ActionScript 2.0 :: AS 2.0 - Simple If/else Input Text Quiz?
Oct 17, 2009
I have a question regarding an if/else statement I am creating for a simple quiz test in Flash ActionScript 2.0. I have the .FLA file attached. main stage I have the following: of "yes" and "no" with keyframes to jump a message to the user about if their answer was correct or notMy button has the following script:
on(release) {
if(vAnswer == "yes"){
gotoAndPlay("yes");
}else{
[code].....
Am I not doing this correct? Everytime I type yes into the input box, it jumps me to my "no" label. I have researched, and I am doing something so simple and wrong, but I can't figure it out for the life of me.
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Sep 1, 2009
I would like to point out I have spent from 11PM last night to 4:30AM this morning searching the internet trying to find examples and ideas but I just cannot seems to find anything. I need to create a Flash Quiz with the following:
1.) A page with a question, including a "submit" button, and an Input Text field where the user can type in his answer.
2.) A page with "Correct" and a page with "Incorrect"
I have already gotten the pages and graphics created. But for the life of me my Action script is not working. I have boiled it down to the fact that maybe I just haven't named the input text field with the right variable?
EDIT: I need to use AS 2.0 and not 3.0
Quote:
on (release) {
if (answer == "2") {
gotoAndStop("correct");
[code]....
No matter what answer I select, it will always take me to the "incorrect" box. So I am convinced it has to do with the "IF FUNCTION" and it not being the right name.
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May 28, 2009
I'm trying to create a text input quiz game.In frame 1, I have the actions:
stop();
answer = "";
On my stage I have a graphic symbol which contains a question. I have my blank input box, set to Single Line, Lower case Only. Variable is answer and maximum characters is 18. NO instance name.An Enter button , No instance name, with the attached code:
on (release, keyPress "<Enter>") {
if (answer eq "sun" or answer eq "the sun") {
gotoAndPlay("win");
[code]....
Everytime I enter the words sun or the sun, I get sent to the "wrong" frame instead of my "win" frame.
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Jan 21, 2009
I am trying to check input answer against random display from array. but sometime it trace not correct when it is correct this is the code i use
[CODE]....
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Feb 19, 2005
i cant seem to get a simple if/then statement working with an input text. Here is my AS
[AS]
on (release) {
password = inputName
if (password == "test") {
[Code].....
For some reason when i type in test in the movieclip inputName it still sends me to ign.com. Everything is in the same frame and i just cant get it working.
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Mar 13, 2011
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some code:
//////////////////////////////////////////
bulletUp1.onRelease = function() {
a = 1;
if (a == 1) {
[code]....
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Dec 4, 2009
I have been trying to create a simple quiz with a drop down menu
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Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
[Code].....
View 1 Replies
Feb 3, 2011
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
I've googled a lot, but i can't find a solution to auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
[Code]....
View 0 Replies
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Code:
//
function saveRecord(record:String, field:String, now:Object, score:Object):Void {
[code]......
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Aug 10, 2010
I open up Flash CS5 and make a simple INPUT TEXTFIELD. I run the program, and I can't even use all the characters. It is under ARIAL font. This is literally destroying my soul. Look, if I want to embed fonts, I will embed fonts like in CS4. What is the crazy idea that now we have to embed every font we want to use? Is that how this is going? If I want to use ARIAL, I literally have to embed it? Did APPLE get their hands on Adobe developers and do something seriously this sick to the CS5 world?
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Code:
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[Code]...
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Code:
package
{
import flash.display.MovieClip;
[code]....
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[Code]....
This is what I tried, I am very new to Action Script, so excuse the futility of my code.
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[Code]...
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Code:
function selectText() {
startSelect = Selection.getBeginIndex();[code].........
I need the ability to click the Bold button and it bolds or unbolds at the cursor so if I hit the bold button what I type from that point on will be bold until I hit the button again and then it goes back to regular. I am able to change it to bold or unbold by selecting the text and clicking the button but I also need to do it without selecting.
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