ActionScript 2.0 :: 3d Positioning Loaded Image?
Apr 1, 2007How can I take a loded image and with actionscript position it at say 45 degrees (3d, not 2d) so that it looks like I'm looking from one side. It would have a 3d look.
View 1 RepliesHow can I take a loded image and with actionscript position it at say 45 degrees (3d, not 2d) so that it looks like I'm looking from one side. It would have a 3d look.
View 1 RepliesThis is probably a beaten subject but even after reading many post a couldn't understand how to go about it.After doing the following:
PHP Code:
this.crateEmptyMovieClip("myMC",this.getNextHighestDepth());myMC.loadMovie("image.jpg");
-would it be possible to set the _x and _y of image.jpg relative to myMC?You see moving myMC and then loading the picture into it will not me because myMC is to be scaled and manipulated, so its axis must be in the center of the loaded image.
So, basically, I've loaded an .swf into an empty movie clip in my movie and positioned it with this code:
[Code]...
When I hit cntrl + enter, everything lines up looks good and works fine. When I do a publish preview in HTML however, the mc is dragged all the way to the bottom of my screen and mostly hidden beneath my footer.
basically, I've loaded an .swf into an empty movie clip (myContainer_mc) which is itself located in another mc called loop_mc on the main stage and positioned it with this code:
Code:
var lp:Object = new Object();
lp.onResize = function() {
loop_mc._y = Stage.height-275;
[code]....
When I test the website in flash (ctrl+enter) everything looks perfect and works right, however when I view the website in a browser the movie is dragged all the way to the bottom of my page and mostly hidden beneath the footer.
I have a flash movie that has an internal movie clip, when the various buttons are pressed I want to load a movie in place of this original so I have put this script one of the buttons:
[Code]...
However, the new movie is not positioned in the correct place ie - instead of it being in the same position as the original MC the top left corner is positioned in the middle of the stage.
This is a webpage, where I use a modified gallery from tutorial (xml galllery with thumbs).This place is where I align picture movieclip in the center of area (which is also a mask).Sometimes, action clip doesn't get image _width and _height and load a picture with it's left upper corner in the center of mask movieclip. When I click again on thumbnail - image loads already perfectly how it should be centered. What can be the problem? maybe I missed something?Here is a modified code of the gallery:
Code:
stop();
function loadXML(loaded) {
[code]......
I have tried everything to get my movie loaded in _level1 to be positioned correctly. The movie always jumps back to the top left corner.
Here's my code:
stop();
unloadMovie(1);
loadMovieNum("1dictate.swf", 1);
_level1._x=random=(164.3);
_level1._y=random(111.4);
Everyone says the code is right, but it doesn't work!
I'm working with a script that loads from an XML some jpgs, these ones once loaded move to their positions.
[Code]....
the problem is that i would like put all these movies well aligned in rows and columns, i've seen it's possible to do this with a nested for.. loop, something like this
[Code]....
I'm using MX 2004 for a photographic portfolio project. The site seems to work fine on 99% percent of systems. Unfortunatley a strange error occus when viewing the site with IE on Mac OSX.I a dynamically loading images using LoadMovie and repostioning them so that they are centred. Sometimes with Mac IE the image doesn't get centred and is loaded with the top left corner in the centre of the screen as it would had the repositioning not happened.
This only happens sometimes and only with some images and with different images each time. I can reproduce the effect on my Mac but am stumped as to why it happens. I have ruled out the flash player version (it happens with them all) and have tried numerous export settings.Here's the code for the loading and repositioning and the link,
if (_root.image1loaded == false) {
//load image to empty movie clip
_root.images.createEmptyMovieClip("holder1", 1001);[code]...
I'm quite new in ActionScript (but I know the basics). Well anyway, I have a small problem. I'm doing this fake panorama to my site and I've used this Interactive Image Panning code I found here at kirupa.com. Now I have added some buttons into it and by pressing those I would like the image to move to a specific position (with ease if it's possible) and stop. And by pressing another button the panning starts again. Is it possible to add to this code? (I have made some little modifications to the code. There is a mask area where the panning works and if your mouse is outside the area the panning doesn't work)
View 13 RepliesI'm using MX 2004 for a photographic portfolio project. The site seems to work fine on 99% percent of systems. Unfortunatley a strange error occus when viewing the site with IE on Mac OSX.I a dynamically loading images using LoadMovie and repostioning them so that they are centred. Sometimes with Mac IE the image doesn't get centred and is loaded with the top left corner in the centre of the screen as it would had the repositioning not happened.
This only happens sometimes and only with some images and with different images each time.I can reproduce the effect on my Mac but am stumped as to why it happens.I have ruled out the flash player version (it happens with them all) and have tried numerous export settings.Here's the code for the loading and repositioning and the link,
_root.images.createEmptyMovieClip("holder1", 1001);
_root.images.holder1.loadMovie("flashimagesmac/mike.jpg");
//loader[code]....
Scene: 450 px width. and the boxes (instance name:dot) are 50 px each.
The AS on the timeline:
// IMAGE
PHP Code:
gridx = 60; gridy = 60;
num = 0; mcArray = [];
dot._visible = 0;
for (var i = 0; i<21; i++) {
for (var j = 0; j<1; j++) {
var mc = dot.duplicateMovieClip("dot"+num, num);
[Code] .....
And when It start to slide after a little time the images start to stack on top of each other. How can I solve this ?
im trying to achieve a Full Browser Flash and i want my bgimage to remain in the centre of the stage whilst other objects move round it depending on mouse movements but how would i go about centering the bgimage through AS?
View 2 RepliesSome images I load dynamically are too big so I would like to scale them to fit the stage.
[Code]...
this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.
I have my main swf (swf1), that loads another swf(swf2). At some point, swf2 loads an external image. What's the best way for swf1 to align the loaded image from swf2??
View 2 RepliesHow should I go about cloning an image loaded form the server and adding it to the end of the first image loaded? Would I use bitmap clone? My attempts with this failed[URL]
Code:
//Creates new image loader
var imageLoader:Loader;
[code].....
want to get the loaded image path location,how to get the path
<mx:Image source="@Embed('assets/image001.png')" x="240" y="41" width="148" height="118" id="img"/>
i need to get this address source="@Embed('assets/image001.png')" how?
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.
I've having a weird issue with images being cut off when i load them into flash... I'd like to load in a "strip" that i made in photoshop. This strip can be as long on a 3600+ pixels wide. I'm completely confused on this as i made a file successfully loading a strip image in and it works great. So, i COPY the file and change the image to a new on...and it gets cut off. Same code, same everything, but EVERY (including the one that successfully loads) gets cut off in any new file i make. I DON'T think it's the code as it's worked once, but something with settings maybe?
View 1 RepliesThe images only loads into the last MC, how to make it load into each MC?
private function imageHandler():void {
imageBox=new MovieClip();
imageBox.graphics.lineStyle(5, 0xFFFFFF);
imageBox.graphics.beginFill(0xFF0000);
[Code].....
i know this has proberbly been covered before, but how do i do this:i want my script to run a function only after an image has loaded using loadMovie
is that possible?
I have loaded an external image into a movieclip (say mcA) using MovieClipLoader.
In AS3, we can use addChild to add a movieclip into another movieclip or sprite, but in AS2, we have to use attachMovie to attach the movieclip from the Library. Since this is an external file on server, I cannot use attachMovie.
I need to add the content of mcA, i.e. the image, to another movieclip (say mcB) so that both mcA and mcB contains the same image.
How can I do this in AS2 without loading again the image from the server?
I load many images simultaneously with different Loader class. When loaded I add content of loaders to the movieclips which are child of some other movieclip which is child other... I check that images are loaded addChild method is called, but loaded images cannot be seen on the screen.
Actually, sometimes images can be seen, but sometimes cannot be seen.
Do I need to rerender some DisplayObject? Something similar...
I'm loading images from xml file. I want the images to have standard width when they are displayed.
Here are the snippets of the code that do the image processing:
var allThumbs:MovieClip = new MovieClip();
addChild(allThumbs);
allThumbs.width = 200;
allThumbs.height = 200;
[Code].....
this lines, where I wanted to resize the images before they show up in the ScrollPane.
I have created some movie clips dynamically using createEmptyMovieClip. Then I am loading images into the clips using the MovieClipLoader. In the onLoadComplete of the loader I am trying to position the clips based on the _width and _height.
I would think that since the clips are loaded as indicated by the OnLoadComplete firing they would have a _width, but it comes up as 0. What gives?
I have a simple gallery where I'm loading thumbnails from an XML file.
The thumbnails are loaded into a containing MC (thumbCon), I want to be able to space the thumbs using the width of the thumbs.
How do I capture the width of the loaded thumbs?[code]...
img_mc.loadMove("xxx.jpg",0); i want the pic auto fit to img_mc width an height how can i do using as2??
View 1 RepliesI need some help with the actionscript 2, needed to link my xml loaded image to url. This is what I have in my xml file, for the image I need to link to a url:
<image imageUrl="_sustainable_small_1.jpg" />
I am not sure how to add the link tag, in the xml, correctly. Also, I do not know the AS needed, for the .fla file.
I prepared a galley for my client that should load an external image, re-size it and appear while it fades in smoothly from alpha 0 to 100 (motion tween).
The thing is that it looks like the re-size interferes with the fade in action (motion tween from alpha 0 to 100) and as a result, it stuck in the middle of the fade in action. If I load it directly to a single key frame (without any motion) it works properly.
I have attached the code I am using below and attached the FLA so you can see it in your own eyes (change the fla.txt to fla.fla so you can open it with you flash app)
ActionScript Code:
//
//set stage for FBF
var loader2:MovieClipLoader = new MovieClipLoader();
[code]...
I am new to Flash and am trying to make a page that has a fullscreen image gallery with individual thumbs along the bottom. I can more or less figure this out using some templates,but I need to do this for over 50 different projects, each with anywhere from 1-100 images.Is it possible to make more of a container that dynamically loads from a folder of images rather than have to make each one by hand?
View 1 Replies