ActionScript 2.0 :: CS3 Synchronising Main And Movieclip Timelines?
Jul 2, 2010
With AS2 is it possible to use the current frame postion of the main timeline A to control the position of two mc timelines B,C relative to the current frame postion of mc D?the main and mc timelines have the same No of frames.
View 3 Replies
Similar Posts:
Apr 28, 2009
With AS2 is it possible to use the current frame postion of the main timeline A to control the position of two mc timelines B,C relative to the current frame postion of mc D?the main and mc timelines have the same No of frames.Inverse control by D of B,C relative to A is also required!
View 1 Replies
Mar 26, 2011
I have some main time line variables I need to access and manipulate from inside a movieclip timeline. However, when I try to subtract from a global variable, one that's declared on the main timeline on frame 1 outside of a function/whatever, it says:Symbol 'lemon_cup', Layer 'actions', Frame 1, Line 54 1120: Access of undefined property lemons1.
View 1 Replies
Jan 17, 2012
I Have a flashmovie thats almost done and will soon hit the internet, but I want to add some animations into the website it�s two gears that I�m about to put at the bottom of the page and when a button releases in the main flashmovie the two bottom gears will turn a few frames and just stand still.These three movies are all separate (main movie, first gear and second gear).
It's a homepage designed in HTML and flash that has this "main flashmovie" in the middle of the screen, the size is about 1500(width)X800(height). And the gears is about 800wX200h placed at the left and right side bottom of the page. Dont worry the site is easy to apply to any screen resolution.I have been looking everywhere for any soul out there who suffering from the same problem but no success. Is it possible to script a button in the main movie to launch two separate movies in their own contents?
View 2 Replies
May 26, 2010
Im making a movie with a menu that loads movie clips according to which menu is selected simple enough. However, the newly loaded movie clip also needs to allow the user to load another movie into the main movie effectively swapping the first movie clip with the second. This needs to be done without using the main menu.
View 6 Replies
Nov 20, 2008
I have a main timeline with a button. I need the action for this button to gotoAndStop to a frame within a movieclip, within another movieclip. I have tried on the main timeline setting the actions of the button to:
on (release){
clip1.clip2.gotoAndStop("frame1");
}
and tried:
on (release){
_root.clip1.clip2.gotoAndStop("frame1");
}
lastly:
on (release){
_parent.clip1.clip2.gotoAndStop("frame1");
}
If I double-click on the movie clip (clip1) and then double-click on the movie clip (clip2), I have several frames labeled "frame1", "frame2", etc.The button doesn't work.
View 7 Replies
Mar 6, 2012
Working on an RPG type flash, and I have to be able to control a text-box from quite a few locations. The one that is causing me trouble is the inventory. I need to be able to access the textbox with an instance of "statusWindow" from within the inventory clip (instance name "inventory"), so when I mouse over an item within the movieclip it will change the status window on the stage.In this instance I want to mouse over inventory.invHealth from the main timeline to get the display.itemName and itemProps are strings containing information about the item.I tried the following but it gave me a "possibly undefined" error.
invHealth.addEventListener(MouseEvent.MOUSE_OVER, itemStats);
function itemStats(e:Event):void
{
root.statusWindow.text = itemName+"
"+itemProps;
}
View 1 Replies
Mar 25, 2012
I have a scrollpane in my library.Inside a movieclip, I create an image gallery and add it to the scrollpane.I do this in this function.[code]Now everything works fine, and no problems occur.I do however get the runtime error TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.containers::ScrollPane/endDrag()It doesnt seem to affect my file, but I am sure it would be better to try and get rid of it.I think it has something to do with adding my movieclip to the main movieclip, and maybe.I am not removing it when I add a different movieclip.Whenever I add a movieclip to the main one, I use container_mc.addChild(...);Does addChild check to see if a movieclip already exist, and remove it if it does? Or do I need to remove my clips beforehand?
View 2 Replies
Feb 11, 2010
My variable from the root timeline is not being sent to say a timeline inside a moveclip. This is basically my code:
On root timeline:
Code:
stop();
showred = false;
Inside movieclip instance 'infobox' on timeline:
Code:
stop();
if (showred == false){
play();
}
the showred variable inside the 'infobox' movieclip is not detecting that I set 'showred' to false on the main timeline.
View 2 Replies
Dec 16, 2010
I have a button instance mc "mcBtn",inside this instance i have the actual Btn graphic symbol and AS layer.inside the AS layer i have defined onRollover, onRelease, onRollOut methods.if i rollOver/Out/Press Btn it works fine and Btn animates in some way.
I needed to access mcBtn from _parent timeline AS WELL, so i defined a method mcBtn.onPress [one which is not defined inside mcBtn yet], and inside onPress told mcBtn to animate some other content.... What happened is, that onPress works fine and after pressing Btn, requested content is animated, BUT all other methods defined inside mcBtn stopped working! [no animation when rollOvered, rollOut-ed, onRelease-d]
Q: how to make all those methods work?
View 11 Replies
Jul 13, 2010
I have an event listener which is listening for a click in a the button 'home_btn';
ActionScript Code:
home_btn.addEventListener(MouseEvent.CLICK, opacityTween1);
However I am getting 'Access of undefined property home_btn. in the compiler errors. I presume this is because the home_btn is in another timeline/movie clip called 'opacity'. How do I define it?
View 2 Replies
May 8, 2009
I have added an attachment to this file. What I want to happen is, when I click 'blueBtn' I would like 'pic1' to fade to alpha:0 (using TweenMax)... It seems simple enough but I just cant get it to work.On the Greensock Forum someone gave me this bit of code without any real explanation, how do I put it to use?:[code]
View 8 Replies
Jun 3, 2008
I have created a MovieClip "Main" that have a class file "Main.flv" attached to it. Inside this movieclip I have several buttons and movieclips.The problem I have is with the reference "this" inside the class file.When I write "this" I get a reference to my movieclip "Main". But when I write this.button I dont get a reference to my buttons inside the "Main" movieclip. The button have an instanse name "button".
View 3 Replies
May 31, 2009
I have all my layers made and graphic symbols in each layer.I want to create a timeline for my graphic to fade in and out. (Know how to do that)When I lock my main layer and work within my selected layer:1. drag the graphic onto the stage2. select a frameThis is where the problem comes in:My main layer (with my background) disappears and I'm left working on a white stage (not a problem I know how to make the stage a color)When I test the movie:I get white - no motion - and then the background flashes quickly. (I set my last frame at 100 so that it would loop slower).
View 3 Replies
May 7, 2011
Flash CS4, ActionScript2.0 - I have a button and an input text box in a movieclip.When the button is clicked, I need the movie to jump to a frame on the main timeline and have the text that was entered into the input box in the mc, show up in a dynamic text box in the frame on the main timeline.I finally got the movie to jump using 'with (_root) gotoAndPlay ("frame label"), but I can't get the input text value (in the mc) assigned to the dynamic text box (on the main timeline).I've tried several versions of relative and absolute paths in the assignment statement, using variable names and instance names, tried 'with' and 'this' but no matter what I do, nothing shows up in the dynamic text box.
View 8 Replies
Jun 2, 2010
I'm aware that ActionScript 3.0 is designed from the ground up to be a largely object-oriented language and using it means less or even no timeline code in Flash documents.I'm quite experienced with OOP and am comfortable writing classes. However, since I mostly use Flash for animations, I hardly ever need to write ActionScript code other than for preloaders, subtitles, quality controls, website links and so on. In fact, I still set my Flash movies to use AS2 to this day because I'm used to gotoAndPlay()/gotoAndStop(), AS2 preloaders, subtitles, quality controls and even getURL(). Of course, I really want to move on now that practically everyone's on Flash Player 9 or 10 and now that I've dabbled with other OO languages like Java, C# and Objective-C too.
I'm a complete newcomer to AS3 and am not very learned with AS2 either. Considering my current use of ActionScript, are there any cases where it's still OK to use very simple AS3 code in the timeline instead of moving code to a class, especially since moving to a class might mean unnecessarily increasing the number of LOC from 4 to 40?
View 2 Replies
Dec 5, 2010
I have a game with 3 levels and a reward page. I want to display the number of tries on the reward page. The levels and reward page have their own label within the main timeline. How can I pass the info from a level, to the main timeline and how do I retrieve it on the reward screen?
View 7 Replies
Jun 20, 2005
I have a button instance mc "mcBtn", inside this instance i have the actual Btn graphic symbol and AS layer.inside the AS layer i have defined onRollover, onRelease, onRollOut methods.if i rollOver/Out/Press Btn it works fine and Btn animates in some way. I needed to access mcBtn from _parent timeline AS WELL, so i defined a method mcBtn.onPress [one which is not defined inside mcBtn yet], and inside onPress told mcBtn to animate some other content....
What happened is, that onPress works fine and after pressing Btn, requested content is animated, BUT all other methods defined inside mcBtn stopped working! [no animation when rollOvered, rollOut-ed, onRelease-d]
View 3 Replies
Aug 10, 2007
I did the drop down menu tutorialut I don't know how to assign actions that will affect the main timeline, Right now assigning any actions to the buttons only affects the timeline within the drop down menu timeline. An example of what I want to do is apply a goto action to one of the buttons that goes to a frame on the main movie timeline.
View 2 Replies
Nov 11, 2009
What I want to know is how to I access movie clips in different timelines in AS3.I want to be able to change the color of some movie clips. If I can access them directly there's no problem. Problem is when I try to access a movie clip that's inside another movie clip AND on frame 10.what I have is this:
var myColor:ColorTransform = somePath.transform.colorTransform;
myColor.color = 0xFF0000;
somePath.transform.colorTransform = myColor;
[code]....
View 2 Replies
Apr 20, 2010
I created 5 swfs (simple animations) and want to "somehow" thread them together to play one after the other inside the timeline of a new Flash Document. I was hoping to import each swf, have "movie 1" play, stop, have "movie 2" play, stop and so on until the 5th "movie plays out then stops (no looping necessary).
I've been playing with timeline actions for 2 days and can't figure how to lead one to the other. I've been using Action Script 2 so far but please get me back to Kansas with this. I'll use Action 3 if I have to.
View 3 Replies
Sep 1, 2010
I am using Flash CS4. Is there any way to adjust the length of multiple timelines at once? I am doing an animation of leaves falling from a tree. The leaves alone have 17 separate timelines on separate layers plus each has it's own guide layer.If I had the ability to to select all of the timelines together and adjust all of their respective start and end times at the same same time, relative to each other as well as separately, life would be so much easier!Of course I can do it timeline by timeline, no problem, but I can't seem to adjust the length of more than one timeline at a time. (no pun intended)Even when I select more than one timeline, the double arrow only adjusts the length of one timeline. Even each guide layer's length has to be adjusted separately. I understand the benefit of this, but, testing timing and making adjustments would be so much simpler and go so much faster if I could select and drag multiple timeline lengths at the same time.
View 3 Replies
Nov 4, 2010
Say you have a keyframe on 1 and a keyframe 25 and a keyframe on 50. Can I grab 50's key and scale down? So could I grab 50s key or all 50 frames and scale down to say 25, and then the key would be in the middle still (guessing 12 or 13 for the middle key). Until then I'll manually drag keyframes using Ctrl. It just would be nice to easily scale down keyframes/frames even if it's not 100% precise.
View 5 Replies
Nov 10, 2010
I have the following code:
var myParent:Parent = new Parent();
var mySymbol_01:Symbol01 = new Symbol01();
var mySymbol_02:Symbol02 = new Symbol02();
[Code].....
and remove the comments, the file breaks and no Movie Clips appear on the stage. Does this have to do with casting the Children as Movie Clips, which I may not have done here?
View 5 Replies
Feb 20, 2011
I currently need the following for some of my AS code to function:[code]I have 3 MovieClip symbols which each have an "actions" layer on their timeline so I can add in some functionality.Do I have to import the above into all 3 of my MovieClips, or can I import the above on the main timeline and access it from inside my MovieClip symbols?Also is there a downside to importing the above into each MovieClip or no? This is my first time using functions which needed me to import things, and I just want to make sure I have the correct information on the proper way to import.
View 1 Replies
Mar 12, 2005
how to activate buttons from external swf timelines?
i have this menu that loads external swfs. One of the swfs is an animation of the mouse cursor rolling over the menu. At that point i want to start one of the button animations and action.
View 2 Replies
Dec 5, 2005
how to control the timeline of a movie clip which is contained within an externally loaded swf. I have a central window where images fade in and out of one another and I want the user to be able to pause the fade and play it as they This is the code I am using to load the external clip:
_root.createEmptyMovieClip("profilesCentre", 3);
loadMovie("profilesCentreEX.swf", "profilesCentre");
profilesCentre._x = 17;
[code].....
View 3 Replies
Apr 11, 2011
i want a script like this to work:[code]I am writing this code in a symbol timeline, and i want the code to effect another symbols timeline.
View 3 Replies
Mar 12, 2005
how to activate buttons from external swf timelines?
i have this menu that loads external swfs. One of the swfs is an animation of the mouse cursor rolling over the menu. At that point i want to start one of the button animations and action.
View 2 Replies
Apr 29, 2010
I searched everywhere but no answer.i have a main Movie containing many movieclips with sound atttached in their timeline. When i change to a different frame from my main movie ( Main Timeline) the sound from my old movieclips continue to play. It seems that sounds are still in memory and clips are not garbage collected.I've tried unloadAndStop from CS4 with flash player 10 but still the same problem? my movie clips will continue to play sounds in different frame from maintimeline
View 4 Replies