ActionScript 3.0 :: Loader Preventing Appearance Of Pointer Cursor?
Mar 15, 2012
I have two SWFs, the first is a wrapper SWF with a loading bar that fills up as the second SWF is loaded via myLoader.load(second.swf);. When testing both the second SWF and the wrapper SWF in the IDE they work perfectly. However, once in a browser the display children in the second SWF no longer cause the mouse to display a pointer curser when the mouse is over a clickable object.
Looking to emulate what flash and browsers do for buttons, switch from the cursor to the pointer hand. It seems to happen to everything seen as a button but I need it to do that on all links. This is for an exe. presentation.
I've got a couple of MovieClips on my stage that use the onRelease event to run a function, this automatically makes the mouse cursor change to a hand symbol when over the MovieClip. That's all good, but I sometimes want to 'disable' my mouse, and when it's in this state I want to change the cursor back to a pointer. This should be handled in my controller, so having a statement around my onRelease function isn't ideal.
I have a cursor class and i wanna make it so the cursor change to state 'over' whenever the hand cursor is there. I dont want to add an event listener for every roll over in my page.
I'm working on my personal portfolio site and desperately need help with some AS3. my knowledge about AS3 is very rudimentary. Hope anyone who's I want to change the pointer cursor to custom movieclip when mouseover different invisible buttons. These buttons are mainly forward & backward button for my gallery. I got some help from other site but still unsolved. Please take a look at my fla attachment to point out what's wrong with the coding. To elaborate a little bit more as what I wish to achieve you can take a look at the sample URL...I just need the pointer cursor to turn to custom mc when it mouseover the hit area of the respective buttons.
I've searched for an hour now to no avail, doesent seem to be worth the trouble for something so simple.How do you remove the finger pointer icon from a button leaving the regular cursor when the user rolls over the button?
I've read some previous post by others, and have got the concept of how to make it happen just need to ask a few specific questions, one is the action script for changing the movie to the cursor and telling it how to move as the mouse cursor, next question is how do i get to act as the mouse pointer for the whole page, for instance I'm using frames I've got my buttons in the left frame, with a banner it the nested top and then the pages of course load in the main frame, how when creating the mouse cursor do i get it to work all over the page? I wasn't sure if using the normal method if it acts through out the whole site or just over a flash movie.
I'm using FLVPlayback to display a flv in a swf embedded in html. Autoplay = false, wmode = transparent / windowless. I've got it working (not yet set up the way I'd like, but that's another issue), but the way the flv displays when the page loads is a problem. The controls skin is clearly visible, but the movie frame displays as a white box on a white page, barely visible except for a faint outline.
I guess the white screen simply represents the first frame of the flv. Ideally I'd like to see either a black box or the first frame with meaningful content. Is there any way (say with ActionScript) to advance and stop the flv to a particular frame? Or is there some other way to not see a white box here?
See attached screen grab detail. If it helps, here's my html.
I have a static text with Arial font style and looks on screen as normal, and I have many dynamic text fields with their text font is set to Arial by AS3.the code is here:
var myformat3:TextFormat = new TextFormat("Arial", 12); levBoxNy.setTextFormat(myformat3);
The appearance of text is clearly different when I compare static text with dynamic ones. Why it is so?
I using Flash CS 5.5 and coding in as3.. The problem i'm facing is that sometimes an extra second frame appears in the timeline which disturbs the functioning of the flash application i work on.I place my movie clips and code on first frames of the layers but due to some problem an extra frame appears in all the layers which disturbs everything..On removing those unwanted frames everything reverts back to normal..
I am working on a little game just for fun, the game will involve randomly appearing objects which the player then will tap/click to gain score.My problem is to get the object to appear at several random places on the stage practicaly the same time.I tried a few different ways to get it to work with the math.random function but I am not getting closer at allI assume most of you here are more experienced at this than I am so if you have the time
In my game, the user clicks on and shoots targets that randomly appear. Well, that part is solid. However, I want the targets to do a little animation before they appear (it's pretty simple):1. Look left, then right (all I really want to do is flip the target horizontally one way, then the other - it's deliberately that amateur)2. After the target 'looks' left and right, I want it to disappear by ducking off the bottom of the stage.3. At this point, it proceeds to randomly appear.So, any great ideas on how to integrate this into my random appearance code, or do I have to start messing with motion tweens and manual animation (bleh)?
Is there a way to alter the appearance of a Flash exe file using Action Script? I want to get rid of all the default windows stuff e.g. maximise, minimise, close and all the rest of the top tool bar.
I'm having trouble with a controller I'm using with an FLV. I am a newbie when it comes to actionscripting. I have a project I'm working on that contains a 86:50 minute FLV and towards the end I will have a separate button appear to click on. The code I am implementing was from a different project that utilized the same functions but with a 4:49 minute FLV. I have an example of this at [URL]. As you can see the controller is set up for the 4:49 minute FLV and when the timer gets to 5:00 minutes that button comes in. I need to make the FLV play the whole way through and then at a specific point have the button appear and I can't seem to do it. Below is the only code I can see that pertains to this section.
How do I avoid changes in the appearance of my movie at different screen resolution? For example, how do I avoid having my circles become ovals at different screen resolutions?
I am just starting to use the TextArea component in Flash CS3. How do I change the font size, style, and color of the text within the textarea? Can I also change the textarea background color from white to something else?
I'm trying to introduce a movie clip that's a simple image sliding into place from off stage.It's triggered by a cue point in a video that's playing.However, just as the movie clip is due to slide into position on the stage, it flashes a brief preview of its final resting place.Here's the code I'm using...
var myPic2 = new pic2(); import fl.video.MetadataEvent; test.addEventListener(MetadataEvent.CUE_POINT, fl_CuePointHandler);[code].....
I'm having an issue using randomizing the appearance of movie clips using Math.random. I have a movie clip in the library, which is 85 frames long but it begins and ends with 15 blank key frames. In other words, it has 2 layers, one for action script and one for graphics which are movie clips too, the AS layer is 85 frames long while the art layer is shorter and begins on frame 16.
I began by putting the movie clip on the stage, without any code on the main timeline, with some code on the movie clip's timeline - this.x = Math.random()*stage.stageWidth; this.y = Math.random()*stage.stageHeight;
In this case, tested the movie, the swf played just what I wanted, the movie clip "appears" randomely on the stage, plays, disappears, and reappears, and so on and so forth.
I then gave the movie clip on the stage an instance name of b_mc, removed the code in its timeline, and put it on the main timeline, as such - b_mc.x = Math.random()*stage.stageWidth; b_mc.y = Math.random()*stage.stageHeight;
In this case, the movie clip does NOT appear randomly on the stage when the swf is tested, rather, it appears at the same position, appearing and disappearing over and over as planned, but in the same place - NOT as planned.
A disabled checkbox in flex looks very "light" colored, almost invisible. Is it possible to make it look like an enabled checkbox which does not do anything on a click event?
I am making use of a custom cursor on itemRenderers in a List component. The custom cursor works just fine except when I mouse over the Text component which is a child of the itemRenderer at which point I get two cursors, the custom and an iBar one on top of the other.Here's the code:
so the custom cursor I'm using works on the main timeline of my project. However, there are buttons in the application that load in movie clip pop-up windows and when this happens the cursor stays on the main timeline behind the movie clip resluting in the cursor not being seen. This is the code I'm currently using:
Working on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu