To Load Swf And And A _level5?
Jul 27, 2009In AS2 I used _level0 to load my swf and and a _level5 to put my main_manu but in AS3 _level do not exist. howcan I do it?
View 1 RepliesIn AS2 I used _level0 to load my swf and and a _level5 to put my main_manu but in AS3 _level do not exist. howcan I do it?
View 1 RepliesI'm trying to get text to load from my master SWF file (_level0) into an instance on level 5. In the master file all I have is one key frame and this actionscript written into it.
ActionScript Code:
var myMCL:MovieClipLoader = new MovieClipLoader();
myMCL.loadClip("preloader.swf", 5);
_level5.textField1.text = "testText Field";
In the second swf (preloader.swf) all i have is on keyframe and an instance namedtextField1.Is there any reason why I shouldn't be able to load the text "testText Field" into it?
I have a menu that is run bij action script now i need to put movieclip ontop of everyting.. how does this work??
they sat you need to creat a new movieclip with an action and something with _level 0?
I want to load a .swf file into _level0, so that I can inherit its frame rate and other properties.
I am doing this with a wrapper .swf (so I can also set some variables on the loaded movie eventually).
However, I cannot seem to get the onLoadStart event to be called. onLoadInit is called fine, but onLoadStart is not. (And, I really need this to happen in onLoadStart so that I can set the variables before ANY of the loaded clip's actionscript is executed.)
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Im working on a banner testing application coded in flashdevelop on Adobe Air 1.5, testing sizes, kb, animation time etc. One of the tests ran by the application is clickthroughs via clicktags. Since most of these banners are coded in AS2, I�m injecting the variables via querystring when loading the banners swf files (via a browse/drag drop File reference).
PHP Code:
var req:URLRequest = new URLRequest("banner300x250.swf?clickTag=hello");
This works fine for _root references to clicktags, but when the banner is looking for the variable in _level0 I just can�t figure out how to write these variables.I've tried to load a bridge AS2 movie and set the variables there, something like AVM2 localConnection --> AVM1 localConnection --> AVM1 banner, wich worked fine on flash IDE testings, reading all _level0 on the AVM1 bridge, but compiled on Air became into a security errors storm and undefined values for _level0.
I have a MC with sounds that works ok alone but when i load it from another MC, the sounds dont work anymore..I create the sounds this way:
someSound = new Sound();
someSound.attachSound("mysound");
and start the sound that way: someSound.start(0,1); i've tried to define the sounds on _root and _level0 but still no go...
I have a dynamic text box with instance name and Var set to page_text. Then I have this code:
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Before I get current_page and total_pages. If there are more pages, everything works fine and it shows like "page 1/5", but if I have only one page, it shows "_level0.page_text" instead of "page 1/1". current_page and total_pages trace correctly.
I have an swf loaded into _level0. On button release I want gotoAndPlay a certain frame label in an swf loaded into an MC named Host on _level0 to. I have the following:
on (release) {
_level0.host.gotoAndPlay("Main", "MainStart");
unloadMovieNum (2);
}
The unload part looks fine, and I am back to my orginal page. But the page did not jump to 'MainStart'. What am I forgetting?
is being returned once the onrelease event happens. the loadmovie works fine but I want to remove
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I did the following tutorial [URL]Which is exactly what I want to do for my web site and I'm getting the following error Target not found: Target="_root.reverse" Base="_level0.Menu1.instance7"The menu drops but won't reverse
View 1 Repliesi don't know why this isn't working.i got a button. and when it's pressed, i need it to go and play a frame in a movie clip. i'll test it and then when i click on it, i get this:
Target not found: Target="whoweare" Base="_level0.instance20.instance48.instance49"
this is the code that i am using:
on (press) {
tellTarget ("whoweare") {
gotoAndPlay (51);
}
}
so, i'm making an animated rollover, and i get an output error that says this:
Target not found: Target="_root.icon01" Base="_level0"
i have no idea what the base="_level0" means.
I'm loading a background into a background container with the following code:
loadMovie("backgrounds/bkg_wht.swf",bgContainer);
I'd like it to load in a 4 second alpha fading load instead of just a hard load. Any ideas what code I need to write?
I am working with a project that has many scenes. Each scene has a movie clip attached to it. The first scene is simple...just a couple of buttons and that is it. My worry is that when I add all of the videos that correspond with each button and publish the SWF will be a huge file. THE QUESTION: Does flash load ALL scenes of a movie or does it load the first scene and then load the other scenes when the user needs to view them?
My ultimate goal is to just have the first scene load and then when the user clicks on the buttons contained within that scene that only upon release does the corresponding scene load. Maybe I am doing this completely wrong and should look at doing it another way.
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
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I'm using loadMovie() to load external swf's and then send the swf to a specific frame, depending on the button that is pressed.
Code:
on(release){
_root.mc_mainloader.loadMovie("Main.swf")
_root.mc_mainloader.gotoAndPlay("fadeup");
}
Unfortunately it ignores the second line, which appears to be because the movie hasn't loaded by time it gets to the next line. As a work-around I made an interval to check for the movieclip width to be more than 0 and then run a function that chooses the desired frame, but this is very unreliable. Is there a simple way to load the clip and wait until it is finished, then immediately choose a frame on load?
I have a Flex application that just load an external SWF, but the application load and unload infinitely my swf.
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Is there a way of making a normal loadVars.load load a url depending on a variable you set in the swf?
var reciever = new LoadVars();
loadurl = "test_onload_3.cfm?propertyID="+MY_VARIABLE_GOES_HERE;
reciever.load(loadurl);
so that I can set my variable and then load the variables with the propertyID that I choose in the swf??
The function below belongs to an XML based photoGallery.swf... Its menu is automatically populated from the same XML file as well (thumbnail picture, title, description). The pictures load into an empty mc called imageContainer.In another empty mc called textContainer, I would like to load some text.swf from the xml list as well.How would you include that in the code?
Code:
function loadTmbs () {
var tmbs:XML = new XML ();[code]......
So I have this flash app I'm making that uses a URL load to load a bunch of plot points from an address. When the loader finishes, it send the data to a plotter function. the plotter function clears the graphics in a shape called graphLine. It then draws a line from one plot point to another using the lineTo function. Basically every 3 seconds it makes this request and redraws the screen and updates the value of a textfield to the current y value. In flex builder 3, it works great in debug mode. The screen updates just fine. However, when I make the release build and test it out in a browser, it loads the data fine, but will not draw it until I stop the graphing process. Any thoughts on this one? Here's the code for the graphing function
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I am pulling double duty with this question as it serves two purposes. I am developing a total flash controlled ad system for myself, but also need to use the same theory for a project for work.
Concept: I have a main movie (ad rotator system) that I then want to randomly load other swf's (individual ads) into this main swf after a set period of time. The random load I got set no problem. The problem I am having is to get it to move to the new Frame label of the main movie which then loads the smaller swfs. I am using the LoadMovie with nInterval time delay command in flash to load the movies.
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I'm pretty new/bad at actionscript (3) for web. I have a site up for a client/friend [URL], but it takes FOREVER to load. I'm under the impression that a good way to make the site load faster is to load in swf's externally. Right now, the site, in its entirety, is one big movieclip. I have large images (movieclips) for background images. If you look at the site and are kind enough to wait for it to load (aprox. 45 seconds or so) you will notice how the background image changes when you click to go to each section.
I am trying to find a way to load in the background as external .swf's to cut down on the initial load time. I'm also open to any other ideas. Below is the as3 code for my buttons/how they direct the site. I'm hoping to use a similar/generic style to load the background images. I'm hoping to load the movieclips underneath the rest of the site, and use the same naming scheme (e.g. homeBTN.swf) to keep it organized.
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An IE issue has me completely stumped. I have a coldfusion page that uses JQuery's AJAX .load function to load in a new flash file that is generated by coldFusion's cfchart tag. This works completely fine in firefox: the new flash file and new html elements load. However in IE: all of the html elements that are geneated with the flash object are loaded, except the flash object and embed tags do not show up at all after running an ajax call in IE. After looking in Fiddler, the flash application type response data doesnt even show up for IE. It does however for Firefox.I thought maybe it has to do with any kind of media, so i changed the chart type to output as a jpg file instead of flash. And it loads completely fine in IE. So something is preventing IE from receiving the flash response data.Here's what i've done so far - and no luck so far:
Added to the HTML header: <META
HTTP-EQUIV="CACHE-CONTROL"
CONTENT="NO-CACHE"><META
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I have a page that loads loads of swfs*. I'm loading in them all at the same time, Sequentially which is slowing down the intro animation. Is there a way to load swfs sequentially? Or if not load them on a timer (half a sec would do the trick I think)
*there lots of different dynamically generated Flex graphs so it's not possible to have them all in one.
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I'm currently working on a project that contains a lot of data, about 14.000 records. This means an xml file of about 3mb. Now my question is: Should I use the xml file to load all the data at once, or should I use a webservice, that provides the data when I need it? Keep in mind that I'm new to webservices. And if I'm going to use a webservice: How do I store the data, in a mySQL database?How fast is a webservice?
View 1 RepliesI have a little app that can read and write content that is stored in XML files. As those files get updated and re-loaded quite often I have made the experience that the browser tends to use the old/cached XML-data. Can I somehow flag the URLLoader that I use to load the XML to always load the actual file instead of looking for cached versions?
View 4 RepliesI am stumped. I have tried to load a comboBox with a for-loop to load k school names and can not get it to load dynamically. Here is what works:schools_cb.addItem({label:varLoad.data.school1});It manages to paste the name of school1 into the comboBox k times.Then, when I try:schools_cb.addItem({label:this["varLoad.data.school" + k]});orschools_cb.addItem({label:this.getChildByName("var Load.data.school" + k)});it brings up k blank entries in the comboBox.I am a poor teacher trying to make a signup page for our school's math contest
View 5 RepliesI need some help? Anyone experience this problem before with IE8 FLASH bug? Can not get this to work on all subsequent refresh to the flash. I have a flash piece which simply renders only on the first initial load. After that, if i refresh or visit the page, it does not load correctly. It seems I am having this problem with the swf only on subsequent loading of the page or whenever a refresh happens.
View 1 RepliesI am trying to load, unload and load again the same movie clip from library.
View 7 RepliesWhen i try to load an external swf file using Loader.Load(); The swf starts playing even before the init event is fired. Is there any way to stop the swf from playing atleast until the init event or complete event is fired?
View 1 Replies