I am using Actionscript 2 in Flash CS5, and I have "on(keypress)" actions, that allows the user to navigate using the arrow keys on the keyboard. However, as soon as I add any of the "components", it disables the entire keyboard. I am trying to add a scrollpane, and the scrollpane works but it disables the keyboard in both the projector mode using flash player, or in html using the Internet browser.
I have two sort of calculation aspects in a game. I have a calculator that I'm loading as an swf into my project, and I have a small app that is coded in the exercise that the user can enter numbers. Here's the thing, when I punch in numbers into my coded app, the numbers appear on the calculator (in the display). So I figure that when I hit a keyboard key, it goes to both aspects. I wish it'd only do the one present on the screen. So I have a few ways of thinking. Go into the code of the seperate calculator app and display keyboard input. Or find a way to only apply keystrokes to whatever is on the screen.
For years now I have had to restart Flash about once a week because my keyboard shortcuts just stop working. This has happened to me since about Flash 5!
I am creating a dancing game:URL...I need to disable the keyboard after each key is pressed, so if the user presses the UP key untill the character has finihsed doing the move no other key can be pressed.
does anyone know how to disable keyboard inputs, such that, for example, the user could not push enter to advance to the next frame? this could be a potential problem for the application i�m developing -- i want to force the users to use mouse clicks to advance the movie.
I have a photo gallery that can be navigated via arrow keys and various keyboard shortcuts. However on the same SWF is also a contact form...now whenever you fill it in and use the 'F' key it tries to put the flash file into Full ScreenHow can I disable all shortcuts when in frame 30 of my SWF (the contact form) and then re-enable them when moving away from that frame.Using Flash CS5 with SlideshowPro. Have looked over the web but can't find very much on this issue at all (surprising?)
there's any way to disabling keyboard input? i am working in a kiosk and i need to enable or disable the inputs from keyboard in some points of the application.
I have a TextArea and a Checkbox. I want to disable the SoftKeyboard when the checkbox is checcked, so the TextArea can be scrolled without it popping up. I can get the keyboard to disable when the Checkbox is clicked, but as soon as I click on the TextArea to scroll it pops back up. How do I enable/disable the keyboard with a checkbox? Below is my code:
protected function toggle_keyboard_clickHandler(event:MouseEvent):void { checkboxStatus = event.target.selected;
I have an AIR application that uses the HTML component to display a significant portion of content (I set the html myself, it is not loaded remotely). The text displays normally on Mac (I think Mac antialiases all text by default). However, on windows, the text displays anti-aliased regardless of the OS settings. It ends up giving everything a red tint.
Ideally, I'd like to be able to control whether or not the text gets anti-aliased. Does anyone know if there's a way to to this in Flex / AIR?
Accessibility is driving me up the WALL! I have a system that has menu pop-ups and because of accessibility when the user selects OK it does what ever action the pop-up does and when the user presses ESC it leaves the menu. My issue is this all works fine when testing it in the swf file and selecting the 'disable keyboard shortcuts' BUT when I embedded it into HTML is loses this function and the short cuts stop working and at points activate html stuff. Is there a line of code or something that I can place in the .swf or .html that will disable the keyboard shortcuts?
I want to get rid of the typical Flex roll-over color in list-based components, and to display my own style of roll-over rendering. Setting useRollOver to 'false' is not an option, since disabling that will also make the List.isItemHighlighted() function to always return false. My custom renderer relies on that function. Can it be so hard? Is there no way of setting that roll-over color to transparent? Is there some other way for my renderer to figure out if an item is highlighted?
I'm trying to capture keyboard events with the following code. I'm testing in an external popup flash player in FlashDevelop and it ain't tracing anything. I reckon it might be something to do with keyboard shortcuts in the flash player.
I am created a dynamically adding a VBox, that contains two images. Into a Custom Component that is derived from UIComponent. The problem is the Vbox that contains the two image is only a really tiny size. I would like the VBox stretch to the size of the two images. This is how I am creating the Vbox....
Is it bad practice/design to nest components inside components using Flex 4? Should I simply be creating components and inserting them into my main application as below, or doesn't it matter?
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
When using a notebook and I have remarked that I cannot enter numerical character with shift + a letter to enter number.Is this a bug in flash ? How to circumvent this ?
How do? Edit the field with numeric keypad, not a full keyboard my code: <s:TextInput text="{TransactionObject.cartao}" id="item" restrict="0123456789" /> app for Android and playbook
I get an error while extracting the asdoc of my flash professional project:
Code:
C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class. private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D); ^ C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class. private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D);
how i can use actionscript component code in mmxl components,as in actionscript components we use classes ,but in mmxl component we can not use classes function, so how i can use actionscript component code in mmxl component
[Code]...
but i cant use this code in mmxl components how i can use public class DialogTitle extends HBox implements IBindingClient in mmxl component code,what are the way to use it,sorry i am newbie if it is silly question
how to use independent components(for example: just radio button or just checkbox)?I only now how to use the Alert components, while the others I only know when I use them on "Learning Interaction" movie clips
Project. To create a flash box that allows a visitor to enter 1) email 2) phone number 3) preferred method of contact. Then they can hit submit. That information is sent to a php which sends an email to the administrator letting them know to contact someone. Reason it is done in flash. I have a "tab" graphic appear and in the tab is the entry form. When they hit submit the information is sent and the tab lowers out of site then raises back up with a confirmation message that the message was sent.
Problem: The tabs work in annimation. I know that the code works to send information to php and that the php works to send the email. But, my issue is with the GUI. When the flash is rendered, the field boxes do not show up. See image below. Setup: To get the fields to move with the tab I have them as separate objects within the symbol of the tab that moves.
how to get this to work, but I've finally gotten Loadvars working dynamically. However, now I need to take the "avatar" variable and use it to populate a list component. I keep reading dozens of different ways to do it - turn your variable into an array in Flash, etc. What is the best method?
the problem is that when i want to put the secound checkbox i get 5 as the width of the first checkbox, and then i cann't know where to put the secound one.how can i create a row without checkbox running each other?
Code: // here i create the first checkbox this.createClassObject(mx.controls.CheckBox, "filter_0", 10,
I have bought some flash components that used to work in Flash 8 and CS3, but suddenly they do not appear in my components list within Flash CS4 ! I have reinstelled them with components exchange and apparently they are successfully installed , but once I enter Flash CS4 there are not.
This might seem a silly question but I am sitting here for a few hours wondering how I could change the text color for my components.
For example I have a DropDown Component and I change its skin (all the states) and put in a dark skin (I dragged the component on the stage and edited it). The text on the component, however is black and cannot be read. How could I change the component's text to white.
why are those "values" input and component windows so badly designed, not resizable (well kind of albeit terribly badly) etc... This is an eyesore and a practical pain in the a**. Seriously Adobe... all these talks about "accessibility" etc... shouldn't it start in your own software ?!? You can fix this it's 2010.