ActionScript 2.0 :: Constructing The Name Of A Movie Instance?
Jul 22, 2004
I have a number of instances of the same movie in a frame. I have named all this instances using the form : movieclipname1,movieclipname2...movieclipnameN I want to control everyone of them so i have to reference everyone of them using it's own name. Is it possible to use a loop where I will constructing the name of each movie ? for example:
for (i=1; i++) {
with (movieclipname+1) {
play();
}
}
I have a number of instances of the same movie in a frame. I have named all this instances using the form: movieclipname1, movieclipname2... movieclipnameN.I want to control everyone of them so i have to reference everyone of them using it's own name.Is it possible to use a loop where I will constructing the name of each movie ?[code]
Code: package { import flash.display.MovieClip; import flash.events.TimerEvent; import flash.utils.Timer; public class Player extends MovieClip { spawn(); [Code] .....
I'm trying to simulate gravitational acceleration by constructing a function that will subtract from the Player object's yVelocity every half a second. For now, I'm getting 1180: Call to a possibly undefined function spawn but I'm sure there are other things wrong with the code.
I am trying to construct an equilateral triangle with the following code, but I am not seeing what I would expect to. I would expect to see a triangle drawn to the stage, but I don't see one. I think there must be something wrong in terms of the location of the tri sprite on the screen.
[Code]...
UPDATE: I can now see the triangle but it is not filled in. It seems to have the generally-correct shape, but I would expect for it be 3 sided, rather than 4.
I am looking at the creation of a quiz using the Learning Interactions in Flash.I noticed that when I place say a Multiple Choice question on the stage that the area which says 'Question will appear here' is a dynamic text field.This renders the final text bitmapped. Is there any way of getting the text to look like smooth like the rest of my work?I have tried to anti alias it for Animation and Readability but it doesn't change.nd in all honesty set against the rest of my work the text looks crap.
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
function playMovie(event:MouseEvent) { this.theButton.theMC.gotoAndPlay(3);
Does anyone know if it is possinle to scroll a graphic or a movie instance as well as a text instance in flash. I want to scroll text and images as well. Actually text with imges embedded in it.
I have a label I am referencing form a movie clip inside the movie clip which contains the "label_2." Here is the code I used: MovieClip(parent.parent).gotoAndPlay("return_2"); Now I need to reference a instance name of a movie clip in side the same scene.
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
I made a button and what I want it to do when I click on it, is to take me from the instance it's located, into another instance.
Like I have this: Scene 1> Frame 1 with instance in it - and Frame2 with another instance in it.
Scene 1> Frame 1 starts playing the first instance (which has the button it in) and then from that instance - I want to go to the second instance which is in Scene1 Frame2.
i created a bouncing ball effects with as2 .it shows 8 ball bouncing each other and moving. now i need is when i click on each ball it should display ball1, ball2, ball3 ..etc to a text box. when i put this code
how to get rid of an instance of a movie clip in the following Scenario. I have tried several methods, e.g., setProperty _visible to false, and the setProperty _scale to 0 (below). But none of these methods really get rid of instance; it merely hides them.
if (_root.yellow, hitTest(_root.wall)) { speedx = 0; speedy = 0;
I have a textbox for input . and a button for duplication of the instance.
my instance is a simple box.in the box movie symbol i have another textbox.
when i click the button, my instance gets duplicated. but i want the value in the input textbox to be copied to another texbox which is in the box object. how do i do that?
here is my code where i have duplicated a simple circle. i want the text input to be copied to the textbox in the new box instance
Quote:
function addbox(event:MouseEvent) { //trace(new box + i); var newBoxrocess = new process(); addChild(newBox);
I know reverse movie clips have been discussed a million times before but I gues I'm jsut stupid and can't figure it out. I have an instance of a movie clip on my timeline that I want to play on mouseover and start going in reverse on mouse out. How do I do it?
is there a way to set the depth of a movie clip instance that is on the stage, ie. not created via createEmptyMovieClip, attachMovie, duplicateMovieClip and so on? Something like
I have two swf files main.swf and button.swf the button file is loaded into the main file and after loading I am establishing a local connection bw the two so to call methods on each other.Now the problem is I can work with the local connection fine if i put the localconnection.send method inside a button handler but when I put it directly on the main time line of main.swf file it does work.here is the code that I am using main class
I'm a bit on the novice side of AS3 and am struggling away. I have one major issue which I cannot fathom.I have two swf's which I am loading into a flip book. They will both on the stage at the same time one on each side of the book. I want one to control the other. The issue is when I try to set up functions in one to control objects in the other I get and error about undefined properties. I assume this is because the objects I am referencing are not in the movie where the function lies. And vice versa, when I set up the functions in the movies when the objects are I get an error as the buttons are not defined as they are in the other swf.
I want to load an instance into a empty movie clip on my scene1. On scene1 I have an empty movie clip empty_mc. In my library I have a jpeg I converted into a symbol. I through the symbol onto stage1 and gave it an instance name of jpeg_1. I want the empty Movie clip to load jpeg_1. I thought it was something like this.
I have an issue while trying to create an instance of a movie clip, in order to rotate it dynamically. How can I have a variable of type myMovieClip in which I can invoke the _rotate method?
How to get the _y position of a movie instance generated by the AttachMovie method? I'm trying to do something like this. _root . mc full of attachedMovie instances . one of those clips . _y The path I'm really using looks like: _root . text . infoblock4 . _y
I have a movie instance that has code in it that will only work on a Movie instance but I need to be able to go to a specified frame when a user clicks on it like a Button instance
How do I access an object (in this case a button) within an instance of a movie clip on the stage?Basically I want to listen for a button (but_1) within the movie clip instance (menu_bar_1) which is set on the stage of my main movie.I want to use that same movie clip in several different parts of the main file, and each time the button will play a different sound.
I am wondering if anyone knows of any extensions (or other methods) that give instance names to multiple movie clips at once. I have the same movie clip on hundreds of keyframes and I have to convert them to graphic symbols to animate, then back to movie clips for scripting, but they lose their instance names.
I have created some movieclips and will be using them as buttons. After applying event listeners to them, they do not correlate to their instance names. I have a switch case statement set up to catch when one of the movieclips are clicked on and this is caught, the method is invoked but none of the cases are satisfied as all the buttons have the instance name "instance58" for example....they are all numbered instances.
I thought this would be a simple one, but i am stumped. So I resulted to using this less than optimal solution, just to get it working...
if (lobby.gamemap.selectedItem.label == "Map1") map.AddMap(new Map1) else if (lobby.gamemap.selectedItem.label == "Map2") map.AddMap(new Map2) //Map1 and Map2 are movie clips in my fla library, with linkage Map1 and Map2