ActionScript 2.0 :: Button Component Won't Use Code?
Apr 5, 2005
I have a datgrid set up, I have some buttons that I made myself into symbols that adds new entries into the datagrid - this works fine also.But, I've since tried to replace my custom made buttons with those of the button component...So I have the following code on it:
on (click) {
UserGrid.addItem({name:"Name", quantity:"1", price:"10", totalPriceColumn:"10"});
}
Only difference is on my customer button I am using "on (release)". But I didn't seem to get that option in the button component? When I press the button, it does nothing?? My DataGrid is called UserGrid.
I have a component "child" which has a cancel button. Now this component is placed in a state called "newChildComp" I also have another component called "parent". In the parent component, i have a button that dispatches an event. Here is the event code:
[Code].....
so, basically,i am checking to see if the cancel button component in the Child component, while i am still in the parent Compoent, was clicked, if it was clicked, call the cancelButtonHandler. The problem is by the time the addNewChild handles the event, that cancel button was still null. My question is how do i solve this without using the itemCreationPolicy on the cancel button?
I'd like to use a button within a component to remove it. So, you click it and the component is gone. But, I haven't figured out how you reference the component from within the component. What should I put in click=""?
I have downloaded a component and one of their only methods is loadImage. I wanted to see if I could see if this function could also load an swf. Is it possible to see the code behind a component? I have tried editing class, but import fails.
I have a confusion about components that How we can see and update code of a flash component. Some component are the movie clip symbols but other are compiled symbol. I need to check code of compiled movie clip(flash component).
I have the seek bar component on my stage and need to be able to use it to seek through the timeline just like any other video player. However, I am not using this to control a FLV movie, but just need it to control where I can seek through my animation.
Does Adobe had releases the source code for the components that comes with Flash CS4 (fl.controls.*). If not, is there any way to use the Flash component library with another IDE like FlashDevelop for code and compile the flash applications.
I am putting together a presentation on flex for adobe user group that specialize in coldfusion. In my example I would like to display the text of the cfc being called from the webservice tag in my flex application. Is there a simple way to load the actual text for the cfc instead of the html that coldfusion is passing back to my URLloader variable?
do you know any browser-side component, in HTML/Javascript, Flash, Applet or Silverlight, that would allow source code edition with syntax highlighting and auto-completion.
CodeMirror has a good syntax highlighting support but does not seem to support auto-completion.If no such editor exists do you know any way to implement auto-completion using HTML and javascript or any other browser-side technology ?
I'm building a mobile AIR app using Flash Builder 4.5. The initial view in my views package is TestHomeView.mxml. I want to refer to it in one of my .as classes elsewhere in the app, and I'm not sure how to do that.
Theoretically I should be able to add an "id" attribute to TestHomeView.mxml, but FB gives me an error: "id is not allowed on the root tag of a component". The root tag is s:view.
The reason I need to do this is that within another class I make various calculations and then need to pass an array of values to a component in my view class. So in SomeOtherActionScriptClass.as I first assemble the array, myArray, and then in that class I want to do this:
myViewComponent.viewArray = myArray;
If I'm going to do that, I also need to import the view class into the .as class, which strikes me as weird. So is there a simple way to do what I want, or do I have to dispatch a custom event which contains the array, and listen for it in the view class?
EDIT - Based on the below MVC suggestion I did the following in model:
[Bindable] public class Model { private static var myModel:Model;//doesn't let me name it 'model' because
[code].....
But it is coming back null. It isn't null when I put a breakpoint in the Model class, but when I try to access it from the view class, it's null. The model itself isn't null, but that variable is.
I work as a Flash Developer. There are lines of code I use maybe hundreds of times a day that I have to type out each time. Is there any way to save these custom lines of code to the ActionScript tools library?Or would there be a way to save a custom component that enters the lines of code automatically?
This code takes the value in a clicked cell within a List and positions the playhead on the frame indicated by the value. The label is a simple string and the value is the name of the named frame.I know that I need to use an event listener,
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
how to write a actionscript code for a button when the button is clicked it should move to the nextframe.
// About and smile1 button scripts stop(); _root.smile1.onPress = function() { if (mouse_over_smile1) {
[code]....
i have given 3 functions as onEnterFrame,onPress,onRelease. i tried all these but didnt get the result.smile1,smile2,smile3 are button instances which are declared on the monie clip.my main thing is i hav a button, when i click on that button it should go the next frame which i have declared in "gotoAndPlay(6)" method.
I am an action script novice, however I have just created my own custom load bar and scrubber for the flvplayback component using a tutorial but the code didnt work. I also tried this code given to me:
could anyone help me modify the code for these checkbox components? right now, the SUBMIT button checks which ones of the checkboxes are checked and gets their label, then writes the appropriate labels in a dynamic text box.[code]For the program I am doing, I need to have a maximum of 6 checkmarks and each one of the checked label must go into its own variable. (see gray part of the swf) I would also like the labels to appear in the right order, right now it's inversed.
right now, the SUBMIT button checks which ones of the checkboxes are checked and gets their label, then writes the appropriate labels in a dynamic text box.
// HERE IS THE CODE FOR THE Checkbox Components----------- // Array of the instance names of the checkboxes myCheck = [one,two,three,four,five,six,seven,eight,nine]; // Function
I have issues with the buttons working from the SWF file which is brought into the main flash site via UILoader.
[Code]...
I gathered that it is most probably due to the fact that I have constructed a button in the improper way.I tried to redo a button but it was the same result.I would like to try to access it through the main timeline. What would be the whole block of code to put a function on the button located inside an external SWF which is called in via a UILoader?
I created a view cart button in PayPal and need to link it to a button in my fla. I know you can do this in AS but I haven't had any luck in my searches. I'm using CS3.[code]
I'm trying to create a simple "universal" media player which presents the same user interface (or as similar as possible) for video and audio playback. Unfortunately, FLVPlayback seems not to be able to handle audio files as far as I can tell, so I'm using a Sound and SoundChannel.
My video playback is handled using an FLVPlayback component which is "wired" to standard controls on-the-fly when needed. What I want to do is wire them to the Sound / SoundChannel when I'm playing a sound so that the same UI widgets work in both cases. I'd like to avoid building all my components from scratch because the FLVPlayback component does a lot of nice stuff "for free" but it's starting to look tricky.
The standard PlayPauseButton is a MovieClip with two layers, one containing the Play button (and with the instance name play_mc) and the containing the Pause button (pause_mc). Inside one of these is a movie with some code like this:
I'd like to learn how to use Components in Flash, and the documentation and tutorials I find are beyond my comprehension. I usually go to FlashKit and just rehash someone's code... but again, I'd love to learn how to use Flash Components.So I did a tutorial on the toggle button, but it was:1. Click button, and a window pops up at different location on canvas2. Click button again, and the same window dissapears.This is for a videogame, and I'd like a button to be click and that same button be populated with a new graphic. What I mean is, the graphic is a skull, and I'd like to have it start as a dark skull (as if a negative value) and when you click it the skull appears... click it again and it's gone (or that negative or dark skull representing it's off).So this differs from the tutorial I did because the pop-up window is the button itself, and the window that pops up would obstruct me from click it again.
I have two components in my movie,how to write out the code for the listeners.Is it possible to write one listener that listens for changes in both components or do I have to write a separate listener for each? How would this look like written out?
how to code a button please.this button called hazardbtn.When this button is clicked I plan to code an event to happen.I need this button to be active for one click only.ie once pressed, any further clicks are irrelevant and ignored.However the button can still be left on screen.
I must not be searching with the right term because I just can't find this. I did try.I have a simple slideshow SWF that I would like to share by letting people embed it in their own websites by clicking a button on the SWF (or somewhere on my website if need be) that copies the embed code to their clipboard. How do I add the button that copies the embed code to a user's clipboard? I'm using Flash CS4.