ActionScript 1/2 :: Dynamic Scroller Mc To Work In Main Timeline?
Mar 9, 2010
I have a dynamic image scroller that scrolls right or left following where the mouse is. When you hover over the images, a pop-up box also appears with information. This scroller works perfectly fine within the mc scene, but once i drag the mc into the main timeline the mc doesn't smoothly scroll right or left. It's jumpy and the infobox doesn't work at all. How can I get it to work smoothly on the main timeline?
Inside of movieclip on keyframe i want a script that tells to swap depths between 2 mc's that are on main timeline. When i use setChildIndex inside of mc flash hits me with Error #2025.
I've created three keyframes on the main timeline, the first is empty, and so is the third. In the second I have a movieclip that contains a classic tween. The movieclip has an alpha of 0 at frame 1, and 100 at frame 15, then at 45 it does the same in reverse until frame 60. On the last frame (60) of my movie clip I have the code:
ActionScript Code: _root.gotoAndStop(3); For some reason when I test the movie, the fade effect will not work, and the screen will just be blank. I have the ActionScript Code: stop(); Code on frame 2 but none on the other frames.
I have a main.swf which plays, then stops, loads a dynamic .swf... And what I want is, from either the dynamic .swf or the main one, when the dynamic .swf is finished, the main .swf will continue/play.
I'm having problem with communication between an MC running on frame 1 and a dynamic textfield located on the main timeline on frame2. The MC running on frame1 is a user and password login. I want to grab the username (variable) from the inputfield within the MC for use on frame2 ( dynamic text ) on the main timeline.
I am new to Flex. I am trying to add a scroller in my main application/windows. Is that possible? I found out it is possible to add scoller bars in DataGrid, like horizontalScrollPolicy="on". How to implement it in containers like Group,Panel and etc?
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick); function ExploreClick (evt:MouseEvent):void { gotoAndStop(2); }
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.
The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).
How do I calculate how long a symbols timeline should be so It maches the main timeline?What happens to me is that I always have to adjust the symbols timeline and the main timeline, and this I have to do many times.
I've created a simple scrolling thumbnails movieclip, with movement based on interacting with the timeline of the MC rather than its position based on the mouse position.
Although the timeline is activated when one moves their mouse to either end of the thumbnail panel, I wanted to include a scroll bar to show how far up or down the user had scrolled.
Now, I wanted to know whether I could make that scroll bar interactive, and drag to change the frame number. The scroller is a motion tween that moves from the top to the bottom of the scroll bar in sync with the thumbnails. Can I make the bar dragable, and tell it to move through the frames as it is dragged up and down?
I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.
I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn't catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
I have a scroller, that is perfect. Except I need it 2 movies deep from the root, i.e. root.movieclip.movieclip2.whereiwantthescroller. When I put it there , it stops working. Can someone look at the attached file and show me what I am doing wrong?
I have followed a Mouse Scroller video tutorial exactly but my images dont seem to move left or right depending on the mouses movement...I am using Flash CS5 Actionscript 2.0..this is my ActionScript....
need a scroller fixed, if you think you can do this download the file and if you get it working correctly let me know so to receive $5. i think five bucks is cool.the scroller is broken when you click the background bar near the top or bottom. the dragger will scroll out of bounds.
Scotty helped me create an XML pop-up gallery. I'm trying to alter the scroller for the thumbnails to make it look like the scroller on my other pages. However, it doesn't work right. The problem is the arrows... these are the problems that I'm seeing (and you can see, too!):
1) down_btn arrow does not work, but the up_btn arrow works? I'm confused because the coding looks correct for both?
2) I can use the dragger, but if I use the dragger, click on an arrow, and then try to drag the dragger, it will cut off the top of the thumbnails. If you use the dragger without clicking on an arrow, it works correctly.
3) The up_btn does not work with the slider. It will slide WAY UP, but I couldn't figure out how to stop it in a certain position.
4) I would like the arrows to have up/down states when you press the button, but I couldn't figure out how to do that. Would I place the actionscript on the mc or somewhere else? You can see the up and down states when you click on the mcs. But who knows how I can trigger them?? To cut this short, the scrollbar is messed up. I'm not sure how to fix it..
I'm trying to alter the scroller for the thumbnails to make it look like the scroller on my other pages. However, it doesn't work right. The problem is the arrows... these are the problems that I'm seeing (and you can see, too!):1) down_btn arrow does not work, but the up_btn arrow works? I'm confused because the coding looks correct for both?2) I can use the dragger, but if I use the dragger, click on an arrow, and then try to drag the dragger, it will cut off the top of the thumbnails. If you use the dragger without clicking on an arrow, it works correctly.3) The up_btn does not work with the slider. It will slide WAY UP, but I couldn't figure out how to stop it in a certain position.4) I would like the arrows to have up/down states when you press the button, but I couldn't figure out how to do that. Would I place the ctionscript on the mc or somewhere else? You can see the up and down states when you click on the mcs. But who knows how I can trigger them??
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10); There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn�t catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
getting a vertical and horizontal thumbnail scroller to work at the same time, based off of the xml photo gallery tutorial here on kirupa. I'm using FMX04 and I can get one or the other to work but not at the same time. Once I can get them both to work at the same time I would like to make the vertical set load a different set up thumbnails,I know it will involve editting the xml and hence adding to the xml loading into flash but I'm unclear on that also... on another note, is there an easy way to make the image holder resize to the image, so as to accommodate both vertical and horizontal images without skewing them?
Here's my code (as) so far...
Code: // start of horizontal code function loadXMLh(loaded) { if (loaded) {
I have been trying to figure out how to create this movieclipI have a bunch of images which is laid out horizontally (x axis). The functionality is very simple, when I click on the movieclip it will allow me to drag it from right to left and vice versa. This part is simple enough. I face a problem when it comes to the end and the beginning of the movieclip. How do I make it undraggable when it reaches the end of the movie clip and vice versa when I drag it back to the beginning.