ActionScript 2.0 :: Any Way To Determine Recursive Loop End?

Jul 4, 2005

How do I determine the end of a recursive loop - when going through an xml document of unknown size?

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ActionScript 3 :: Slowing Down Loop In Recursive Function

May 2, 2010

I have a difficult problem with a recursive function. Essentially I need to 'slow down' a for loop within a function that repeatedly calls itself (the function); Is this possible, or do I need to somehow extract the recursive nature of the function?

function callRecursiveFuncAgain(ob:Object):void{
//do recursive stuff;
for (var i:int = 0; i < 4; i++) {
_nextObj=foo
callRecursiveFuncAgain(_nextObj);
}}

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ActionScript 2.0 :: Place A For Loop In A Recursive Function With The Function Call Within The Loop

Nov 4, 2005

If you place a for loop in a recursive function with the function call within the loop... will the loop finnish or does it stop working untill the last recursion?

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Actionscript :: Recursive Function And Returned Value?

Nov 5, 2010

I think I have the recursion working properly, but I'm not able to get the originally requested item's property set to the right value.The goal here is to find the topmost parent (or "ancestor," depth = 0) of the nested item (a taxonomy based on Dictionary "parent" attributes), and assign that originally requested nested item's "ancestor" property accordingly.For instance, in

Apples
- Red
- - Empire
- - - Fresh

"Fresh"'s ancestor should be set to "Apples." While I'm attempting this on an "on-demand" and individual basis, I'm open to a solution that tags all children that are related to the same ancestor in one fell swoop or for statement, since that would probably be more efficient.

REQUEST

for (var mc:Object in taxonomy) {
var term = taxonomy[mc];[code]....

As you can see, while the recursion does find the root, the originally requested item still gets the default value.

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ActionScript 2.0 :: Recursive XML To Multidimensional Array

Dec 27, 2010

ActionScript Code:
<root>
<node>

[Code].....

create Multidimensional Array from Recursive XML.

All I need create Array inside an Array dynamically from an unknown XML tree.

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ActionScript 2.0 :: Recursive Function XML Tree

May 3, 2004

im having a problem reading a xml tree in Flash MX...[code]and this Actionscript to just to view the tree.[code]meaning that when it calls itself again, that it will stop searching the next items on the same level from where it was called.how do i not let it stop searching and complete the tree.

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ActionScript 2.0 :: Recursive Limits Workaround?

May 11, 2007

I am making a SUDOKU generator(ActionScript2.0), which would (for now) generate the full and correct sudoku table. To do that I need to use recursive functions for calculating all the possible values. The problem is that when I try to run my program I get this error :

Code:

256 levels of recursion were exceeded in one action list.

This is probably an infinite loop.

Further execution of actions has been disabled in this movie.Is it possible to somehow work around this limitation?

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ActionScript 2.0 :: Recursive Functions And Loops?

Jan 16, 2009

I'm trying to create a minesweeper game as exercise, but I stumbled upon a problem.I've cleaned the code for you so only the relevant code is here:

Code:
function expand(cell) {
getbounds(bounds,cell.row,cell.col);

[code].....

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ActionScript 2.0 :: Recursive Array On Levitated.net?

Nov 4, 2004

I've been studying the experiments on Levitated a lot. I've been looking over this one that deals with recursive functions. Here is the link:The actually get most of it. There is one part with an array though that pushes something and I don't understand it. Here's the code:

Code:
function addFillRequest(x0, y0, x1, y1, d) {
// que up a request to fill a region

[code].....

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ActionScript 3.0 :: [flex As3]function Non Recursive Call. How?

Feb 3, 2009

So, I create standard AS3 flex project. In constructor goes only start();


rest of functions are basically this:

private start():void { f1();}

private function f1():void { f2();}

private function f2():void { f1();}


And it's standard recursion. SWF either breaks or loops as many times as I tell it. One f calls the other, which calls first... I do not want that.

I want f1 to do some stuff, calls f1 and closes itself. Than f2 works, calls f1 and closes. And so on.

Like having 2 sets of code that loops through.
What's the cleanest way to do that?

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ActionScript 3.0 :: Recursive Function To Search Through XML Tree

Aug 27, 2009

I want to vreate a recursive function that will search through my xml tree and display all the leaves(node values); this is the function that I wrote:

function searchXML (theItem) {
trace("theItem.*.length() "+theItem.length());
trace("theItem.* "+theItem);
trace("--------------------------------------");
if (theItem.*.length() > 0) {
searchXML(theItem.*);
[Code] .....

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ActionScript 3.0 :: [flex As3] Function Non Recursive Call?

Sep 2, 2009

I create standard AS3 flex project. In constructor goes only start();

rest of functions are basically this:
private start():void { f1();}
private function f1():void { f2();}
private function f2():void { f1();}

And it's standard recursion. SWF either breaks or loops as many times as I tell it. One f calls the other, which calls first... I do not want that. I want f1 to do some stuff, calls f1 and closes itself. Than f2 works, calls f1 and closes. And so on. Like having 2 sets of code that loops through.

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ActionScript 1/2 :: Recursive Function Crawling Through Movieclips?

May 19, 2010

I have this function to find occurences of misstyped varaible names (with wrong lower / upper case). I have a movieclip called "debug" where I define and call this funciton ("getCase(_level0)"). But It never finds my testttt variable - If I put the test varaible in _level0 the variable is found. 
 
var targetsCase_ary:Object =  new Object();
var targetsLower_ary:Object =  new Object();        testttt = 1    testttT = 1        function getCase(clip:MovieClip, recu:Number){        if (recu==undefined) recu = 1;        var n:String;        for (n in clip){            var sPath:String = clip._target + "." + n;            var sPathLower:String = sPath.toLowerCase ();                        //trace(sPathLower + " " +

[code]....

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ActionScript 3.0 :: Make A Recursive Button Event?

Mar 14, 2011

I have a menu of 4 buttons and I'm trying to not be redundant and recursively use the same over, out, clicked function for each button by passing it's instance through the event handler.

I haven't had a whole lot of success finding the answer except locating a thread about creating custom classes....Which would be great, but I don't want to re-create my entire structure now. So I was wondering what the best approach might be.

Here's the code I've been working on.

[Code].....

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Flex :: Recursive Iteration Through Every Component Instance?

Nov 17, 2009

I have various custom component instances in my flex app. I want to loop through them recursively and get their instance Ids. The recursive part is very important to me. I have tried doing this, but it didn't do recursive:

for each (var myItem:* in this.MasterContainer.childDescriptors)
{
trace(myItem.id);
}

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Actionscript 3 :: Recursive Folder/Directory Copy With Air?

Sep 13, 2010

Is it possible to use pause/resume function to this??

source.copyTo( destination );

It would be great if you can send it at the earliest.

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AS3 :: Flash - Recursive Object Scan Without Repeats?

Jun 12, 2011

While recursive scans are commonly use to scan through nested objects / data. It can go on an infinite loop, if some of the objects references one another. So what is the most effective way to scan all items, without crashing the computer, nor skipping a specified parameter?

Here is an example of a recursive scanner...

/**
* Triggers the scan function for each object given
**/
function recursiveScanner( object:* , scanFunction:Function ):void {

[Code].....

The objects will trigger scans for one another in an eternal loop.

I do believe in C/C++ : Each scanFunction call, will be added into a list consisting of scanned 'memory address', thus preventing a repeat. Is this even possible in AS3? Is there a more elegent way?

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Actionscript 3 :: Recursive Flex View Component?

Sep 15, 2011

I have a Flex component that is a view of a data Object that recursively has a reference to itself.

For example if you had an Employee class that references a boss field of type Person, I'd like to nest the same view for that Boss. This shouldn't be an infinite recursive relationship (e.g. I'd only be viewing the boss field of each object).

I've tried creating an MXML component that references itself but when I run it locks up (seems like it gets into a recursive loop).

Is there anything you can do like includeInLayout conditions that will make sure it doesn't even instantiate that component.

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ActionScript 3.0 :: Adding Timer To Recursive Function?

Nov 16, 2010

I made an app (Towers of Hanoi) and i added a "demo" button that solves the problem based on a recursive function. The button is supposed to make a move one step at the time, i mean one step at every few seconds so you can actually see how the algorithm works. The problem is i haven't really used the timer event before and i have no idea how to implement it in this particular scenario.

Code:
function hanoiPlay(n:int,a:Stack,c:Stack,b:Stack):void
{

[code]......

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ActionScript 3.0 :: Recursive Function Returning Null Value

Feb 7, 2011

I've been trying to implement a QuadTree to store a two-dimensional array representing a terrain. I generate the array first, then I use the below function to generate a QuadTree for the array.

[Code]....

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ActionScript 3.0 :: Recursive Array Searching Optimisation?

Apr 25, 2010

I'm working on a grid based game where a user selects a tile and all the tiles with the same colour that are beside it disappear. Up until now I've been using this very rudimentary method to find the neighbouring tiles with the same colour (see below) but now that the game has gotten more complex and larger grids are involved performance is starting to lag so I optimizing the code. have a Tile class like this:

Code:
package {
public class Tile {

[code]....

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ActionScript 2.0 :: Recursive Math - XML Nodes - Parsing

Aug 13, 2002

my current parsing technique cycles through my xml doc and turns the doc into a string for output to a dynamic text field. The problem is.. it displays all the parent nodes down in order, then it displays all the children nodes of the first parent.. then second, and so on. When I format it and output it I end up with

[Code]...

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ActionScript 2.0 :: Loading An Xml And Looping Through It Using A Recursive Function?

Jul 22, 2004

FLASH MX 2004

I am loading an xml and looping through it using a recursive function. The problem is that it only reads through the first tree and then quits..?

[Code]....

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ActionScript 2.0 :: Creating A Kind Of Tricky Recursive Function?

Apr 4, 2005

Because it's a little hard to explain what I need.. I'll make an example.So.. I have the figure below. I mean.. that's what I'm trying to achieve. For that figure I have data stored in the folowing way._root.marc is an Array.All the paths that leave a square ... like From M0 if you choose 1 you'll get M1,From M0 through 5 you'll get to M3.. and so on.this is stored like_root.marc[0].p - the paths. If _root.marc[x].p.length is 0.. that means that Mx is the last one.. and has no paths assigned, like shown in the figure. My very big problem is that I need to position that MC's.. M3,M4.. all of them, according to the paths above them.

So, to position M2, i need to take a look at M1, and if it has any paths, more than one path, I need to move it further down. But this is not the end of it. If M1 has more paths that lead to other MC-s.. i need to take in considerations their paths too . This drove me mad for the last couple of days, and my time is slowly running out for my diploma What I've tryed till now was to build a function let's say... getNextY(m) that should return a number. A "ponder"?..like...to use it in a line like M2._y = (currIndex + getNextY(1))*dy;// here it should return 5 for instanceM3._y = (currIndex + getNextY(2))*dy;// here getNextY should return 1

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ActionScript 2.0 :: Implementing Flood Fill Algorithm - Recursive

Jun 21, 2009

I'm making a level editor for a game, but this question doesn't have to be game related so I decided to post it here. I'm using Actionscript 2.0 (Flash 8) I'm trying to implement the flood fill algorithm so that I can paint tiles just like the paint bucket in mspaint. The level consist of a BitmapData object which is 2880px in width and 2176px in height.

[Code]....

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ActionScript 3.0 :: Recursive Menu And Variable Scope With MouseOvers

Aug 7, 2009

In the code below, I'm looping through nested xml structure of an unknown number of levels. GenMenu is (or will be) a recursive function that will build each level of the menu. My problem is that I can't figure out how to reference the variables from an eventlistener function. I need to pass the children node_xml[i] to the next recursion, as well as set hover styles on the menu links, etc...

Code:
function GenMenu(container, name, x, y, depth, node_xml) {
// variable declarations
var curr_node = new Array();
var curr_menu:MovieClip = new MovieClip();
addChild(curr_menu);
[Code] .....

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ActionScript 2.0 :: Recursive Function - Reading A Xml Tree In Flash MX?

May 3, 2004

im having a problem reading a xml tree in Flash MX...i got this tree,

data.xml
PHP Code:
<menu>
<menuitem label="menu1">[code]....

meaning that when it calls itself again, that it will stop searching the next items on the same level from where it was called...how do i not let it stop searching and complete the tree..

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ActionScript 2.0 :: Creating A Kind Of Tricky Recursive Function

Apr 4, 2005

I'm in a big big mess, trying to figure out how to do this for the last couple of days. I finaly came to the conclusion that I need a recursive function for what I'm trying to do. Because it's a little hard to explain what I need.. I'll make an example. So.. I have the figure below. I mean.. that's what I'm trying to achieve. For that figure I have data stored in the folowing way. _root.marc is an Array. All the paths that leave a square ... like From M0 if you choose 1 you'll get M1, From M0 through 5 you'll get to M3.. and so on. this is stored like _root.marc[0].p - the paths. If _root.marc[x].p.length is 0.. that means that Mx is the last one.. and has no paths assigned, like shown in the figure.

My very big problem is that I need to position that MC's.. M3,M4.. all of them, according to the paths above them. So, to position M2, i need to take a look at M1, and if it has any paths, more than one path, I need to move it further down. But this is not the end of it. If M1 has more paths that lead to other MC-s.. i need to take in considerations their paths too . This drove me mad for the last couple of days, and my time is slowly running out for my diploma What I've tryed till now was to build a function let's say... getNextY(m) that should return a number. A "ponder"?.. like...to use it in a line like
M2._y = (currIndex + getNextY(1))*dy;// here it should return 5 for instance M3._y = (currIndex + getNextY(2))*dy;// here getNextY should return 1 Why 5 or one? because it needs to take into account only if the paths are greater than 1.

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ActionScript 3.0 :: Custom Complete Event For Recursive Directory Listing?

Jun 16, 2009

I wrote a class with directory is listing recursive in async mode all file and subdirectories, sub subdirectories...
 
The problem is that i can not find the solution to dispatch the custom Complete Event then the all files and directories are listened and added to array.

package flashmaster.classes.application
{  
import flash.filesystem.File;
import flash.events.Event;

[Code].....

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ActionScript 3.0 :: Create A Loop So Icons In Menu Continually Loop Indefinitely

Apr 16, 2010

I would like to create a loop so the icons in the menu continually loop indefinitly.[code]

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