ActionScript 2.0 :: Another "Loading External Swf. Not Working Properly"
May 20, 2009
I have and swf. named "headlines.swf" that uses xml and loads txt and images located on a server. And I have another swf. named "loader.swf", this is empty, and only contains an empty movieClip and emptyMc.loadMovie ("url.to.headlines.swf"), and is located on another server. So none of them is being viewed local. When viewing the "loader.swf", everything that is made in flash in headlines.swf shows, but nothing of the txt and images from the xml. I have googled, but cant figure it out.
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I have a listBox and I want to take data from a php file and insert it in my list box. But I am doing something wrong, because it's not working.
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Mar 23, 2012
So I have a project I am working on in which I would like to teach how to cash a scratch off card. I have made the scratch and made it so it will "scratch"
Before: After:
Now I have saved this out and am trying to load this into my "holder" however I am getting an error:
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When I use this code:
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[Code]....
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[Code].....
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Aug 28, 2005
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[Code]...
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myData = new LoadVars();
myData.load("myText1.txt");
myData.onLoad = function() {
[Code].....
I thought i would be able to load the files from the press of a button.
this doesnt work i can load the external files from the btns,
Problem this is not working.I cant understnd the reason why. when the above code works fine. Problem is i do need to load the external varaibles with a button press.
//loading external file 2
myData = new LoadVars();
myData.load("myText1.txt");
[Code].....
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[Code]....
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[Code] .....
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[Code] .....
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[code].....
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Code: Select allimport fl.controls.*;
import flash.display.Sprite;
import fl.managers.StyleManager;
[Code].....
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package
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[code].....
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Code:
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Code:
const CANVAS:Sprite = new Sprite();
var _dragging:Boolean = false;
[code]....
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Code:
for (var j:Number = 0; j<300; j++) {
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Code:
for (var i:Number = 0; i<300; i++) {
var mc3:MovieClip = new MovieClip();
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[Code]...
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