ActionScript 1/2 :: Targeting Variables On Different Timelines
May 7, 2011
Flash CS4, ActionScript2.0 - I have a button and an input text box in a movieclip.When the button is clicked, I need the movie to jump to a frame on the main timeline and have the text that was entered into the input box in the mc, show up in a dynamic text box in the frame on the main timeline.I finally got the movie to jump using 'with (_root) gotoAndPlay ("frame label"), but I can't get the input text value (in the mc) assigned to the dynamic text box (on the main timeline).I've tried several versions of relative and absolute paths in the assignment statement, using variable names and instance names, tried 'with' and 'this' but no matter what I do, nothing shows up in the dynamic text box.
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Feb 11, 2010
My variable from the root timeline is not being sent to say a timeline inside a moveclip. This is basically my code:
On root timeline:
Code:
stop();
showred = false;
Inside movieclip instance 'infobox' on timeline:
Code:
stop();
if (showred == false){
play();
}
the showred variable inside the 'infobox' movieclip is not detecting that I set 'showred' to false on the main timeline.
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Mar 26, 2011
I have some main time line variables I need to access and manipulate from inside a movieclip timeline. However, when I try to subtract from a global variable, one that's declared on the main timeline on frame 1 outside of a function/whatever, it says:Symbol 'lemon_cup', Layer 'actions', Frame 1, Line 54 1120: Access of undefined property lemons1.
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Jul 9, 2009
I am working on building a menu of seven buttons (movieclips). When you click on one, it turns it blue. When you click on another one, the previous one needs to revert back to green.What I'm doing is, when you click on the buttons... it loads a number (1-7, depending on the button) into a global variable (menuActive). That variable is then referenced to check which button needs to be turned green when you click on the next button.[code]I have two problems:
1) It doesn't seem to be appending the value of 'a' to the targeted instance name correctly. (If I replace _parent.mcBtn+a with _parent.mcBtn7, for example, it works fine.)
2) It also seems to be keeping the "this.gotoAndPlay("btnOn"); parts from working properly.
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Oct 8, 2008
I can get the variable into Pages.as now but the Loader will not "reload" hen the button is clicked.
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Dec 16, 2010
I have a button instance mc "mcBtn",inside this instance i have the actual Btn graphic symbol and AS layer.inside the AS layer i have defined onRollover, onRelease, onRollOut methods.if i rollOver/Out/Press Btn it works fine and Btn animates in some way.
I needed to access mcBtn from _parent timeline AS WELL, so i defined a method mcBtn.onPress [one which is not defined inside mcBtn yet], and inside onPress told mcBtn to animate some other content.... What happened is, that onPress works fine and after pressing Btn, requested content is animated, BUT all other methods defined inside mcBtn stopped working! [no animation when rollOvered, rollOut-ed, onRelease-d]
Q: how to make all those methods work?
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Jul 13, 2010
I have an event listener which is listening for a click in a the button 'home_btn';
ActionScript Code:
home_btn.addEventListener(MouseEvent.CLICK, opacityTween1);
However I am getting 'Access of undefined property home_btn. in the compiler errors. I presume this is because the home_btn is in another timeline/movie clip called 'opacity'. How do I define it?
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May 8, 2009
I have added an attachment to this file. What I want to happen is, when I click 'blueBtn' I would like 'pic1' to fade to alpha:0 (using TweenMax)... It seems simple enough but I just cant get it to work.On the Greensock Forum someone gave me this bit of code without any real explanation, how do I put it to use?:[code]
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May 31, 2009
I have all my layers made and graphic symbols in each layer.I want to create a timeline for my graphic to fade in and out. (Know how to do that)When I lock my main layer and work within my selected layer:1. drag the graphic onto the stage2. select a frameThis is where the problem comes in:My main layer (with my background) disappears and I'm left working on a white stage (not a problem I know how to make the stage a color)When I test the movie:I get white - no motion - and then the background flashes quickly. (I set my last frame at 100 so that it would loop slower).
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Jun 2, 2010
I'm aware that ActionScript 3.0 is designed from the ground up to be a largely object-oriented language and using it means less or even no timeline code in Flash documents.I'm quite experienced with OOP and am comfortable writing classes. However, since I mostly use Flash for animations, I hardly ever need to write ActionScript code other than for preloaders, subtitles, quality controls, website links and so on. In fact, I still set my Flash movies to use AS2 to this day because I'm used to gotoAndPlay()/gotoAndStop(), AS2 preloaders, subtitles, quality controls and even getURL(). Of course, I really want to move on now that practically everyone's on Flash Player 9 or 10 and now that I've dabbled with other OO languages like Java, C# and Objective-C too.
I'm a complete newcomer to AS3 and am not very learned with AS2 either. Considering my current use of ActionScript, are there any cases where it's still OK to use very simple AS3 code in the timeline instead of moving code to a class, especially since moving to a class might mean unnecessarily increasing the number of LOC from 4 to 40?
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Dec 5, 2010
I have a game with 3 levels and a reward page. I want to display the number of tries on the reward page. The levels and reward page have their own label within the main timeline. How can I pass the info from a level, to the main timeline and how do I retrieve it on the reward screen?
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Jun 20, 2005
I have a button instance mc "mcBtn", inside this instance i have the actual Btn graphic symbol and AS layer.inside the AS layer i have defined onRollover, onRelease, onRollOut methods.if i rollOver/Out/Press Btn it works fine and Btn animates in some way. I needed to access mcBtn from _parent timeline AS WELL, so i defined a method mcBtn.onPress [one which is not defined inside mcBtn yet], and inside onPress told mcBtn to animate some other content....
What happened is, that onPress works fine and after pressing Btn, requested content is animated, BUT all other methods defined inside mcBtn stopped working! [no animation when rollOvered, rollOut-ed, onRelease-d]
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Aug 10, 2007
I did the drop down menu tutorialut I don't know how to assign actions that will affect the main timeline, Right now assigning any actions to the buttons only affects the timeline within the drop down menu timeline. An example of what I want to do is apply a goto action to one of the buttons that goes to a frame on the main movie timeline.
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Nov 11, 2009
What I want to know is how to I access movie clips in different timelines in AS3.I want to be able to change the color of some movie clips. If I can access them directly there's no problem. Problem is when I try to access a movie clip that's inside another movie clip AND on frame 10.what I have is this:
var myColor:ColorTransform = somePath.transform.colorTransform;
myColor.color = 0xFF0000;
somePath.transform.colorTransform = myColor;
[code]....
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Jul 2, 2010
With AS2 is it possible to use the current frame postion of the main timeline A to control the position of two mc timelines B,C relative to the current frame postion of mc D?the main and mc timelines have the same No of frames.
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Apr 20, 2010
I created 5 swfs (simple animations) and want to "somehow" thread them together to play one after the other inside the timeline of a new Flash Document. I was hoping to import each swf, have "movie 1" play, stop, have "movie 2" play, stop and so on until the 5th "movie plays out then stops (no looping necessary).
I've been playing with timeline actions for 2 days and can't figure how to lead one to the other. I've been using Action Script 2 so far but please get me back to Kansas with this. I'll use Action 3 if I have to.
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Sep 1, 2010
I am using Flash CS4. Is there any way to adjust the length of multiple timelines at once? I am doing an animation of leaves falling from a tree. The leaves alone have 17 separate timelines on separate layers plus each has it's own guide layer.If I had the ability to to select all of the timelines together and adjust all of their respective start and end times at the same same time, relative to each other as well as separately, life would be so much easier!Of course I can do it timeline by timeline, no problem, but I can't seem to adjust the length of more than one timeline at a time. (no pun intended)Even when I select more than one timeline, the double arrow only adjusts the length of one timeline. Even each guide layer's length has to be adjusted separately. I understand the benefit of this, but, testing timing and making adjustments would be so much simpler and go so much faster if I could select and drag multiple timeline lengths at the same time.
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Nov 4, 2010
Say you have a keyframe on 1 and a keyframe 25 and a keyframe on 50. Can I grab 50's key and scale down? So could I grab 50s key or all 50 frames and scale down to say 25, and then the key would be in the middle still (guessing 12 or 13 for the middle key). Until then I'll manually drag keyframes using Ctrl. It just would be nice to easily scale down keyframes/frames even if it's not 100% precise.
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Nov 10, 2010
I have the following code:
var myParent:Parent = new Parent();
var mySymbol_01:Symbol01 = new Symbol01();
var mySymbol_02:Symbol02 = new Symbol02();
[Code].....
and remove the comments, the file breaks and no Movie Clips appear on the stage. Does this have to do with casting the Children as Movie Clips, which I may not have done here?
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Feb 20, 2011
I currently need the following for some of my AS code to function:[code]I have 3 MovieClip symbols which each have an "actions" layer on their timeline so I can add in some functionality.Do I have to import the above into all 3 of my MovieClips, or can I import the above on the main timeline and access it from inside my MovieClip symbols?Also is there a downside to importing the above into each MovieClip or no? This is my first time using functions which needed me to import things, and I just want to make sure I have the correct information on the proper way to import.
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Apr 28, 2009
With AS2 is it possible to use the current frame postion of the main timeline A to control the position of two mc timelines B,C relative to the current frame postion of mc D?the main and mc timelines have the same No of frames.Inverse control by D of B,C relative to A is also required!
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Mar 12, 2005
how to activate buttons from external swf timelines?
i have this menu that loads external swfs. One of the swfs is an animation of the mouse cursor rolling over the menu. At that point i want to start one of the button animations and action.
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Dec 5, 2005
how to control the timeline of a movie clip which is contained within an externally loaded swf. I have a central window where images fade in and out of one another and I want the user to be able to pause the fade and play it as they This is the code I am using to load the external clip:
_root.createEmptyMovieClip("profilesCentre", 3);
loadMovie("profilesCentreEX.swf", "profilesCentre");
profilesCentre._x = 17;
[code].....
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Apr 11, 2011
i want a script like this to work:[code]I am writing this code in a symbol timeline, and i want the code to effect another symbols timeline.
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Mar 12, 2005
how to activate buttons from external swf timelines?
i have this menu that loads external swfs. One of the swfs is an animation of the mouse cursor rolling over the menu. At that point i want to start one of the button animations and action.
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Apr 29, 2010
I searched everywhere but no answer.i have a main Movie containing many movieclips with sound atttached in their timeline. When i change to a different frame from my main movie ( Main Timeline) the sound from my old movieclips continue to play. It seems that sounds are still in memory and clips are not garbage collected.I've tried unloadAndStop from CS4 with flash player 10 but still the same problem? my movie clips will continue to play sounds in different frame from maintimeline
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Jan 26, 2004
I'm having a few problems with the php tutorial. I've got all the actions in my main timeline and calling them using instances. I have a mc called formset with an instance of formset in which is another mc called form with an instance of form which on the mc has the following code -
onClipEvent(data){
// show welcome screen
_root.formset.nextFrame();
}
I have a submit and back buttons with the following syntax -
formset.submit.submitbutton.onRelease = function(){
this.formset.form.loadVariables("email.php", "POST");[code]..........
I've a feeling I'm calling the timelines wrong with the root handlers etc.
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Jun 2, 2009
I was wondering if someone could shed some light in helping translate a AS2 function to AS3. It stops the movie's timeline from where you called the function.
Code:
MovieClip.prototype.wait = function(n:Number) {
this.stop();
this.myInterval = setInterval(mx.utils.Delegate.create(this, function () {
[Code].....
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Aug 25, 2010
Im trying to make a FLV cue point pause the FLV and also pause the entire timelines inside the swf. Then everything would continue playing when the user would click a "continue" button.
Basically I have a flash presentation that load an external FLV and a bunch of graphics that go with the video. At one point I need everything to pause so a small flash game can come in and the user can play it and then when they are ready to move on they can click "continue" and the FLV would continue where it left off along with the rest of the timeline.
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May 16, 2010
I have come across a large, and very annoying bug in CS5. When animating with the same symbols over a long and complicated timeline, the rotation points of symbols earlier in the timeline begin to shift around very slightly. The more you work on the flash, the more they shift, so things that you did right at the start will begin to wobble around all over the place once your timeline gets very big. This is because, as we all know, when you tamper with a tweened symbol's rotation point, the symbol moves out of place while tweening.
This has completely ruined a large project I was working on that I began in CS4.
I am using a Mac Pro running 10.6.3
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