ActionScript 2.0 :: Banner Rotator - Cannot Select Nodes Of XML
Jun 14, 2011
Im trying to learn how to deal with such banners. Seems that everything works fine BUT I cant select the nodes of the XML. See the code below It keep saying "cannot open url undefined".
URL...as you can see ive uploaded everything possible to do with the banner rotator with a little help from a guy on this forum. (if your veiwing in firefox the site may look messed up) and it just stays loading for ages and doesnt eventually load.and if anyone knows the code so my site can be viewed in all screen resolutions without having to slide across at the bottom.
I am a web developer (CF and ASP.net) working on a new project. I toyed with flash back around the beginning of Flash MX around the early 2000's. Basically I am looking for direction on this -- I would like to have a small flash movie that displays a collection of pictures with some sort of transition. Ideally, I would like to pull the image paths from a database and rotate through them at some time interval. This seems like something that shouldn't be too difficult - and I am sure it has been done thousands of times - I am surprised I cannot find more information through google searches. Maybe I am not keying on the correct terms!??!? Anyways, If anyone could provide some direction - I am hoping that I can pick it up with a little push. Having not touched flash in 7 or 8 years, I am kind of stuck getting started.
I am looking for a non XML driven Flash banner rotator, something where I can load my images into the FLA and publish. The only rotators I can seem to find have external XML/image files, etc. All I want to do is create simple SWF's that I can use to display rotating images preferably is a smooth and stylish manner. Does anyone know of any, or could point me in the right direction?
I have a banner rotator / slideshow with 30 swf's. I have an xml file driving the lideshow. My problem is that I have video pop-ups in each of the 30 linked swf's and a geturl in each of the swf's. I need to be able to drive this content from the xml file. Is that possible? to read an xml file from a linked swf?
I have 2 empty mc's that get images from xml.I'm trying to make the mc's into "buttons" so on mc.onRelease, url from xml will be linked.Problem:onRelease starts working from second image.URL link is adURLindex = 2, when it should be adURLindex =
I am trying to modify a template that has a banner rotator. Instead of having a bunch of images rotate, I would like just one .swf file. So I removed all the other image tags in the XML and changed the one I want to
<image path="ad/01.swf" link="" />
However, nothing displays. I assume its because the actionscript must be set up to display swf's differently. I found in the code a few refernces to this...
When the page loads, it calls "setRotator". Inside "setRotator" is the loadImage call. Here are both functions.
Code: private function setRotator():void { if (_randomize) loadImage( _xmlList[ _randomArray[_count] ].@path, _xmlList[
I am trying to load an external swf (Banner Rotator) to an existing swf (website).My problem is that the banner rotator I am trying to add totally changes the display of my site which I had coded to resize to browsers and remain central.Here is the live website before I have added the Banner Rotator: URL...and this is what happens to it after I add the code:my website.This is the code I used to load the external swf, it is within a an MC within an MC on the stage:[code]I am utterly confused as to how to sort this out, and am getting very close to my deadline (2 days away!).
i'm making a preloader for my banner rotator, but the reason to be here writing this post is to ask for help to fix a bug in my preloader, for example: When I click on a button to change the image while the preloader is counting it simply starts counting the the bytesLoaded of old image + the new image(bytes) of the button I've clicked. Then the percentage goes over the 100% ... I didn't want to disable the button, I know is possible in some way but I am not finding success.
Say for example, I have an XML file with 100 "person" nodes, and I want the first 30. Or possibly 51 - 100. Is there any way to do this with e4x syntax to return an XMLList?
Here is my XML. I have removed A LOT of what is actually in the XML file I am working with, for simplicity: PHP Code: <State><Center ID="BOCC"> <Dispatch><Log> <LogType>Traffic Collision - Ambulance Responding</LogType> [Code] .....
I need ONLY the text of the LogType's (FROM CENTER "BOCC" ONLY) to show up in a list component or trace the output.. doesn't matter.. I can formulate it myself.. I just need to only grab this specific data. I do not want to see any other results (e.g. from SOMEOTHERCENTER). Like show: Traffic Collision - Ambulance Responding Traffic Hazard Pedestrian On A Highway The actual file I'm working with (and can not alter) is [URL].
I want to select a XMLList of nodes by this criteria <Projects>.<project>.@name = x &&<Projects>.<project>.<characteristics>.<characteristic>.<options>.<option>.(@name == y && @value == z) Essentially query by both attributes [name and value] for a given project name
I need ONLY the text of the LogType's (FROM CENTER "BOCC" ONLY) to output in a trace. I do not want to see any other results (e.g. from SOMEOTHERCENTER). Like show:
Traffic Collision - Ambulance Responding Traffic Hazard Pedestrian On A Highway
What I need is for each of the nodes highlighted in green to return the child Nodes. Example: when I move the mouse over the menu Indoor lighting, the results should be: Indoorlighting | LED 10W> 3W LED> LED 6W
For those unfamiliar with tree structures, tree structures are usually dynamic lists where every node has a pointer to two other nodes. They are arranged so it makes for faster searching and stuff and are very useful in programming languages that offer direct access to heap memory. Although I don't know if there would be benefits of making tree structures in AS would be of any help but I decided to have a go at it anyway. Since there are no pointers in flash I tried to just replace pointers to nodes with nodes themselves. Such things usually work in java I think because the language just automatically makes pointers for variables.
I have a comboBox and values like basic and advanced. And viewstack container conatains 2 grids.When i select the base option in Combobox, the first grid has to be selected. select the advanced value in comboBox, the second grid has to be selected.
Flex 4 Combobox is extended with a Text Input that helps in getting to the item that is searched for.I have created a Check Box as an itemrenderer for this Flex 4 Combobox. I would like to Add a Select All and Select None options in the drop down of the Combobox. I know that i could accomplish by editing the dropdownfactory in case of a Flex 3 Combobox. But in Flex 4 the dropdownfactory doesnt exist.
I am building a banner ad and I am using Flash CS4. I need it so when someone clicks the banner it takes them to the page in a new window. Its just a a simple URL and I keep getting syntax errors now and I dont know how to do this properly. I have tried these methods.
I want to create an image rotator that looks similar to the one in the upper RHS of joinred dot com. I'd like it to have images that are a bit bigger than the one on that site. However, I like the thing about them coming in from the right, as well as the effect, being a bit distorted and then becoming clear.
Ok so hereby I am starting a new topic after successful coding of xml file I am trying to produce flash text rotators from the xml file.Now i could do this in javascript which I have already implemented see link:dedication message
I'm having a strange issue with an incremental rotator. Using Tweener, i just want a square to rotate by 15 degrees each time the stage is clicked. This works perfectly until the rotation get larger than 200. At that point the square spins a full loop before landing on the correct location. All I'm looking for is to have it be +=15 from where it currently is.[code]
I've found this xml driven banner rotator here on Kirupa from Mr. Daytripper.It's great (with preloader, xml controlled transitions, speed, urls) but I need to be able to add additional control with a 1 - 2 - 3 - 4 buttons that would jump to image 1, 2, 3 or 4 and maybe pause/play.I've added the buttons but don't have any idea how to control the arrays/variables.
I'm attempting to make it like a standard banner rotator like you might see on the homepage of Target.com, Bestbuy.com, but honestly the code is a beyond me.
I want to create a cube with images from an xml,..that will rotate to one side of it and show me an image..stay for a while then rotate again to next image-side..wait etc.
I have some troubles wtih this gallery. I do not know what to do.(Sorry for my bad english...) I'm trying to do a infinite loop with this gallery, like this sample: [URL] I have no idea how to start. The code and sample:Code: Select allstop();
I am new in actionscript 3.I want to make a rotating vertically cube with images from an xml.Cube will rotate to a side,stay for a while then rotate to the next side and show me the image for a while too and continue.In each side I want to pass a url so when I click the side-image to direct me to a website.
I'm trying to create an image rotator in flash that is powered by XML that just continually rotates through the images (fading into an image and fading out, and then fading into the next image, etc).I've managed to load the XML file and get the location of the image files for each image:[code]and I've managed to load the last image in the XML into a movieclip by putting this line:imageHolder.loadMovie(myImage[i].attributes.image); under the var imageURL = myImage[i].attributes.image line.I can't work out how to:
1. Display one image at a time instead of just the last image in the XML file
2. Fade in and out between each images (I was trying to use Tweenlite to do this and think I can get it to work once I know how to do the above point)
3. How to continually repeat through all the images.
how to make a basic image rotater by importing images and setting up motion tweens in the time line. That part works. When I hit ctrl + enter it plays through the images correctly.
Now I want to add an action script that will play/pause the rotator on mouseover and mouseout.
What I have so far is layers img1, img2, img3, img4 and an invisible button layer called buttonLayer.
I added a 6th layer and named it action.
Now every time I try to use one of the symbols from the library I get a "undefined property" error.
I have looked all over and find all kinds of tuts but none of the ones I'm finding tell the basics of how to use a symbol in the actionscript. Or how to make a symbol/instance/object in the first place. They just say things like "somesymbolname.play()" but when I replace that with my symbol name I get the error.
I've renamed all my symbols to img1, img2... because one thing I can see that is obvious is that there is no way "symbol 1" works in any programming language because of the space in the name. I'm confused that flash would automatically create a symbol with a name I can't use.
When I right click->actions to bring up the actionscript window for my action layer where do I start? And are there other things I need to do with the symbols and layers before I can use them in action script?
I'm attaching the fla file in a zip. how to add the actionscript it would go a long way in helping me understand how it all works.
I also tried saving the swf and then importing that into a new project as one single layer to work with and that doesn't seem to make a difference as far as figuring out the actionscript.