ActionScript 1/2 :: Custom "Draggable" Progress Bar In Flash
May 25, 2009
I have created a custom skin for a Flash video that I wish to use. I currently have a shape tween within an MC that acts as the progress bar for the Flash video. Is there code that will allow me to click and drag that shape tween and control the movie? My movie is embedded within my flash not streamed.
I need to add a progress bar/playback controls for a presentation built in AS 2.0 which has such length voice over in it we've decided we need to give the user the ability to see where they are in the timeline and scrub through sections of the presentation. I'm familiar with stop and pause button code in situations like this, but it's the first time I've needed this kind of functionality. Presently, the first part of my project is set up with several scenes and is completely linear. The second section is interactive with swfs loaded into empty movieclips.
I've found a number of references to progress bars online, but they're all for loading content, not for navigating once content is downloaded.
My main swf file has about 2000 frames. I want to make a progress bar with playhead that when we drag it, the swf file will adjust appropriate position, similar to the progress bar in comman media players.
I need a progress bar that's kind of in an odd shape, I've attached an image. It's not a preloader; it's for periodic progress while the user is performing other action on the website. I've played and played with tweens from a symbol of a fill of the bar to no avail. I'm not great at flash, so apparently even this simple thing is a stumbling block for me. Since it's an odd shape,I was hoping I could somehow use a paint bucket fill of the symbol or something like that to create "progress", and simply send a "stop" command when it's at the appropriate level, but I've tried several different ways and just don't have the ability to do it. I can't seem to find anything online that's even close either.
I'd like to add a progress bar to my image. The problem is that the image is in a custom component. In the Application, I make server call to get the pathway to the photo. I set photo1 in the Application. Please find below the custom component[code]...
I make a flash movie. I want to create a progress bar with custom play head that when we drag it, the swf file will adjust appropriate position, similar to the progress bar in comman media players. My main swf file has about 2000 frames
My project Home Page contains several 'heavy' instances on stage. So as to entertain a visitor while all they are loading I start preloading transition. However despite all my efforts my custom preloader delays displaying preloading progress for a while: althoug preloader wheel rotates, progress value displays as 0% for several seconds - from 1-3 seconds in normal browsers up to 5-6 seconds in Safari (which I consider to be worst one for Flash). if someone could clarify me whether I should listen for ALL the children loading progress so as to fix this issue or just never mind (e.g. every button on stage consists of two VideoPlayers, one TLFTextField, one Timer, two Sprites and one attached sound; now I'm listening for two VideoPlayers loading progress only...)
I have an SWF movie (1375 frames) and created a progress bar (248px wide) with a slider that moves according to the movie progress. I'm doing that next way:Calculating the distance for the slider to be moved each frame (248 / 1375) On each ENTER_FRAME moving the slider for the calculated distance The problem is - the movie ends far before the slider reaches the end of the progress bar.
I'm thinking that the distance (Step 1) is is somehow ends floored by Flash and the actual distance it moves the slider is smaller than required. That's why the movie ends, but the timeline control just passed the 2/3 of its way. My question is - is there any solution for the problem? Or any other way to go, if it's a wrong one?
I have a menu that i need to be able to drag, but the menu is only allowed to be dragged to a certain constraint. (i.e. before the menu can no longer be visible within the .swf) I have the basic drag ac:
on (press) { startDrag (""); } on (release) { stopDrag (); }
How would i go about adding constraints to this mc?
I have a menu that i need to be able to drag, but the menu is only allowed to be dragged to a certain constraint. (i.e. before the menu can no longer be visible within the .swf) I have the basic drag ac:
first of all my requirement is to implement set home page functionality in flash for firefox (for ie its ok) in html it is possible to drag a link to the home button on the browser tool bar to set the home page. so i want to make such a draggable link in my flash movie.. i don't know whether it is possible or not.. or else i welcome any other methods to set home page from flash in all browsers..
I have a MovieClip that I want the user to be able to drag inside the stage, but I don't want it to be able to move outside the stage. Currently I'm using this._parent.startDrag(); to allow the MC to be dragged, but I don't know how to stop it from being dragged outside the frame.
I'm new to programming AS 3 and Im trying to create just a simple puzzle game for learningI am trying to make it so when someone selects a puzzle piece, it becomes selected with a box around it that is dynamically created depending on clip size. I tried adding the clip that was created to be a child of the movie clip that is selected, when I went to drag it though it selected the shadow box instead.
I have a modal dialog with a flash video on it and I'm using the jQuery draggable plugin to make it draggable. On Chrome, it doesn't let me play the video (when I click on the play button it does nothing, though I can drag the div around if I hold down the mouse). On Firefox, the video will play, but the mouse gets "stuck" to the div and the div follows it around. Is there some easy way to prevent dragging on the flash div?
I have a draggable popup window that has a title bar and an iframe in its content area. The iframe has a flash object embedded in it. It works great in all browser except for IE8 (IE7 and IE9 work fine). IE8 has a bad drawing problem when the window is being moved. Here's an example:Open the example in IE8, or if you're using IE9, hit F12 for developer tools, then select Browser Mode: IE8 using IE8 Standards.Drag the window around quickly and you'll see a very bad redraw of the iframe.
I have a row of movieclips that I need to drag horizontally. there could be up to 300 clips. Each clip is 100 px wide. Each clip has different content/text and animations. the viewable area will be the stage.[code]...
I'm trying to create a pseudo OS within flash. It's for a website. Essentially there will be "files" to click that that open up draggable windows, just like a mac/pc/linux etc GUI. For example; there could be files for "about, gallery, info, contact" or whatever else that when clicked would open up scrollable/draggable/closeable windows with the content in them.
I'm having serious problems finding any documentation or tutorials on this, even though I'm pretty sure this kind of thing has been used often. My main hang up right now is draggable scrollpanes. Is it possible to do? I can't seem to figure it out.
I'm really stuck on the draggable scrollpanes I have movie clips in place of the scroll panes right now. I wasn't sure on how to actually open the movie clips with a button press so I just placed the two movie clips off the stage, and when one of the two buttons on the stage is pressed, it moves one of the clips onto the stage (thats a ghetto way of doing it, but I'm not sure on how to do it a better way). The clips are draggable with transparency and levels so whatever your dragging becomes slightly transparent and moves to the top level. Aside from my scrollpane problem, I also have no idea how to get the clips to close or move off the stage...
I have an mp3 progress bar with my mp3 player.When the song is loading/playing the progress bar jumps around until the song has completely downloaded/loaded.Is this the normal functionality.[code]
I have coded a simple XML driven MP3 player. I have used Sound and SoundChannel objects and method but I can't find a way of make a progress bar. I don't need a loading progress I need a song progress status bar.
Theres is the code. var musicReq: URLRequest; var thumbReq: URLRequest; var music:Sound = new Sound(); var sndC:SoundChannel; var currentSnd:Sound = music; var position:Number; [Code] .....
I want some assistance in achieving a simple method of incentivising social sharing and liking of my sites.
I would like to have a flash file that plays some content then stops and presents a button to tweet or 'like' through Twitter or the appropriate fan page on facebook.
Once the button has been clicked and the share/like completed I want the flash file to resume and continue to play.
I am building an ActionScript 3 loader,which display the progress of Flash loading an external script. Here is a snippet of my code that works perfectly.
this.SWFLoader = new Loader(); this.SWFLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, trackProgress); this.SWFLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); this.SWFLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError);
As you can see, I have three event listeners, each for listening for different events triggered during the loading process.In regards to the above snippet, here is what I am unsure of:
What is the contentloaderinfo object?
What properties does the contentloaderinfo object contain?
Why can't I just use this.SWFLoader.addEventListener()?
this is a pleloader question when i simulate a download in flash of my pleloader it works fine. but when i ftp it to the server it goes blank no progress bar but the site still loads just with no progress bar. how do i fix this?
Somebody should write a book about loading and pre loading assets in flash !Im loading a few images using a loop and i store them in a bitmap array.I want to find the proper way to create a progress bar.I think i need to calculate the totalBytes of all the images but i need to it before i load the images....Is there a way to get the file size without loading the image ?That way i could create a loop that will calculate the bytesize of all the images and store it an a variable.and then i could just divide the total bytes with the current bytes of the image and get a progress bar the will represent the exact loading time.