ActionScript 2.0 :: Actions Before Random Appearance?
Nov 23, 2002
In my game, the user clicks on and shoots targets that randomly appear. Well, that part is solid. However, I want the targets to do a little animation before they appear (it's pretty simple):1. Look left, then right (all I really want to do is flip the target horizontally one way, then the other - it's deliberately that amateur)2. After the target 'looks' left and right, I want it to disappear by ducking off the bottom of the stage.3. At this point, it proceeds to randomly appear.So, any great ideas on how to integrate this into my random appearance code, or do I have to start messing with motion tweens and manual animation (bleh)?
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Nov 5, 2010
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Feb 11, 2010
Say I have MC1 and MC2 both on the root timeline, I want to be able to click on MC1 to make MC2 go to either frame 2 or 3 at random.What actions and instances would I apply to make this happen?
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Apr 14, 2005
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I have 4 objects in the library. I use a switch case statement to randomly generate them to the stage;[code]When the user clicks "taskMC", I want to assign behaviors according to which object. If I trace "taskMC" I get the name (object A_Graphic, object B_Graphic etc.)but I can't assign actions to them that way. How do I get object A_Graphic to do one thing, object B_Graphic another thing...?
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Jun 19, 2011
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
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Sep 29, 2010
1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
if ( apple is not clean BUT is tasty)
{
eat(apple)
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Apr 1, 2012
Given
<nodeList>
<crazyNode>Data to be overwrited</crazyNode>
<simpleNode>Normal data</simpleNode>
<crazyNode>Actual data</crazyNode>[code]......
I want to get the last crazyNode (the one which contains Actual data).I know how to access the first node, for example:
nodeList.crazyNode[0]
And I guess a solution would be
nodeList.crazyNode[nodeList.crazyNode.length() - 1]
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May 29, 2009
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See attached screen grab detail. If it helps, here's my html.
[Code]...
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Jun 26, 2009
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levBoxNy.setTextFormat(myformat3);
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Sep 10, 2011
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Jan 28, 2009
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May 20, 2010
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scrub.onPress = function(){
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dragging = "false";
[Code] .....
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Jun 9, 2009
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Nov 30, 2009
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Oct 31, 2011
I'm trying to introduce a movie clip that's a simple image sliding into place from off stage.It's triggered by a cue point in a video that's playing.However, just as the movie clip is due to slide into position on the stage, it flashes a brief preview of its final resting place.Here's the code I'm using...
var myPic2 = new pic2();
import fl.video.MetadataEvent;
test.addEventListener(MetadataEvent.CUE_POINT, fl_CuePointHandler);[code].....
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Jan 9, 2012
I'm having an issue using randomizing the appearance of movie clips using Math.random. I have a movie clip in the library, which is 85 frames long but it begins and ends with 15 blank key frames. In other words, it has 2 layers, one for action script and one for graphics which are movie clips too, the AS layer is 85 frames long while the art layer is shorter and begins on frame 16.
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Jul 22, 2009
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Apr 26, 2010
I wahnt to change button appearance when it was clicked.
<?xml version="1.0" encoding="utf-8"?>
<s:Button xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"[code]..........
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Oct 14, 2008
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[Code]...
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Oct 26, 2007
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Code:
on (release) {
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May 28, 2009
I have created several movie clips in a loop.
[Code].....
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[Code]...
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Feb 13, 2012
I've got a relatively simple problem with controlling the appearance of a radio button after it's selected. I'm using Flash CS5.5 and AS2. I've got a radio button set up as a two-frame mc, the first frame labeled "on", the second "off". When put on the stage with this code on it, it functions properly:
onClipEvent (load) {
answer = false;
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on (press) {
tellTarget ("_root.OtherMC.OtherMC_2") {
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Sep 22, 2010
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{
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private static var _DEFAULT_ICON:Class;
[Code]....
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