what this does is using only one of these events at a time (the one with the last triggered key) and resets the others. this way I won't be able to move and turn simultaneously.
does anyone know how to disable keyboard inputs, such that, for example, the user could not push enter to advance to the next frame? this could be a potential problem for the application i�m developing -- i want to force the users to use mouse clicks to advance the movie.
i have a button (not a movie clip) and have implemented a mouse_over / mouse_down that causes the button to light up just by adding a keyframe inside the button itself I have also included a keyboard event that dispatch that mouse_event.click whenever the space bar is pressed.How do I trigger that button's mouse_over, such that when the spacebar is pressed , the button will light up, using as 3 code?
I am trying to create a project where every input (mouse and keyboard) is logged to a text file with a time stamp from a .swf file. The premise is to record this data for usability research. For example, I want to record how long the user waits between clicking on buttons, which order they click on buttons, etc.
I'm exploring menu's in flash and I'm currently trying to put together a thumbnail menu where thumbnails are contained in a Parent MovieClip.I want to then be able to move that movieclip along the stage (to the left or right, depending on the keyboard key pressed)..I know I can do this using this code, when the Parent MovieClip
stage.addEventListener(KeyboardEvent.KEY_DOWN, myKeyDown);function myKeyDown (e:KeyboardEvent):void{ if (e.keyCode == Keyboard.RIGHT){my_mc.x -=125; }
OK, so im trying to make a seemingly simple as3 project where I instantiate a movieclip from the library, and then move it using keyboard controls. I got it working fine using ye olde as2 method (all the code on the timeline of the .fla), but i cant get it to work using the as3 .as file method (if that's the right description).
I am working on a game project and i have a question about movie clip movement using keyboard event. Basically I have a character on screen and it can move on the x axis using the left and right buttons. I am making my character move by changing the x value of the character movieclip but I find very it laggy and not smooth and if I am going point by point then it's too slow. Whats the best way to make the character move so that the transition will be smooth.
I'm working in Flash CS4 and I would try to do it in AS3 but my teacher isn't very familiar with it, so I've decided to do it AS2. But so far he hasn't been able to, that is why I AM DESPERATELY coming to you.
I want to be able to PRESS A and play the movie clip that goes with it.
I want to do this with the whole alphabet.
Press A play movie clip APage Press B play movie clip BPage - and so on....
I'm having what's probably a very basic problem, but I keep getting this error message: Error 1079: Label must be a simple identifier. I'm trying to have AS navigate through a panorama I made in photoshop and turned into a movieclip (panorama_mc). I want it to move from end to end (registration point is in the center) without going past the end of the photo on either side. I also want to make sure that when you get to the end, you can navigate back in the other direction.
I have two MovieClips, and both are controlled by keyboard events. One is a globe that I want to rotate in one direction or the other. The second is a walking animation that should change direction or stand still depending on which key is pressed or if none are.
Here is the AS Code: /*var rightDown:Boolean = false; var leftDown:Boolean = false; var upDown:Boolean = false; var downDown:Boolean = false;*/ stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); [Code] .....
You can see that I've tried a few different methods, but neither has worked correctly. Using the timer came close, but then the globe kept speeding up, and I couldn't get the walking animation to default back to the standing animation. Here is the .fla [URL].
I try to create a MovieClip that i can move with the arrow keys. That worked with:
ActionScript Code: var keyListener = {}; keyListener.onKeyDown = function() {
[code]....
Now I tried to limit the area where I can move this MovieClip "cursor_mc". I found a lot of solutions but those where always solutions where the limitation zone was a rectangular. I was looking for a solution where I can create a "cursorlimit_mc" MovieClip and as long as the "cursor_mc" clip is inside of this clip I can move it with my keys. If it isnt possible to limit that, maybe I can create more than just 4 points and draw the limitation szone?
I use an event listener to detect keyboard activity and it is working fine, but when I add a MovieClip to the stage, the event is no more triggered, I need to click on the stage to get it active.The MovieClip fills all the stage, and I tried to add the same event listener to it, but still I need to click on it to get the event listener active.
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
When using a notebook and I have remarked that I cannot enter numerical character with shift + a letter to enter number.Is this a bug in flash ? How to circumvent this ?
How do? Edit the field with numeric keypad, not a full keyboard my code: <s:TextInput text="{TransactionObject.cartao}" id="item" restrict="0123456789" /> app for Android and playbook
I get an error while extracting the asdoc of my flash professional project:
Code:
C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class. private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D); ^ C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class. private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D);
I am working on an app where I have 'windows' popping up and sometimes overlapping each other. This poses a particular problem that I have not yet been able to find a sollution for:Let's say I have a window called myOptions (a MC containing a form contructed by other MC's, TextFields, Objects etc.). Upon pressing the submit button, another window pops up. This is a custom built confirm dialogue box - let's call it myConfirm.I don't want the user to be able to interact with the myOptions MC while the myConfirm MC is open. Blocking mouse-presses is no problem - I just make an empty MC that fills the whole screen with an onPress / return false on it.However, while the myConfirm is open, the user can still press tab to toggle through the form in myOptions, type text into the textfields an activate the listeners (like posting the form upon Enter keypress).
Manually deactivating textfields, tabs and listeners every time I call a confirm window is not really an option.I could have any number of forms/key listeners open at any time, and keeping track of what to activate and deactivate would be allmost impossible.What I would like is a simple command that I could call when opening a window like myConfirm a command that simply disables/blocks all key presses while the window is open.
I need to get user inputs from the user in a popup dialog box. And get the data on the main page.For example a login dialog box. When the user enters the User/Passwd , it should be available on the main page.
am creating a little program with three sprites that rotate as you click on them.url...Right now the code is very long, so I am trying to use functions to make things more modularized.[code]"givenSprite.scaleX" gets "resizeFactor" added to it 90 times, as I intended. But "spriteDegrees" only increments once, instead of 90 times.Now here is the weird part, if I add "maDegrees --;" above "spriteDegrees --;" it works just fine. Can someone tell me why "spriteDegrees" is only incrementing once?
1. on my contact page built with Flash CS5, I try to enter text into the boxes. Only the characters c,l,o,n,t will actually type. Nothing else enters. What did i do wrong? 2. I can't for the life of me, make a pretty flash link work to go to another URL. /facepalm
Does it mean only a total of 8 float values can be passed per vertices's set of data? Does this mean you can only have one of the following?
2 inputs of FLOAT_4.
4 inputs of FLOAT_2.
8 inputs of FLOAT_1.
Any mixture that will add up to a total of 8 float values? Is this the case? Because if it is, it's really misleading in their documentation to say 8 inputs can be used. Maybe I'm having trouble because I haven't formatted my data correctly, but I'm trying to use 9 floats per vertices, as in:
i dont know how to validate enabled input field by a checkbox.
I got 4 checkboxes each of them enabling/disabling its own input field when checked/unchecked. This for a little explanation of the user's choice. So i need to validate if the enabled input text has some text in it, if not, restrict the submit of the form (by button).
I tried something like this:
Code: } else if (checkBox1_txt.enabled = true || checkBox1_txt.text ="") { status_txt.text = "Please, explain your choice";
I am trying to create a quote estimator on my website. I want to create forms in flash that can take inputs (numbers) from the user and then automatically calculate the values by mutliping certain forms and and then totaling them up.
The total value does not need to be saved. No database is required.
Basically Iam new to flash actionscript3.0, I am plannning to create Flash website. I need some help from anyone like creating button events, getting url, loading dynamic text etc.
I have a number like this 22536325214589 and I want to separate it by 4 digits and show in separated input textfields like serial number input on applications and if user try to change it skip to next field while typing And also I can return number again into one variable.
I am trying to implement find functionality in my application and for this I am trying to open a find popup based on keyboard inputs like F3 or CTRL + F. But on F3, instead of going to event listener, it opens up the default find toolbar of the Internet Explorer instead. how I could bypass it and use f3 in my application?
Another thing is how do I capture CTRL + F in flex?
private function keyPressed(evt:KeyboardEvent):void { if (evt.keyCode == Keyboard.F3) {