I want to load a .swf file into _level0, so that I can inherit its frame rate and other properties.
I am doing this with a wrapper .swf (so I can also set some variables on the loaded movie eventually).
However, I cannot seem to get the onLoadStart event to be called. onLoadInit is called fine, but onLoadStart is not. (And, I really need this to happen in onLoadStart so that I can set the variables before ANY of the loaded clip's actionscript is executed.)
Im working on a banner testing application coded in flashdevelop on Adobe Air 1.5, testing sizes, kb, animation time etc. One of the tests ran by the application is clickthroughs via clicktags. Since most of these banners are coded in AS2, I�m injecting the variables via querystring when loading the banners swf files (via a browse/drag drop File reference).
PHP Code:
var req:URLRequest = new URLRequest("banner300x250.swf?clickTag=hello");
This works fine for _root references to clicktags, but when the banner is looking for the variable in _level0 I just can�t figure out how to write these variables.I've tried to load a bridge AS2 movie and set the variables there, something like AVM2 localConnection --> AVM1 localConnection --> AVM1 banner, wich worked fine on flash IDE testings, reading all _level0 on the AVM1 bridge, but compiled on Air became into a security errors storm and undefined values for _level0.
I have a dynamic text box with instance name and Var set to page_text. Then I have this code:
[Code]....
Before I get current_page and total_pages. If there are more pages, everything works fine and it shows like "page 1/5", but if I have only one page, it shows "_level0.page_text" instead of "page 1/1". current_page and total_pages trace correctly.
I'm trying to get text to load from my master SWF file (_level0) into an instance on level 5. In the master file all I have is one key frame and this actionscript written into it.
ActionScript Code: var myMCL:MovieClipLoader = new MovieClipLoader(); myMCL.loadClip("preloader.swf", 5); _level5.textField1.text = "testText Field";
In the second swf (preloader.swf) all i have is on keyframe and an instance namedtextField1.Is there any reason why I shouldn't be able to load the text "testText Field" into it?
I have an swf loaded into _level0. On button release I want gotoAndPlay a certain frame label in an swf loaded into an MC named Host on _level0 to. I have the following:
on (release) { _level0.host.gotoAndPlay("Main", "MainStart"); unloadMovieNum (2); }
The unload part looks fine, and I am back to my orginal page. But the page did not jump to 'MainStart'. What am I forgetting?
I did the following tutorial [URL]Which is exactly what I want to do for my web site and I'm getting the following error Target not found: Target="_root.reverse" Base="_level0.Menu1.instance7"The menu drops but won't reverse
i don't know why this isn't working.i got a button. and when it's pressed, i need it to go and play a frame in a movie clip. i'll test it and then when i click on it, i get this:
Target not found: Target="whoweare" Base="_level0.instance20.instance48.instance49"
this is the code that i am using:
on (press) { tellTarget ("whoweare") { gotoAndPlay (51); } }
I've written a simple MovieClip replacement that converts an existing imported MovieClip to a sequence of BitmapData. This removes the requirement for Flash to render vector data in the MovieClip on each frame.
But BitmapData has a huge memory footprint. I've tried converting the BitmapData to a ByteArray and using the compress() method. This results in a significantly smaller memory footprint. But it has proven impractical. For each redraw, I tried uncompressing()'ing the ByteArray, then using SetPixels to blit the data to the screen, then re-compressing() the frame. This works but is terribly slow.
So I was wondering if anybody else has an approach I could try. In Flash, is it possible to compress bitmap data in memory and quickly blit it to the screen?
I wonder how native animated GIFs work in Flash. Does it uncompress them to BitmapData behind the scenes, or is frame decompression done on the fly?
I have a horizontal scrolling movieclip that scrolls when the mouse is left or right of a certain point of that movieclip. However, it only moves slightly then stops when the cursor goes over it, it doesnt actually scroll normally...
I am trying to activate a rollOver-function when the mouse rolls over a movieclip inside of a movieclip.On the main window (root), first you rollOver a button where a window shows up with more options (movieclips).From stage, my first movieclip is called "catapultas_read_more" which leads to amother movieclip called "pic1_mc". The label that is going to play when mouse over on pic1_mc is "rollOn".I tried this.gotoAndPlay("rollOn); directly inserted to the movieclip, but the movieclip inside pic1_mc never starts
I have movieclip which contains child movieclip. when child movie clip finish to play i want to run a function in a parent movieclip. so I made a custom event dispatcher in the first frame of the child movieclip:
My goal with this actionscript is to create a new movieclip for each top-level XML node and include in the movieclip two separate textfields, an image, extend the movieclips to two row if necessary, rotate each movieclip differently depending its parity and add a hover event based on the movieclips instance name. I have achieved each goal except for the hover bit. The reason I cant access the instance name outside of the for loop is because the instance name only lasts for duration of the loop. Here is my current code (at pastie address).
I have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.
i've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
Okay I have a script in which I have added an image to the stage. It is absolute centered. I then have another with is on top but much bigger. I would like the big image to move opposite of my mouse position on the smaller image. ie: cursor is on bottom left corner the bottom left corner of the larger image is in the same spot. And the same thing for any other area.
I have tried many different ways but to no avail. I have done research but no one has been able to give me a solid answer. Anyone know of a way to accomplish this. Keep in mind this it needs to work regardless of the image size.
I have a movieclip instance named 'placeholder' on the canvas, and I want to change the alpha of the named movieclip from it's class without effecting the alpha of all the movieclips of the same type. How would I specifically target the named movieclip instance that is on the canvas?
in a game i am doing i have a class called "player" extending MovieClip.this Player MovieClip has multiple frames with animations in it.for example a MovieClip "Walk-right" on frame 2.this walkcycle clip now contains also some sprites/movieclipsone of these i have to colorize in every frame of the walkcycle according to the players color.how can i achieve this?in as1/as2 i used something like: this.clr.setGRB(_parent._parent.myclr)is there a way or do i have to think differently about the way i have to display the animations?
Im making a movie with a menu that loads movie clips according to which menu is selected simple enough. However, the newly loaded movie clip also needs to allow the user to load another movie into the main movie effectively swapping the first movie clip with the second. This needs to be done without using the main menu.
I'm creating a menu bar that is a movieclip and inside the movieclip consists of the buttons.Now the menu bar is twice as WIDE as what is visible on the stage.The only part you can see is the text 'menu' on a bar.Then when the mouse hits the bar, it flies across the screen to the otherside of the bar where the menu buttons are.Now the menu bar does its animation over 20 frames - the last frame being the frame where the menu buttons are now visible.