ActionScript 1/2 :: Xml % Controlling Timeline?

Jan 25, 2010

Well, I have a project where I would need a XML with a % range from 0-100 to controll a timeline. The concept is to fill a bottle. So the timeline would animate from empty to full. But must be controlled with a XML number and its all in AS2...

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ActionScript 3.0 :: Controlling A Timeline W/in A Timeline?

Feb 15, 2012

Main_mc has a movie with a button movie and an animation movie. I want the button_mc to control my main_mc timeline. I want a btn when rollover play up to frame a and stop. Rollout play to end. If btn is clicked play and stop at frame a.

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ActionScript 3.0 :: Controlling SWF Timeline?

Nov 29, 2010

I never seem to get any answers on these forums lately but surely someone can answer this. I've loaded an AS2 based SWF in to an AS3 SWF. I want to gotoAndPlay a frame in the AS2 SWF when a button is clicked thats inside the AS3 SWF.

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ActionScript 2.0 :: Controlling A MC's Timeline?

Nov 26, 2009

if its possible to control a movieclips timeline a bit more than the simple play, stop functions.

I was hoping by pressing a button, it would make the MC's playhead not just jump to frame 20, but play to it.

So if the movieclip's timeline is on frame 60, I press a button and it scrubs all the way back to frame 20. Click another button and it scrubs to frame 40, etc..

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ActionScript 2.0 :: Controlling MC From Timeline?

Mar 27, 2004

I have a MC in my movie. I want to control it's properties in different frames in the main timeline. For instance

at the 1. frame change it's position
at frame 50 change it's alpha
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until now I have done all this by motion tweening but I know AS is the best way.

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ActionScript 3.0 :: Controlling Timeline With Buttons?

Apr 3, 2010

i have forward/back buttons to control the timeline. what happens in the following code is that if the button is clicked while in the < or > range of frames, it gets buggy. heres the code.

[Code].....

this doesnt seem to go to the exact frame i need if i click while the current sample is still animating in. It would be much better if i could tell flash to a specific frame instead of asking flash to determine a range. that way, if a button is pressed during an animation it wont just advance one frame, it would jump to a specific frame.

I wish i could just do this:

[Code].....

i thought about creating a var that would be a string. i could then add a number to the name of that string each time the button is clicked. then i could make frame labels the name of the string. but i couldnt get my head around it. also, i didnt know how to make the button stop adding to the string name once it reach a certain value (6 in this case). or how to make it play the last sample animation if the user kept clicking the advance button at the end of the samples.

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Flash8 :: Controlling Timeline From A Movieclip?

Sep 1, 2010

So im creating a site for a friend and I have placed the menu inside a movieclip so the buttons are inside the movieclip. This the script i have tried :

Code:
stop();
natural1.onRelease = function () {

[code].....

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ActionScript 1/2 :: Slider Bar Not Controlling The Timeline?

Nov 11, 2009

This time I'm attempting to make a timeline, that should control what frame of a movie clip on the root timeline is displayed. So relevant to where the user slides the slider bar, the appropriate information will be displayed inside that movie clip. Now I really have NO idea where to start the coding that will attempt to convert the slider's location on its on slider bar, to what frame is shown on that movieclip.

[Code]...

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ActionScript 3.0 :: Controlling Timeline Of External Swf?

Jun 3, 2010

Just wondering how to control the timeline of an external swf loaded into the root of your main timeline, from within nested movieclips on your main timeline?I can successfully control it once it's loaded from within the function that assigns the external swf a MovieClip var, but I want to control it from deeper in my main swf.1. I've loaded an external swf into the root of my main swf.2. After loading, I assign the external swf a MovieClip var, and then set up a button to control the timeline of the external swf:
 
function dataOnLoad(evt:Event): void {
var myClip:MovieClip = evt.target.content;
function updateSwf(evt:MouseEvent): void{

[code].....

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ActionScript 3.0 :: Controlling An Imported Swf's Timeline

Mar 9, 2011

I can't use the normal MovieClip methods on my imported swf.

Code:
package {
import flash.display.MovieClip;
import flash.events.Event;

[Code].....

I've tried waiting for the swf to finish loading

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ActionScript 3.0 :: Controlling A Movieclip Timeline

Sep 3, 2011

I have buttons that load movie clips when you mouse over them and unload the movie clips when you mouse out.[code]the problem is that the movie clips aren't necessarily playing from the beginning when you mouse over, since their timeline is independent.How can i specify that I want to add the instance of the movie clip to play from frame 1.I've tried using the gotoAndPlay method with the frame number/ label in parenthesis afterwards and got an error message..I've looked through multiple tutorials on controlling symbols using AS, and i still can't get this to 'click' for me.[code]

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ActionScript 2.0 :: Controlling Timeline From Button Name

Aug 2, 2004

I have a huge timeline with photos, each photo on a different frame, and several buttons, one for each picture on the first frame. My idea is to make a unique action for the buttons that tells the timeline to go to the frame number that is the same as the button instance name.

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ActionScript 3.0 :: Controlling A Movieclips Timeline From Within Itself?

May 14, 2010

How do I control the timeline from a movieclip from within itself?I made a menubutton for a school assignment. To make it, I created a movieclip of the button's graphic, with on the second frame the button again but with the menu open (haven't added anything in it yet).Opening the menu is as easy as

Code:
menu_mc.addEventListener(MouseEvent.CLICK,openMenu);
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[code].....

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ActionScript 3.0 :: Controlling Timeline Of An Instance?

Apr 4, 2011

have a MovieClip that's called 'enemy1'. It is using a class called 'Enemy'. Is it possible to control my enemy1 MovieClip's timeline from the Enemy class?

For example I want to run an if check and see if current frame inside my MovieClip is currently 15. (I have animation inside my MovieClips)

When I do something like this inside Enemy.as:

Code:
if(this.currentFrame == 15)
{
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I get error messages like: Line 271119: Access of possibly undefined property currentFrame through a reference with static type Enemy. Line 291061: Call to a possibly undefined method stop through a reference with static type Enemy.

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ActionScript 2.0 :: Controlling Timeline From Button Name?

Aug 2, 2004

I have a huge timeline with photos, each photo on a different frame, and several buttons, one for each picture on the first frame. My idea is to make a unique action for the buttons that tells the timeline to go to the frame number that is the same as the button instance name.

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ActionScript 2.0 :: External SWF - Controlling Main Timeline

Mar 21, 2009

I'm having a bit of time getting this to work.
Setup like this: Main mov:
Nav1 is clicked and loads in external swf. In the swf that was just loaded there is button to call another external swf on the main movie's timeline. I'm trying make a "lightbox" effect. Where you click on the external swf and the screen darkens and a swf is loaded on top of it. Above the loaded swf. Of course on a new layer.

PHP Code:
This is handling the swfs that get loaded in
EXTERNAL SWF LOADER
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var mcLoader:MovieClipLoader = new MovieClipLoader();
var myListener:Object = new Object();
mcLoader.addListener(myListener);
[Code] .....

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ActionScript 3.0 :: Controlling Volume Of Sound On The Timeline?

Aug 23, 2009

i've discovered that the only way to sync loops adequately in flash is to put them together on the timeline.

is there any way to change the volume of each layer with actionscript? i'd like to dynamically mix between loops.

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CS3 :: Buttons Controlling Timeline Frame Rate?

Sep 10, 2010

Is there a way to have a button click change the main time line frame rate?

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ActionScript 3.0 :: Controlling Main Timeline From Loaded SWF

Nov 2, 2010

I have a simple swf called site.swf that loads a menu with UILoader called menu.swf, from menu I'm able to navigateToURL but I also need that it goes to frame 50 in menu.swf.

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ActionScript 2.0 :: MX04 Controlling Nested MC Timeline

Nov 22, 2011

I am slowly getting back into flash again and I have an MC (lets call it M_sms) that on a rollover has an animation. I have several of these M_sms on the main stage and there is no problem. The M_sms have also been placed inside a MC (lets call it M_big) that has also been placed on the main stage. M_sms for some reason do not animate on rollover. I have a startdrag/stopdrag on the M_big and that works fine. But the M_sms nested do nothing.

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ActionScript 3.0 :: Controlling Movie Clip Timeline From Within Another

Feb 19, 2009

On my main timeline I have two movie clips sitting side by side in frame1. They are called content_mc and content_mc2. Those are their respective names in the library and as instances. Now, I have a button in content_mc in which I am looking for the following behavior. When I click it, I want the timeline inside
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ActionScript 3.0 :: Controlling Timeline Of Parent Movieclip?

Jan 14, 2009

I've just swiched over from FL8 to FL CS4 (3 days ago). I'm learning AS3 at the moment but am on a deadline with a project (a bit over it actualy) which uses AS3

I have a movieclip (container_mc) on the main timeline which holds all the animation and a timer (timer1_mc).When container_mc reaches frame 2 it stops and a timer (timer1_mc) starts running.When the timer finishes, container_mc should continue to the next frame.The code I have to do that (from the timer1_mc) is:

if (d> 260) {
parent.container_mc.nextFrame();
trace("blabla");[code]....

This doesn't work, it gives me the error 1119: Access of possibly undefined property container_mc through a reference with static type flash.display:DisplayObjectContainer.

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ActionScript 3.0 :: Controlling Timeline With A Loaded Swf File?

Jul 21, 2010

I have a loaded swf file that is a short animated intro I am using he addChild method. I wold like it to simply move  the timeline to a label "menu" after it has played. This is the cde on my main Timeline:

stop();import flash.display.*;import flash.events.Event;import flash.media.SoundMixer;
var Xpos:Number=0;

[Code]....

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ActionScript 3.0 :: Controlling Alpha For An Object On The Timeline?

Sep 14, 2011

I recently bought an mp3-player coded in Flash and it works great, except for the fact that I do not want it to appear constantly on the timeline.

The mp3-player is generated throught code, so I was wondering if there is a way to control the alpha of a variable named mp3playerContainer and set it to 0? I have navigation points on frame 25 and 55 where I want this mp3player to not be visible. Could it be an idea to use "currentFrame", so that if currentFrame equals 25 or 55, then alpha of the variable mp3playercontainer will be set to 0?

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ActionScript 2.0 :: Controlling The Timeline Playbacks Direction (of An MC)

Mar 2, 2007

concerning controling the timeline playbacks' direction (of an MC)... Using AS, I would like the time line to play - and then reverse and then play etc .. rather than looping the frames onEnterFrame.

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ActionScript 2.0 :: Controlling Movieclip From The Main Timeline?

Jun 26, 2008

this ex. .fla controls the mc from itself but i would like to control it from the main timeline, ive tried a number of things but cant seam to get it to workthe .fla is here.and the code is here if you dont dl the .fla:

Code:
onClipEvent (load)
{

[code]........

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ActionScript 2.0 :: Controlling Main Timeline From Dynamic .swf?

Aug 12, 2008

I have a main.swf which plays, then stops, loads a dynamic .swf... And what I want is, from either the dynamic .swf or the main one, when the dynamic .swf is finished, the main .swf will continue/play.

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ActionScript 2.0 :: Controlling MovieClip On Root Timeline?

Aug 19, 2008

My stage is empty except for an MC with a simple animation and an AS 2 layer. There is not a button or user interaction that engages the MC. I want the MC to play when the timeline reaches the frame with the AS. My MC has an instance name of 'blueMC' and here's the AS I've tried:

blueMC.play();
_root.blueMC.gotoAndPlay("2");
on(load){
blueMC.play();
} onClipEvent(load) {
blueMC.gotoAndPlay("2");
}
Shouldn't it just be this?:
MCinstanceNmae.gotoAndPlay("Frame# or label");

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ActionScript 3.0 :: Controlling A Timeline From Nested Buttons?

Oct 5, 2009

I have a straight forward flash document where the play head plays from start to finish. The client wants a way to stop and start the animation if time is needed to discuss what is happening on screen. Simple buttons can easily do this if those buttons are not nested.

Code:
stopBtn.addEventListener(MouseEvent.CLICK, onStopClick, false, 0, true);
playBtn.addEventListener(MouseEvent.CLICK, onPlayClick, false, 0, true);
stopBtn.buttonMode = true;

[Code]....

However, if I make a mouse over pop up movie clip button and place those button inside it, they do not work. I can not find the piece of code that will link these nested buttons back to the main time line.

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ActionScript 2.0 :: Controlling A Movieclip's Internal Timeline W/ X+y?

May 21, 2010

Im really struggling with controlling a movieclip (frame-by-frame images w/ stop(); actions) by using the mouses horizontal position on the main stage. So basically I want to turn my stage into a showreel of images. Lets say the stage is 50 pixels; i would want some kind of code that would divide up the total length of my m/cs timeline, in order to show the first frame of the m/c when the y-axis is at 0, the last keyframe of the m/c when the y-axis = 500.

I have tried to use rollover commands on (miniscule) hit states covering the entire stage, but there must be a better way ( i plan on updating the images m/c a lot) ie. a lovely big chunk of confusing code?

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