ActionScript 2.0 :: Array: SortOn() Letters With Numbers?
Jan 5, 2009
I have an Array of objects that each have a Name and a Score. I can sort the Array with '.sortOn()' by the object's Name or the Score, but when I sort by the Score, if some Names have the same Score, they don't list Alphabetically within that Score.
The following code shows what I mean. The Names with a Score of 50 are together when listed by Score, but they are not Alphabetical. How do I combine both ways of sorting?
I have two arrays. One contains numbers and the other contains strings. I want to do a sortOn(DECENDING) for the number array and then have the string array sort to match. if my string array is
I'm trying to create a function in FMX that validates a field for numbers and letters only, i.e. no special characters. I know how to check for number strings and so on but trying to check for letters in a string?
I used to have a PHP function that did this for my password field (below) and I would like to do something similar in Flash[code]....
is it possible to script in flash so that you can have smoething like the enigma machine?ike have an input text box where you input a letter or words then have another output box where the translated work or letters would come out? and if so, can anyone provide me with the actionscript?or would i have to venture into Dreamweaver?
does anyone know of a script that will take up to 500 words per conversion, or does anyone know a application that will be able to do this? unlimited amount of words would even be better.
I would like to restrict user input to numbers only between letters. for example: the user is allowed to input "a2b", but "2ab" or "ab2" isn't allowed.
I have a button on the screen with the the following code attached to it's release function.
[Code]...
No matter how i sort the dataTag array it never puts the information into the respective order. The 10XXX figures always come ahead of the preceeding numerals. Anyone come across this before who can point me in the right direction?
I am trying to sort an array that is generated thru an xml file.
The XML has "sections" that are used to generate a different view type, it is NOT used here but is needed for other features. What IS used is the artist name & ID. This function takes the data from XML and takes the name and ID from each section and puts it into 2 separate Arrays, "nameArr" and "noArr". After these two new arrays are created they are sent into an object "sectionData". The objects are then sent into a new Array "multiArr". This looks a little overkill but it is needed to create a new array without the section info.
I am trying to sort this new array multiArr using the "sortOn" method by "ID" to sort it by id but it is not working. It doesn't sort the array.
ActionScript Code: public function setListData( data:Array ) { var sectionData:Object = {};
What would be the best way to simply take a string like
var myString:String = "Thi$ i$ a T#%%Ible Exam73@"; and make myString = "thiiatibleeam"; or another example var myString:String = "Totally Awesome String"; and make myString = "totallyawesomestring";
how to make Flash MX process numbers or letters written in a textfield one by one? For example, if you write 2463 into a textfield, it would make a calculation like 2+4+6+3 and print the result on screen.
this is an array of objects that i want to alphabetize:
var streets:Array = new Array(); streets.push({name:"Édouard-Montpetit"}); streets.push({name:"Alexandre de Sève"}); streets.push({name:"Van Horne"}); streets.push({name:"Atwater"});
now i'll sort my array:
streets.sortOn("name", Array.CASEINSENSITIVE); //Sorted Alexandre de Sève Atwater Van Horne Édouard-Montpetit
the accent above the E in Édouard-Montpetit, and any other first letter with a non-english accent is sorted after Z.how i can sort this correctly? i do not have access to the named data.
I have an array of objects. The objects have a base class with various properties. Each time an object gets created, I push it into the array. However, I need to sort the objects based on one of their properties.Lets say in my object class, I have a function "ReturnNumber()" that returns a number, I want to sort my array based on which number was the highest. Can I use SortOn() to do this?
I have an array which holds objects. The objects have properties called cat and title. The cat property can hold values like: Cat 1 Cat 2 Cat 3
And the title property can hold values: Title 1 Title 2 Title 3
So that you wind up with something that looks like Cat 1 Title 1
Cat 1 Title 2
Cat 2 Title 3 etc.
Now, I want to sort these, but we all know that Array.sortOn(["cat", "title"]) will produce results like: Cat 1 Cat 10 Cat 11 Cat 2 Cat 3
What's the most efficient method of sorting these properly (so the number component sorts like a number and not like a string)? I can request users pad their entries (yes, other people will be entering this data), but that's both a little bit ugly and not very user friendly.
I'm trying to do Array.sortOn on an array of custom-class objects. It's not working, though nothing in the documentation suggests that this is a problem. Below is the code. I'm confident the MetricRecord constructor is working fine because everything else works, and the traces below are correct, except they don't sort.
// This array sorts metricRecords = new Array(); metricRecords.push({mediaVehicle:"cca", temp:"asxcvbxcber"}); metricRecords.push({mediaVehicle:"aaa", temp:"asdfertr"});
I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.
but throughout the whole thing, he always refers to the array positions the same way.. so I can't figure out why he would possibly just add an r to the beginning like that.How does that work? Why would someone do it?
I'm working on a for-fun project where I have a bunch of letters, in a row, that are jumbled. What is supposed to happen is that if you press one of the letters, then press another, and it is supposed to tween the two of them to the others position. For some reason though, the tween doesn't seem to be working (Since there are about 12 or 13 letters, I was planning on temporarily placing the two to be tweened into an array, and then tween them via the array)
Here is my ActionScript Code: import flash.events.MouseEvent import flash.geom.Point import com.greensock.TweenLite; import com.greensock.easing.*; var tempPoint:Point = new Point(0,0); [Code] .....
I would like to parse some User Input Text into individual letters (probably using an array so the letters can be used and changed easily). The goal is to create an encryption flash script, which will take in a user input sentence, and spit out a jumble of "random" letters with a 4-Digit code. The end-user then takes the jumble, puts it in to the box, punches in the 4-Digit Code, and decrypts the message. I understand there may be ActionCrypt and stuff, but I'd enjoy attempting this myself. I have all the other data I need (translating letters in an array into numbers, jumbling the numbers, turning those numbers into letters, and then allowing the end-user to enter those and reverse-engineer the original sentence).
All in all, I only need the code to parse input text (in this case, and for the easiest idea, lets say 10 letter maximum) into an array of individual letters per sector.To make this easy for me to understand, I'll give you some variables to work with, so if you post code, I understand what you mean with the variables:
input_txt = User Input Box encrypt_btn = The button one will press, and thus make the (hopefully new) sentence be parsed into an array
So pretty much, I'm assuming the code will begin with the encrypt buttons AS:
"this.on(Release) = function()"
That's the way I imagine it at least... If any of you have an extremely advanced way, that's fine by me. Use all the variables you want, array names.... everything!
The Setup: For each movieclip the hittests a set of "target" movieclips an array is given a value. If mcIcon1 is dropped onto mcTarget1 the first number in the vacant array is given the value of one. The Issue: If I remove mcIcon1, for example, from the mcTarget1 movieclip I can't find a way of just removing the 1 from that array without the rest of the array numbers being reset.
so my array is longer but u get the point. i want it to whenever i click on any letter, cause they are all on buttons, the one i clicked dissapears. i dont know how to work splice with the "i" variable,
I'm curious and I know there are many ways, but anyone have a good solution towards adding up the numbers in an array minus it's current node?If I am at myNumbers[3] for example, how do I add everything to the left of my current node such as myNumbers[2], myNumbers[1], myNumbers[0]?var myNumbers:Number = ["123", "45", "111", "54"];
So my array contains marks for a ficticious class and i need to be able to calculate these marks to give me a class average which is this formula; all marks added / number of marksIs there a way to do this within an array?
My code for the program so far is: // Create Arrayvar marks:Array =["100","76","80","54","23"];// Button Functionenter_btn.addEventListener(MouseEvent.CLICK, onClick); function
As the title says I am looking for a loop sequence to search through my array and find values that are even and then calculate them with a button click. I have this code which is completely wrong:
I have an assignment where I need to create an array with 9 numbers between 1 and 34, also none of the numbers need to appear twice.This is what I have so far, so as you can see I'm stuck on the part where I have to check if the number already exists in the array.[code]
[code]I have information coming in from an XML page. One of the childnodes is an ID. The numbers of the IDs go from 29 to 40. I'm trying to have 6 numbers randomly grabbed from the list, so I made a function to find a random number between a given "Low" and "High" numbers, then another to continuously add 1 if it's already one of the other numbers(I'm pretty sure the method of that part, I could have taken a short cut.)Where it says to trace the two numbers near the top of the find5RandomNumbers function, they trace 29 and 40. But near the bottom where it's told to trace all 6 items, they come back as "NaN."[code]