ActionScript 1/2 :: Set The Skew Value Of A Movieclip As -180 In Flash Cs3
Nov 16, 2011I would like to know how to set the skew value of a movieclip as -180. If i try to set, it is setting in positive as 180.
View 3 RepliesI would like to know how to set the skew value of a movieclip as -180. If i try to set, it is setting in positive as 180.
View 3 RepliesHere i am looking to skew and distort the Movie Clip dynamically.is this possible to do?
View 1 RepliesI want to skew the combo box in flash as2. Is it possible to do so?
View 8 RepliesI'm trying to rotate a symbol while keeping the shape and proportions locked, but even when using Free Transform, my shapes skew (from rectangles to rhombuses to squares).I'd like to keep the lines straight and parallel.Locking the height and width with the link tool doesn't seem to make a difference.Does anyone know how to rotate shapes without the automatic re-proportioning?
View 4 RepliesPlace a 100px by 100px box on the stage (not a movieclip, just a simple shape).
Now apply a vertical skew of 30 degrees. You should get this...
Click outside of the shape to release the transformation data. The degrees for skew resets to 0 (this is expected), see image below
But What skew would you apply to the shape to return it to its original shape. Initially I would've thought it was -30 in the vertical skew, but this seems to return a weird hybrid shape.. See below:
I need a very special component written in ActionScript 3. It is a rectangle filled with a bitmap. The bitmap is loaded from an external URL based on some programmed rules. The textured rectangle is then animated using Flash CS. Animation is performed using rotate/translate/scale/skew tools. How to create such a component and add it to Flash CS library?
View 1 RepliesI have a skewed input text box in the stage.If we press tab, the highlight border is not skewed.How can i skew the highlight border? Or any way to hide the highlight border?
View 1 Repliesi got a problem with a nice skew function From Ericlin of URL...[code]i have prepared a small and plain .fla for you so you can check it out right here, its also attached to the posting (Flash MX 2004 File but should be ok for earlier versions?):url...while the borders of isometric walls are still exactly vertical (90 deg) the function is producing lines which are very slightly skew. might be something like 90.1 deg... but this inaccurancy produces ugly gaps between walls i put together later.This function is maybe not accurate enough, maybe to accurate, i am not sure. But i need probably some rounding in there but i dont know where, really (is that a wonder? look at the script! ;))when you zoom in and look at the "orientation bar" (thick dark blue bar), you will notice that there is a very small gap on the top right corner but its bigger on the bottom right corner of the wall texture.
View 1 RepliesI'm trying to create a nav where I have a bunch of images that are at an angle....and one that is facing the viewer.Sort of like the itunes store ..Is there a way to skew an image with code so that it will achieve this effect?
View 2 Replies1. I am trying understand what horizontal skew does. Does skew means the object is @ a angle to horizonal plane. When i set to 120 ' as horizontal skew it turns upside down. Is there any good web links to understand how horizontal skew works in flash?I checked in some weblinks but it was not useful
View 2 RepliesI want to tween programmatically an image using greensock, but i dont know if it is possible to make it look like the image is 3d.
View 1 Repliesgot a problem with a nice skew function From Ericlin of Here is the content of the original Actionscript Function:
PHP Code:
function skewObj (obj, mcW, mcH, pt0, ptH, ptW)function distance (pt1, pt2) var dy = pt2.y-pt1.y; pt2.x-
[code].....
I'm trying to apply a GlowFilter (border) to a image and then rotate+skew it. Unfortunately, doing this makes the filter look bad (jagged edges) even though the image itself is smooth. I've tried a few things, including using different filters (like the DropShadowFilter). Here's a rough example of what I'm doing...
[Code]...
images skew when loaded up using loadmovieclip fuction thumbnail images should load at resolution 150x150 but display at 150x175 cant find scaling as in my code (couldnt get scaling to work right with my looping function so left it out)
View 1 RepliesI am trying to skew an spark Image object using a matrix. The problem I am having is that it only effects the top angle. I think it may be related to the position of the image (x and y). The top angle is prefect but the bottom is flat!
Here is a bit of code:
//imgA = pixles down from top left coord, I used arctan with oposite over adjacent to get a radian angle
//size
openImage.width = imgW; //say 200
openImage.height = imgH; //say like 300
[code]....
package {
public class priyan {
public var a:String = "priyan";
public var b:String = "bhagavath";
public function method():void {
trace(a);
trace(b);
The above script, i got it from one of the ActionScript 3.0 book. i just work it out in flash. But it shown error 5000: The class 'priyan' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
[Code]...
what I'm trying to do is accessingsnapText = scrollPane.source.textSnapshot;from an external swf. I've tried:
trace("-->: "+scrollPane.source.textSnapshot.getText(0, 1000));
trace("-->: "+myLoader.content.textSnapshot.getText(0, 1000));
trace("-->: "+mc.textSnapshot.getText(0, 1000));
[code].....
I have a movieclip instance named 'placeholder' on the canvas, and I want to change the alpha of the named movieclip from it's class without effecting the alpha of all the movieclips of the same type. How would I specifically target the named movieclip instance that is on the canvas?
View 3 RepliesIf I have a piece of a function that is telling Flash to:
// show a hover color
var col = new Color(this.background);
col.setRGB(0xf4faff);
How do I tell Flash to call a MovieClip as opposed to setRGB for the background MovieClip?
below shows how to add child in a movieclip. ebd.target.addChild(info_grd); there is button named my_btn inside the movieclip info_grd.I would like to remove movieclip info_grd.parent
View 2 RepliesI want access MovieClips Dynamically from the external flash file.There are 5 MovieClips named Loader_1_mc, Loader_2_mc,.Loader_5_mc like so. Each of this movieClip contain 5 movieClips by named acc_1,acc_2, acc_5 like.How Can I access From the swf file. i tried few steps within nested loop.[code]
View 1 RepliesI have a coin MovieClip which revolves around different orbits in my puzzle game.
[Code]...
I have a movie clip, circle_mc, and in it is embed another movie clip, point_mc. I made the circle draggable with this:
Code:
circle_mc.onPress = function() {
startDrag(this);
[code]....
On the stage I have a movieclip called mc_back. I also have a movieclip on the stage called mc_content. Now, inside mc_content I have a bunch of code and some of it adds, or should add, an EventListener to mc_back as well as a a function that works when mc_back is pressed.
So basically, all code is written inside mc_content and some of it needs to interact with mc_back.
how to target mc_back from inside mc_content. Using stage.mc_back or root.mc_back doesn't work and Google should be my friend, but in this particular problem, it's acting more like my enemy.
how i might use a movieclip as a rollover in Flash to display another movieclip?
Simple as...
If i could be re-directed either, that'd do...
I have an animation of a boat. It's a TweenMax bezier path and the boat is following this path. The text is loaded separately and at the moment I'm just doing this in an Update event,
Code:
title_mc.x = binnenvaartboat_mc.x;
title_mc.y = binnenvaartboat_mc.y;
This works alright, but as soon as the boat rotates (as your can see in the third image) the title blends with the boat. So i want to create a collision event or something like it so the title_mc always has an offset of 10px. But i want it smooth, so i should check for the boat rotation every frame/update and then correct it self.
I can do something like this,
Code:
if (binnenvaartboat_mc.rotation >= -30) {
TweenMax.to(title_mc, 2,{x:-5, y:30})
} else {
TweenMax.to(title_mc, 2,{x:20, y:0})
}
I have a MovieClip called chipmovie which I have exported to a class method called ChipMovie, when I try and add it to another movieclip, for some reason it doesn't display.
I have checked Export for ActionScript and Export in Frame 1.The code that adds it to the MovieClip is as follows:
public function addChip(chip:Number)
{
var newChip:ChipMovie = new ChipMovie();[code].....
In the output it says:
init y = -151 height is 0
for all the ChipMovie objects I try to add.
I have a movie clip which I have set its rotationX property to -45. This gives the illusion of 3d. It is skinny in the back and fat in the front. I now want to add thumbnail clips on top, but can't figure out how to translate the original clip's x and y properties back to the 2d world.
View 1 Repliesi have two movieclips container.
MovieClip_1
MovieClip_2
now MovieClip_1 contains one child _child_1. now by pressing button i want to add that _child_1 of MovieClip_1 to MovieClip_2 without removing from MovieClip_1.
i tried following code in button press event but it removes _child_1 from its past container.
var mc:MovieClip = MovieClip(MovieClip_1.getChildAt(0));
MovieClip_2.addChild(mc);
I used the 3d transform tool to rotate and move an mc in 3d.How do i make it to behave as a 2d movie again... Reset doesn't work... it only resets all to 0 but it's still 3d.The only way I found was to delete it and drag it back from the library but is there a more common solution?
View 1 Replies