Build Identical Game On Mac / PC And Flash?

Oct 24, 2009

Such as the famous game Plants VS Zombies, or Machinarium. They have Mac and PC version, and even online flash demo. It must be a flash engine or something, does anyone know this, what's that?

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ActionScript 3.0 :: How To Build Grid Of Identical MCs In Multidimensional Array

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I'm trying to build an 8x8 grid of identical movieclips, in a multidimensional array, that I can then access by row, and play each in order. So far, I can get them into the array, but I'm having trouble playing each item in a row. Basically, I have 8 more selector buttons in another array, and I added an event handler to each of those, and I want to use the index position of each selector button to play the corresponding row in the first array.

Code:
//The first Array
for ( i = 0; i< 8 ; i++) { //create a row
beatsArray[i] = new Array();
for (var j:Number = 0; j<8; j++) { //add 8 instances to the row
beats = new Beats;
addChild(beats);
[Code] .....

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How To Build Bot For Online Flash Game

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There are a lot of flash games that ask u to do repetitive actions. An example would be FarmVille or getting statistics on on-line poker game. What is the best way to create an interface between what you see on the screen, a bot's algorithm and clicking of the mouse. So basically, when I'm playing a texas hold'em on face book and if I get AA I want the bot to click all-in. If I don't get AA I want to fold. This is just an example, not the actual strategy. Or another examples would be routing tasks in farmville. So basically. It has to grab a picture of the screen. recognize patterns and convert them into an input of the algorithm. The output algorithms would be clicking on some other (may be same) patterns.

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ActionScript 2.0 :: Design And Build Flash Dressup Game?

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Would like to know what is the best way of designing and building a basic AS2 flash dress-up game for girls and boys.

Are there any templates one can get going with?

The flash should be able to save a snapshot at any given moment and email the snapshot to 5 or less friends.

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ActionScript 3.0 :: Different Ways To Build Maps/levels For Flash Game?

Jul 20, 2009

Ive got some high level questions about vector graphics. From what I understand, when you draw stuff in the Flash IDE, you are creating vector graphics. Is there any way to view the actual XML (or whatever code) that is generated 'under the hood' ? Is there any way to save the drawing as a .SVG file or something? Ive looked at a few free SVG drawing tools, but I'm wondering why not just use Flash directly, instead of creating my vector drawing in a separate program, and then trying to import it ?

Im thinking of different ways to build maps/levels for my flash game, and right now I'm thinking that building the levels out of vector shapes seems to offer the best features in terms of fast/easy collision detection, fast map creation, small level size, etc.The problem is, once I draw a level in Flash, how do I break the individual shapes apart (rectangles, lines, circles, whatever), into useable pieces I can use in the code? For example suppose I simply draw a big rectangle for a super-simple level. How do I grab the coordinates of the corners for use in my actionscript code? And how do I determine that the shape is a rectangle, and not a general polygon or just an unclosed set of lines?

For example I imagine the SVG code for a rectangle looks something like this:RECT 120, 60, 400, 500

But where can I grab that text from using actionscript, If I drew that rectangle in the flash authoring tool?

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Actionscript 3 :: Build A Game Using Java - Pulpcore?

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[Code]...

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ActionScript 3.0 :: Build A Hidden Object Game - Accurate Collisions With Mouse

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I'm currently trying to build a hidden object game, but am having difficulty getting accurate results with where the mouse is clicking. I thought using hitTestPoint to check whether the mouse's coordinates were actually colliding with the pixels of the shape would work, but this produces the exact same results as simply checking for a MouseEvent.CLICK event. It seems to be returning true even if the pixels being clicked on are transparent (i.e. just background/not part of the shape). Is there any way to check whether the pixels being clicked on actually contain the image of the object being searched for?

[Code]...

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Flash :: Flex - TFS Build 2010 Call An Ant Script And / Or Build?

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In TFS 2010 build, I have a new build and I want to call an ant script that builds Flash. How do I call the ant script? Also How can I compile the Flash directly? I've seen the Power Tools and this question but it doesn't help me as we don't have TFS 2008. I can't find any documentation on how to use the power tools except the 1 sentence on the bottom of download page saying to create your build the old way and import it (which isn't very helpful). I've installed the power tools on the agent computer but I don't see any new options in the Toolbox when I'm designing the build flow.

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Actionscript 3 :: Flash: Many Identical SWFs On Same Page

Jun 7, 2011

I am trying to make a web page that has multiple of the same SWF on it. I am having a problem with it being stupidly slow loading (download time is fine though). I have a 4x4 table in each cell there is a swf file embedded in an iframe. (Note: 4 X 4 table => 16 SWFS).

My AS3 code is very simple:

package
{
import flash.display.Sprite;
import flash.system.System;

[Code]....

Is there a good way to embed multiple identical swfs into a web page? Why are IE and Firefox struggling so poorly? I suspect it has to do with the fact that both IE and Firefox each only have one thread to run plugins (Flash) in. I have a similar app written in AS2 (not written by me, I just have the swf file). It is much more complex but it loads orders of magnitude faster in IE and FF. Is there a reason that AS3 pins the browser when AS2 does not? How can I embed multiple AS3 swfs into FF & IE 7 without pinning the browser? Is there a way to make an application that is more light weight?

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Flash :: Instantiate Objects With Similar/identical Functionality But Different Properties?

Aug 25, 2011

New to AS3, long time programmer. Essentially I am creating a myriad of objects, all of which will have the same functionality, although the properties will vary between each object, including the artwork. I believe they will all be movieclips as they will be interactive and I believe they will be moving.

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ActionScript 3.0 :: Send Bytes Via Bluetooth Between Two Identical Laptops In Flash?

May 10, 2011

Any way to send bytes via bluetooth between two identical laptops in flash as3?

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FlashDevelop IDE Compiles Smaller Swf Than Flash Builder For Identical Actionscript Project

Feb 15, 2012

Can anyone offer a clue as to why flashdevelop would compile to a smaller swf than Flash Builder?The FD swf is 150k, FB swf is 220k.I'm exporting as a release build in FB.

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Java :: Web Multiplayer Game In FLEX And Java - Build The Server Clients Managing System?

Aug 4, 2011

I'm building a Facebook multiplayer game where the client side is in FLEX and the server side is in Java and I wanted to know if there is a guide on how to build the server clients managing system. When I say server clients managing system, I mean a server which many clients will connect to and will be able to choose between tables to join and play or to create their own table, same way as in texas holdem poker.

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Flex :: Creating Ant Build Script To Build Only When A Dependency Was Updated?

Apr 14, 2011

I just started working with ant a few days ago. Right now I have a general buildall.xml which should call each project's build.xml. Because some projects depend on each other, I need to rebuild some other projects which depend on it. This isn't a problem--I'm just setting the depends property of the target. However, ant is always building the dependencies, even when the files haven't changed.Let's say project1 has no dependencies; project2 depends on project1; project3 depends on project1, 2; project4 depends on project1, 2, and 3; and so on.I could hack a solution which looks at project K, and checks if project 1 .. project K have updated files using uptodate. If so, then run the target. This is messy and appears unnecessary.

What is the cleanest way to implement this?EDIT: So I decided to just hack in a bunch of targets, "check_projectK" where it does the uptodate checks on all of its source files, its build file, and the build files of the 1 .. K-1 projects. Due to dependencies, this is always handled correctly. However, this is still a large amount of copy and paste for a large workspace.

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ActionScript 3.0 :: Put 2 Identical Mc's On Top Of Each Other?

Jan 4, 2007

I would like to put 2 identical mc's on top of each other... the bottom one bright red... and the top one black... and blur the one on top in such a manner that it does not let the red one be seen.... (blured from it's edge out... instead of on the middle)

Is that possible? like specifying where the blur should start (like how you can specify in some programs if the border is in the middle, exterior, or interior of a box)

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Eclipse :: Retrieve Build Information After Build Completes In FDT?

Jul 30, 2011

Using FDT, when I have a debug configuration with several operations in the launcher chain and the final launcher opens in Flash Player, how can I retrieve the build output from the console once the build is complete and Flash player is running?

It seems that once Flash Player has started the console clears to make way for the application's trace output, but I need to be able to look back over the events and build times for each item in my launch chain while Flash Player is running. Is there a setting I can enable to either log my build output to a file or to preserve it in the console?

Edit: I know I can still read the info when building normally, this question is specifically for building with the debugger.

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ActionScript 3.0 :: Check For Identical MovieClips?

Nov 14, 2009

I am working on a game in which i need to compare two movieclips for being identical. What i am doing is creating a complex shape out of some primitive shapes and then I allow the user to drag and drop some primitive shapes to recreate a similar shape. how can I calculate that the user created shape is similar to the original complex shape or not.

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ActionScript 3.0 :: Tracing Identical Vars?

Feb 26, 2012

i'm working on a project with numbers, but there has appeared an logicalmisunderstanding. so what i want to make (this is just simple code to see the logic not the whole project) i have :

ActionScript Code:
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[code].....

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ActionScript 3.0 :: Can Identical Buttons Listen For Same Event

Mar 19, 2009

I have two buttons that listeners for the same event that have identical instance names?For example, I have two buttons which have the same instance name: imageOne.Can those identical buttons listen for the same event? I tried, but only one button responds to the event listener .why do I need two buttons with the same instance name that listens for the same event?because I have a looping scrolling panel of thumbnails, and when you have scrolling panels, we all have duplicate panels inside for looping purposes...so since I have to have two identical panels grouped together to do the loop, I have multiple buttons with the same instance name.and these buttons listen for events...now of course I can rename the other half of the identical buttons with different instance nams, but a problem arises when i want to use an if statement to check to see if that image is already loaded.for example, say I image1 is already loaded, and someone clicks identical thumbnail that has a different instance name, ti would be too complex to write an if statemen to determine whats loaded.

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Random Words From Identical Arrays Without Repeating

Feb 13, 2011

I'm trying to build a bingo card, that will show random words in different locations each time you reload the page. It's 5x5 grid. I'm planning to set up 25 arrays (for each text field on my card), containing lists of the same 25 words. I have a code that pulls random words from each array into my text fields, but I can't figure out how to prevent the words from repeating on the card. A different word should be pulled out from each array.

Here is my code so far:

var words1:Array = ["word","table","lamp"];
var words2:Array = ["word","table","lamp"];
var words3:Array = ["word","table","lamp"];

[Code].....

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ActionScript 3.0 :: Buttons With Identical Script Don't Work

Jul 26, 2011

I've taken a shot at trying flash for the first time ever, using internet tutorials and whatnot. Everything was working fine, but I later decided to add a few extra buttons and all that was originally there works, the rest doesn,t work anymore.[code]I stopped at button 5 originally, and buttons 1-5 work fine. The rest of them I added after, and they don,t work (goto page 5 and the urls)I get no errors from flash though..

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ActionScript 3.0 :: Load Identical Swfs In A Browser?

Nov 24, 2009

I want to embed multiple swfs on a single page. they will be identical. i was wondering if browsers will redownload the swf each time or store the first one and retrieve the others locally? if they re-download it, is there a way to tell the browser that it can use the same one?

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ActionScript 3.0 :: Identical Random Sort For 2 Arrays?

Feb 24, 2010

I got this function, which is sorting my array in a random way.

private function randomSort(objA:Object, objB:Object):int {
return Math.round(Math.random() * 2) - 1
}

[code].....

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ActionScript 3.0 :: Collision Detection Among Identical MovieClips?

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is there a way to do collision detection amongst identical movieClips? The movieclips have all been added to the stage from one symbol in the library using AddChild().I've attempted to create 2 different arrays for them and push them into each array as they are added to the stage so that there was a means of comparing them. When I perform the collision detection, Flash thinks that the movieClips are in constant collision with each other!I used trace ("bang") to test the collision, and the output window starts tracing "bang" infinitely and doesn't stop, and none of the movieClips are touching each other.

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ActionScript 3.0 :: Multiple Identical Classes In Different Packages?

Jan 13, 2012

Say if the structure of my game is set up like this:mainMenu- Classes inside the mainMenu package.instructions- MainMenuButtonClass.- Other classes inside the instructions package.game- MainMenuButtonClass.- Other classes inside the game package.The class MainMenuButtonClass is a button that, when clicked, directs the user to the MaiMenu and is identical in both the instructions package and the game package. Would it make sense just to save the same file in two locations or is there a better way to handle it.I'm not trying to access variables between the two classes. I'm not looking for any code either.

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Actionscript 3.0 :: All The Files Are In The Right Spot Adn The HTML Is Identical To Lee's?

Sep 11, 2009

I am right at the beginning but am already having an issue. I have watched Lee's tutorial over and over and I cannot see what I am missing. All the files are in the right spot adn the HTML is identical to Lee's. The problem I am having is that the URL does not change properly. The URL shows Home.html# and not Home.html#/ASU Foundation or Home.html#/Tempe The title changes in the browser perfectly but nothing happens in the URL.

Code: Select allimport com.asual.swfaddress.*;
SWFAddress.addEventListener(SWFAddressEvent.CHANGE, onChange);
function onChange(e:SWFAddressEvent):void

[code]....

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ActionScript 2.0 :: Button Instances With Identical Code?

Nov 2, 2004

I want all of my buttons to have an identical code and being able to tell my variable on _root to get the instance name of the clicked button. that possible?

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ActionScript 3.0 :: Flash - Writing A Simple Game Rule For A Platform Game?

Feb 28, 2011

I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.

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ActionScript 3.0 :: Compare Two Values And Determine If They Are An Identical Match?

Aug 10, 2011

I'm creating this math based game for my son to learn math. Everything was going fine until the last if statement. What I need it to do is compare two values and determine if they are an identical match and if so say is correct and if not then say its incorrect. I have a random number generator and that number is being stored in a variable String and then it is being converted into a number, that part works. I then have setup like a calculator 4 different variables that act as plus, minus, multiplication and division. Since there is 4 different variables i have been thrown into a loop and can't figure this one out!This is my random number generator:

ActionScript Code:
var RandomNumS: String = "0";
var RandomNum : Number = Number(RandomNumS);

[code]....

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Actionscript 3 :: Flash Game Engine Selection Of An Awesome Game?

Dec 14, 2011

I am thinking of developing of a game like this: [URL]... Do you have any idea - by which game engine I may develop this type of games? I am not sure whether I have to use any 3d physics engine? I think JiglibFlash may be useful, but I am not sure.

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