ActionScript 1/2 :: Rotating Through Frames Via The Mouse?

Sep 21, 2009

I am working on an animation that I need to rotate in flash, via the mouse?
 
Is there a way to cycle through the frames left and right via the movement of the mouse?

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ActionScript 2.0 :: [CS3] Rotating Using Mouse Coordinates

Mar 12, 2008

I'm trying to create a simple site that when you move the mouse to the right of the screen a movie clip rotates one way abt 45 degrees and moves the other way when the mouse moves to the left.

I'm trying to get the effect of a horizon line rotating to the mouses movement around the screen.

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ActionScript 3.0 :: Rotating A Movieclip Using The Mouse?

Mar 30, 2009

I have been trying to convert this effect into AS3 but have been having majour issues : rotate clip

I have an object (class) with a handle, when dragged I would like the clip to rotate with the mouse (much like rotating an object in photoshop). I have put my code into an ENTER_FRAME event, and have been using a matrix object to do my rotation (is there an easier way?)

Code:
private function rotateClip(e:Event)
{
myMatrix.rotate((Math.floor(180*Math.atan2(mouseX,mouseY)/Math.PI)+90));

[Code].....

was my attempt at converting the code from the example link. I've also tried various other methods using trig to no avail.

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Object Following Mouse, Rotating Left And Right?

Oct 11, 2010

I am working in AS2 and I have a flash project that is almost complete but I would like 1 thing modified.I have a fish image following my mouse.

(script below)
onClipEvent (enterFrame) {
_root.yChange = Math.round(_root._ymouse-this._y);[code]...........

The problem is that I would like the fish image to "turn" and face the direction of the mouse. Currently, as is, the fish follows the mouse fine when the mouse is moving to the right, but when it goes to the left the fish swims backwards rather than turns and swims the correct way following the mouse to the left.How would I modify the script to get the fish to turn and always swim forward when going left and right?

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Actionscript 3.0 :: Rotating To The Mouse Position?

Apr 8, 2009

Im trying to follow an example and get a simple arrow sprite to rotate to the mouse position. This example comes out of the book 'Foundation Actionscript 3.0 Making things move' however when I build the following .as files, open a new as3.0 document, assign the document class to RotateToMouse, run the movie the swf's stage is blank and lacking the arrow sprite im telling it to create.

Code:
Code: Select allpackage
{

[code]....

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ActionScript 3.0 :: Rotating Circle By Mouse?

Jan 31, 2010

I have been working on this and thinking about it for days but I just can't seem to get it right. I want to have a circle that I can "pick up" with the mouse and then rotate (with the rotation point in the center). Currently I have done this with the following code:


PHP Code:

 var radians = Math.atan2(mouseY-circle.y, mouseX-circle.x); var degrees = Math.round((radians*180/Math.PI));  circle.rotation = degrees + 90; 

I have added a mouse listener for movement to the circle mc and then checked if a button was down. On button down this code would be executed on enter frame. This code works but the main problem is that I want to be able to "pick the circle up" at any angle and rotate it. If I pick it up with this code the circle automatically rotates to 90 degrees.

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ActionScript 3.0 :: Rotating Circle From Center With Mouse/

Jan 31, 2010

I have been working on this and thinking about it for days but I just can't seem to get it right. I want to have a circle that I can "pick up" with the mouse and then rotate (with the rotation point in the center). Currently I have done this with the following code:

PHP Code:

var radians = Math.atan2(mouseY-circle.y, mouseX-circle.x);
var degrees = Math.round((radians*180/Math.PI));
circle.rotation = degrees + 90;

I have added a mouse listener for movement to the circle mc and then checked if a button was down. On button down this code would be executed on enter frame. This code works but the main problem is that I want to be able to "pick the circle up" at any angle and rotate it. If I pick it up with this code the circle automatically rotates to 90 degrees.

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ActionScript 2.0 :: AS2 Hittest On Rotating Shapes /w Mouse

Mar 27, 2011

I've googled for hours and found nothing. I did find a lot but none involved hittesting with a mouse cursor. I'm trying to make a simple maze game, so far it works, I die when I hit squares and rectangles, but I die incorrectly when hitting a rotating rectangle.Because it rotates, the bounding box is larger and a normal hittest sees bounding boxes, meaning it won't work.Make it so that my mouse can go near the rotating rectangle without dying until I actually touch the actual rectangle instead of the bounding box.

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ActionScript 2.0 :: Whenever Move Mouse Over It , It Should Stop Rotating?

Jan 28, 2009

am new action script just started to learnstarted with 2.0 i had small scenario imagine any shape which is in rotating motion through motion tweennow what i what is through AS whenever i move mouse over it , it should stop rotating

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ActionScript 3.0 :: Smoothly Rotating Object Towards Mouse

Oct 13, 2010

I am trying to make an object smoothly rotate towards the mouse.
ActionScript Code:
var rot:Number = 0;
var smoothing:int = 5;
stage.addEventListener("enterFrame", step);
function step(e:Event):void {
// point_direction is a function I have created that finds the angle between 2 points. I know this functions works as it is supposed to
rot = point_direction(obj.x, obj.y, mouseX, mouseY);
obj.rotation += (rot - obj.rotation) / smoothing;
}
This code works, except when I pass the mouse over the center of the object on the left side it seems to spin the long way around. So if I move the mouse down the center of the object on it's left side, it will spin a long way counter-clockwise to reach the mouse instead of the tiny length if it had spun clockwise.

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ActionScript 3.0 :: Rotating MovieClip To Point At Mouse

Jul 4, 2007

I am trying to make a line point to wherever the cursor is when I stumbled upon the Math.atan2(); function. It appeared that i would put
line.rotation = Math.atan2(1,1);
to get 45 degrees or pi/4, but I was wrong. It barely moved the movieclip at all. So what I'm trying to do is to get this movie clip to rotate along with the mouse so the line is always pointing at the cursor. Also, how would you get movieclip to move along the line created by the line of these two points?

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ActionScript 2.0 :: Rotating MovieClip Towards Mouse Position

Feb 12, 2005

Any way to rotate a movieclip to face the mouse location?

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ActionScript 2.0 :: Rotating Turret That Will Follow The Mouse 360 Degrees?

Mar 18, 2009

i am terrible at explaning things but i'm going to try my best.for example. I have a rotating turret that will follow the mouse 360 degrees.so i wonder if it is possible to go inside the turret ("mc") and stop at frame (2);when the turret reaches 170 degrees.

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ActionScript 2.0 :: Stop The Object From Rotating When Roll The Mouse Over?

Jan 4, 2006

i have my fla here.

i want to stop the object from rotating when i roll the mouse over.

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Flash :: IDE :: Rotating Object Either Mouse Movement Or Dragging By The User

Apr 24, 2011

Im in my final year of year 12 and need to have a car rotate in flash by either mouse movement or dragging by the user. Ive tried googling and being lower then noob level on adobe flash I have no idea about anything. I have created a car model in 3ds max. It is of high detail and I wanted to keep it that way. An example of what I wanted to create would be [URL]

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ActionScript 2.0 :: Stop Rotating Around A Common Center When The Mouse Leaves The Stage?

May 4, 2010

[URL]I'm using this code and I made some changes like freezing the rotation when the mouse is over the rotation entities. But I'd like to stop rotation when the mouse leaves the stage. How can I do?This is my code

Code:
import flash.filters.BlurFilter;
import mx.transitions.Tween;
import mx.transitions.easing.*;

[code]....

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ActionScript 3.0 :: Dynamically Placing Movie Clip At The Angle And Global Position Of A Mouse Click (button) Which Is Constantly Rotating?

Sep 23, 2009

Does anyone know the code for finding the global positioning of  X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it  displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it  (so underneath the buttons are still rotating so other people can click them where they are)to explain the context, I'm trying to design a mock up of a circular interactive table when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the topI've included my .fla file which shows the four buttons moving and a little diagramexplaining what I'm trying to do.

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Buttons: Clicking Mouse Outside To Move Between Frames

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I am working on a menu that uses a number of these buttons: [URL]

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I've posted the fla file below.

[URL]

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I want to take a folder with 20 pictures, in some way convert them into a movie. And then apply so that I can navigate the frames one by one in the movieclip by moving the mouse right and left  (move mouse left - navigate backwards frame by frame, move mouse right - navigate forward frame by frame).

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ActionScript 2.0 :: Using Mouse Wheel To Move Between Frames?

Jun 22, 2008

I wish to know if is possible to use the mouse wheel to move frames back and forward. And how the script will be like.

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ActionScript 2.0 :: Changing Frames Depending On Mouse Position?

Jun 8, 2004

I know this can't be to hard too achieve, but my actionscript skills aren't quite up to it yet.

- I have 5 frames within a MC.

- In this MC there is text saying "center", "left", "right", "up", "down" on each frame.

- All I want to be able to do is make the MC change to frame 3 "right" when my mouse moves to the right of the MC.

I know the script below is wrong, but would it go something like, this. Would I have to use angle and math or is there a simpler way to achieve this?

onClipEvent (mouseMove)
get x position
get y position[code]......

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ActionScript 2.0 :: Changing Frames Depending On Mouse Position

Jun 8, 2004

I know this can't be to hard too achieve, but my actionscript skills aren't quite up to it yet.
- I have 5 frames within a MC.
- In this MC there is text saying "center", "left", "right", "up", "down" on each frame.
- All I want to be able to do is make the MC change to frame 3 "right" when my mouse moves to the right of the MC.

onClipEvent (mouseMove)
get x position
get y position
if statement x= > -180 and y=> 0 (something like that)
_root.myMovieClip.gotoAndStop(3)

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ActionScript 3.0 :: Mouse Click Necessary To Use Keyboard Controls After Changing Frames?

Oct 14, 2010

I have a 4 frame game that moves from frame to frame depending on what the player does.On the first frame, I have an intro and a button to get to the main portion of the game, frame 2.  The frame loads up and the game code runs, but until the player clicks again on the stage, the keyboard controls do not function.The code for the button is straight forward. I have a button object and the following code in the frame:
 
playGame.addEventListener(MouseEvent.MOUSE_UP, goodLuck);    function goodLuck(evt:MouseEvent): void {        gotoAndPlay(2);        removeEventListener(MouseEvent.MOUSE_UP, goodLuck);    }

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ActionScript 2.0 :: Rotating Menu With Non-Rotating Labels?

Nov 1, 2005

I have a rotating menu that sets the selected button to the 3:00 position once clicked. I need the labels for the buttons to stay in the upright position as they rotate with the button. I have attached an image. Anyone know of an action script that would keep the labels upright?

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ActionScript 3.0 :: Move A Nested Movie Clip To Next And Previous Frames With The Mouse Wheel

Mar 6, 2011

I was browsing through the AS3 help in CS3 and came across good ole Delta. I've been playing around with it and it zooms things just fine but I had an idea for a birthday card for my niece and now would like a way to have the mouse wheel do something perhaps outside of what Delta will permit. I want to move a nested movie clip to next and previous frames with the mouse wheel and until using it with delta for zooming only used it for scrolling. I got it to work but not how I'd like. Using this code I got it to go to next frame which is 1/3rd the battle:

[Code]...

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IDE :: Create A Preloader That Plays A Certain Amount Of Frames As It Loads The Rest Of The Frames

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I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie

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there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.

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ActionScript 2.0 :: Move Frames Within A Movie Clip With Buttons On Other Frames?

Nov 24, 2011

basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.

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Count Frames - Perform Action Every 12 Frames

Mar 26, 2009

I have a function that counts days and some other variables and displays the values via dynamic text.

[Code]...

I have to place the incrementCount(): function every 12 frames so that it increments the values. Seems like it would be easier to simply modify the script to count "every 12 frames" but I can't find anything that tells me how to "count frames" in flash. Seems to be this is probably basic but I've searched unsuccessfully....so how do you do this. How do I get my script to work so it's frame based so I don't have to put incrementCount() every 12 frames?

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ActionScript 3.0 :: Have A Movieclip Of About 50 Frames And Navigate Between These 50 Frames?

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Is it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.

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