does anyone know how to disable keyboard inputs, such that, for example, the user could not push enter to advance to the next frame? this could be a potential problem for the application i�m developing -- i want to force the users to use mouse clicks to advance the movie.
what this does is using only one of these events at a time (the one with the last triggered key) and resets the others. this way I won't be able to move and turn simultaneously.
I am working on an app where I have 'windows' popping up and sometimes overlapping each other. This poses a particular problem that I have not yet been able to find a sollution for:Let's say I have a window called myOptions (a MC containing a form contructed by other MC's, TextFields, Objects etc.). Upon pressing the submit button, another window pops up. This is a custom built confirm dialogue box - let's call it myConfirm.I don't want the user to be able to interact with the myOptions MC while the myConfirm MC is open. Blocking mouse-presses is no problem - I just make an empty MC that fills the whole screen with an onPress / return false on it.However, while the myConfirm is open, the user can still press tab to toggle through the form in myOptions, type text into the textfields an activate the listeners (like posting the form upon Enter keypress).
Manually deactivating textfields, tabs and listeners every time I call a confirm window is not really an option.I could have any number of forms/key listeners open at any time, and keeping track of what to activate and deactivate would be allmost impossible.What I would like is a simple command that I could call when opening a window like myConfirm a command that simply disables/blocks all key presses while the window is open.
i have a button (not a movie clip) and have implemented a mouse_over / mouse_down that causes the button to light up just by adding a keyframe inside the button itself I have also included a keyboard event that dispatch that mouse_event.click whenever the space bar is pressed.How do I trigger that button's mouse_over, such that when the spacebar is pressed , the button will light up, using as 3 code?
I am trying to create a project where every input (mouse and keyboard) is logged to a text file with a time stamp from a .swf file. The premise is to record this data for usability research. For example, I want to record how long the user waits between clicking on buttons, which order they click on buttons, etc.
I am using Actionscript 2 in Flash CS5, and I have "on(keypress)" actions, that allows the user to navigate using the arrow keys on the keyboard. However, as soon as I add any of the "components", it disables the entire keyboard. I am trying to add a scrollpane, and the scrollpane works but it disables the keyboard in both the projector mode using flash player, or in html using the Internet browser.
I have two sort of calculation aspects in a game. I have a calculator that I'm loading as an swf into my project, and I have a small app that is coded in the exercise that the user can enter numbers. Here's the thing, when I punch in numbers into my coded app, the numbers appear on the calculator (in the display). So I figure that when I hit a keyboard key, it goes to both aspects. I wish it'd only do the one present on the screen. So I have a few ways of thinking. Go into the code of the seperate calculator app and display keyboard input. Or find a way to only apply keystrokes to whatever is on the screen.
For years now I have had to restart Flash about once a week because my keyboard shortcuts just stop working. This has happened to me since about Flash 5!
I am creating a dancing game:URL...I need to disable the keyboard after each key is pressed, so if the user presses the UP key untill the character has finihsed doing the move no other key can be pressed.
I have a photo gallery that can be navigated via arrow keys and various keyboard shortcuts. However on the same SWF is also a contact form...now whenever you fill it in and use the 'F' key it tries to put the flash file into Full ScreenHow can I disable all shortcuts when in frame 30 of my SWF (the contact form) and then re-enable them when moving away from that frame.Using Flash CS5 with SlideshowPro. Have looked over the web but can't find very much on this issue at all (surprising?)
there's any way to disabling keyboard input? i am working in a kiosk and i need to enable or disable the inputs from keyboard in some points of the application.
I have a TextArea and a Checkbox. I want to disable the SoftKeyboard when the checkbox is checcked, so the TextArea can be scrolled without it popping up. I can get the keyboard to disable when the Checkbox is clicked, but as soon as I click on the TextArea to scroll it pops back up. How do I enable/disable the keyboard with a checkbox? Below is my code:
protected function toggle_keyboard_clickHandler(event:MouseEvent):void { checkboxStatus = event.target.selected;
Accessibility is driving me up the WALL! I have a system that has menu pop-ups and because of accessibility when the user selects OK it does what ever action the pop-up does and when the user presses ESC it leaves the menu. My issue is this all works fine when testing it in the swf file and selecting the 'disable keyboard shortcuts' BUT when I embedded it into HTML is loses this function and the short cuts stop working and at points activate html stuff. Is there a line of code or something that I can place in the .swf or .html that will disable the keyboard shortcuts?
I'm trying to capture keyboard events with the following code. I'm testing in an external popup flash player in FlashDevelop and it ain't tracing anything. I reckon it might be something to do with keyboard shortcuts in the flash player.
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
When using a notebook and I have remarked that I cannot enter numerical character with shift + a letter to enter number.Is this a bug in flash ? How to circumvent this ?
How do? Edit the field with numeric keypad, not a full keyboard my code: <s:TextInput text="{TransactionObject.cartao}" id="item" restrict="0123456789" /> app for Android and playbook
I get an error while extracting the asdoc of my flash professional project:
Code:
C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class. private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D); ^ C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class. private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D);
I need to get user inputs from the user in a popup dialog box. And get the data on the main page.For example a login dialog box. When the user enters the User/Passwd , it should be available on the main page.
am creating a little program with three sprites that rotate as you click on them.url...Right now the code is very long, so I am trying to use functions to make things more modularized.[code]"givenSprite.scaleX" gets "resizeFactor" added to it 90 times, as I intended. But "spriteDegrees" only increments once, instead of 90 times.Now here is the weird part, if I add "maDegrees --;" above "spriteDegrees --;" it works just fine. Can someone tell me why "spriteDegrees" is only incrementing once?
1. on my contact page built with Flash CS5, I try to enter text into the boxes. Only the characters c,l,o,n,t will actually type. Nothing else enters. What did i do wrong? 2. I can't for the life of me, make a pretty flash link work to go to another URL. /facepalm
Does it mean only a total of 8 float values can be passed per vertices's set of data? Does this mean you can only have one of the following?
2 inputs of FLOAT_4.
4 inputs of FLOAT_2.
8 inputs of FLOAT_1.
Any mixture that will add up to a total of 8 float values? Is this the case? Because if it is, it's really misleading in their documentation to say 8 inputs can be used. Maybe I'm having trouble because I haven't formatted my data correctly, but I'm trying to use 9 floats per vertices, as in:
i dont know how to validate enabled input field by a checkbox.
I got 4 checkboxes each of them enabling/disabling its own input field when checked/unchecked. This for a little explanation of the user's choice. So i need to validate if the enabled input text has some text in it, if not, restrict the submit of the form (by button).
I tried something like this:
Code: } else if (checkBox1_txt.enabled = true || checkBox1_txt.text ="") { status_txt.text = "Please, explain your choice";
I am trying to create a quote estimator on my website. I want to create forms in flash that can take inputs (numbers) from the user and then automatically calculate the values by mutliping certain forms and and then totaling them up.
The total value does not need to be saved. No database is required.
Basically Iam new to flash actionscript3.0, I am plannning to create Flash website. I need some help from anyone like creating button events, getting url, loading dynamic text etc.
I have a number like this 22536325214589 and I want to separate it by 4 digits and show in separated input textfields like serial number input on applications and if user try to change it skip to next field while typing And also I can return number again into one variable.