ActionScript 2.0 :: Control Flash With Realtime Sound?

Jun 20, 2008

I was curious if anyone knows of any experiments or API's out there that would allow a user to control flash interaction/display etc...via voice or sound commands in realtime with their cell phone? Let me know.

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var sound:Sound = new Sound();
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I'm playing around with the new Sound API in flash player 10 and I managed to load a mp3 from HD, extract it's bytearray and let it play. While playing I can play around with the pitch in realtime.

Now I want to add distortion, bass and echo on the sound, the only thing is I'm not a music specialist. I don't know the mathematics behind the effects.

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ActionScript 3.0 :: Grab A Sound And Make A Realtime Waveform Graph?

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I found on Adobe website this cool as3 code to grab a sound and make a realtime waveform graph (I cannot post the link..The problem, to me, is that I cannot create in the same stage 2 graph from 2 input: the mic and an mp3.In my purpose, I'd like a stage with just 2 waveform graph. the upper one with the realtime voice from the mic input.the second one (just below the previous one) with a similar waveform graph but drawn by an MP3 file (or wav).

At the beginning I tried to use 2 inputs ".microphone" but I can always see just 1 graph. It's like the resources cannot be shared (al least not so simply).

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[Code]...

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ActionScript 1/2 :: Sound Control Adding Text Into The Linkage Field But Still Sound Doesn't Work

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How to import sound with AS? Cuz i have tried it and my sound just wount play. Can you explain me where my sound should be and what is the as code for importing cuz i use

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ActionScript 2.0 :: F8 - Attach Sound Object To A Separate Mc To Control Independently From All Other Sound / Root Volumes

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I have been at this for about 19 hours straight! I am going to go to bed immediately after this post, but for crying out loud, I have NEVER had this problem before today! Before anyone reads ahead and says 'you have to attach your sound object to a completely separate mc to be able to control it independently from all other sound/root volumes.' see if the following code accomplishes just that:

[Code]...

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ActionScript 2.0 :: Control Sound Of An Embedded Flv In A Flash Movie?

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Is there a way to control the sound of an embedded flv in a flash movie? I haven't seen any tutorials on controlling the sound volume for an embedded video vs. netstream.

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ActionScript 3.0 :: Flash - Using Arrays/loops To Control Sound Playback?

May 22, 2010

1. a button is clicked (calling the playSound function)2. the sound is then played, also a small instance of the button is called from the AS library and placed within a sprite that is within a movie clip at the bottom. The event listener is also removed from the main button so it can only be called once.3. when the small instance of the button is pressed (within the sprite) it stops the sound, removes the icon and re enables the buttons event listener.It all works fine, and it is worth mentioning i am still new to Flash but getting to understand it more (after a little bit of light hearted abuse from a few members ). What i am struggling to understand is how to 'streamline' my code. I plan on having 20 buttons on the screen, and surely theres an easier way then having 20 functions, all more or less doing the same thing!

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CS3 Sound Control - No Sound Playing?

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I am trying to embed some sound controls, and have hit a dead end. I made my play and stop buttons, imported my mp3,, assigned it proper linkage, and inserted this AS2 :

[Code]...

The buttons are named "play_btn" and "stop_btn" respectively. When I export it or preview it, hitting the play button does not do anything.... I hear no sound. What could be up with this?

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ActionScript 3.0 :: Realtime Audio Recognition In Flash?

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How can I use Flash AS 3.0 read realtime file.txt ?

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Flash :: Realtime Update And Push Data In AS3

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i want to make a real-time update for my flash application. Instead on making it refresh each 30secs, i would prefer the push technology. What is the best way to push data in Actionscript 3?

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Flash - Implementing Realtime Connection Between Players

Oct 11, 2011

I need to implement a realtime connection between 2 or more players, that will play a Flash game. I've read that RTMFP is a good choice to make this connection the best possible (were best=less lag between actions), but, I am quite new to this kind of things, what documentation/tutorial/guide you think would be the best to get started and finally make a good implementation of RTMFP?

(Also, I read that there are differents servers or frameworks that provide the same, like Cirrus, Red5, etc, what pros and contras have this?, taking cost into account). I was reading the adobe documentation, there is an example too, but I'd love to see some more flash game based example, even a very basic one, so I can extend that functionality and start making tests. I got it working, now, I need to know how to make a webservice for the peer ID interconnection.

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Flash - Picnik-like Signup Form With Realtime Validation?

Nov 7, 2010

I'm about to build an OOP signup form in AS2 with realtime data validation. There are 3 fields 'Username', 'Password' and 'Email' and two of those will check with the server to see if the the username or email is taken. This is almost identical to the signup form on [URL] The way I've experimented with so far is to begin an onEnterFrame event on the textField as it receives focus. This onEnterFrame function checks for spelling, character count etc When the textField loses focus it then sends the data to the server and checks if it already exists. If it doesn't, it will validate. What I've written works rather well (up until the submitting - haven't worked that out yet) but the code is rather unwieldy and seems too long.

What is the best way to go about building this? Are onEnterFrame checkers the best way to go? Should the data send to the server onKillFocus? Should the submit button trigger all the onEnterFrame validation functions to run again (in case the user didn't wait for validation)

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Actionscript 3 - Flash 10.1 - Applying Realtime Effects To Microphone?

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I'm trying to write a flash application which takes a Microphone stream and applies realtime effects and outputs this back to the speakers. I'm finding I'm having problems with stuttering when taking the output from the mic, copying this into a ByteArray amd then using a seperate

sound = new Sound();
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to read from this ByteArray and play back the sound.I have noticed that the input from the mic's bytesAvailable changes, and also that the two events (the mic's SAMPLE_DATA and the sound's SAMPLE_DATA) aren't firing A B A B A B A B like would be needed but is more random.

Am I right in thinking that the mic.SAMPLE_DATA event fires at different intervals with different amounts of data and a working implementation would need to read the available data in and buffer the input so that the Sound SampleDataEvent would always have something to play back to avoid the stuffering?

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Flash :: Realtime RTMP Streaming Of User-uploaded Files, As They Upload?

Jan 12, 2010

I want users to be able to upload audio files to my server (say, over HTTP.. mechanism doesn't matter much), and then I'd like to assemble those files into a playlist and stream them out over a live RTMP stream to a Flash widget.The catch is: I'd like to begin streaming the audio files before they completely finish uploading. For example, if a user uploads an hour-long mp3, I'd like it to be able to begin playing on the RTMP stream once, say, the first minute has been uploaded.I'd like to support mp3 and AAC, and would hope to avoid re-encoding the files. Is is there a way to make this work with Wowza, Flash Media Server, or some other clever solution?

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Flash :: External Audio Processing Technology Player Interact With In Realtime?

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There may be more than one answer to this, but I'd like to know if there's some technology out there that exists to handle Audio Processing / Playback in realtime, so that Flash can:

Interface with the technology / plugin to generate sounds with no delay or lag. Apply DSP effects (Reverb, Delay, Dynamic Range Compression / Expansion, Distortion, etc). Manipulate DSP parameters in realtime (sweeping an EQ filter's band or Q).

The most important thing of all, would be for this technology to be available to most users, as it would likely be used for Gaming environments or online Audio production, even. So far, Flash has a few ways to manipulate Audio Data, such as the SampleDataEvent, Andre Michelle's Popforge library, chiptune libraries like SiON, and possibly some other unheard of libraries.

I'm not really convinced though, that these methods are the optimal ways to create interactive sounds - sounds that change depending on game conditions, sounds that closely responds to the users actions. Nothing (that I've seen so far) easily allows developers to create or communicate with a DSP effect in order to manipulate the sound in this way, in realtime.

I know that Flash has the ability to communicate over sockets / ports, so perhaps there is an existing library that can communicate with an external plugin, and can be easily distributed to users at the same time.

Is there such an audio solution out there?

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Server - Create A Flash Game Eviroment Where A Client's Members Can Play Each Other In A Realtime Environment?

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I'm looking to create a flash game eviroment where a client's members can play each other in a realtime environment. Mostly trivia question type things, and maybe some shared animations. I've done this over RTMP before with a host that also provided video streaming, but I only need the Shared Object communications this time. does Shared Object communication take just as much resources as video to support?

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F8 :: Timeline Sound Volume Control

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I have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.

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ActionScript 3.0 :: Sound Volume Control?

Dec 23, 2008

If I have library song playing using a simple code like: var mySong:Song = new Song();mySong.play(); How do I use a button to control its volume so that each time it is clicked the volume goes up or down by a little.

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ActionScript 3.0 :: Control Sound Which Is On Timeline?

Sep 8, 2009

I have sound on the timeline.

Also I have the following buttontns[code]...

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Actionscript 3 :: Control Sound Pitch With It?

Feb 27, 2010

After browsing the documentation for the sound classes, it seems there is no way to control sound pitch with Actionscript 3.0. there is only the ability to control volume and pan. why is there no pitch property? it's the only sound property missing for the ability to create a full featured sound engine in Actionscript?

i hope i'm misinformed, but in case i'm not are there any alternatives / workarounds to control pitch in AS3?

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ActionScript 2.0 :: Sound Control In Loaded Swf?

Aug 8, 2009

My english is not too stron, but i'll try to explain my problem...I've got 2 swf's, first is main, second is loaded to he first(flv player) throught the command "loadMovie("player.swf", myPlayer)".In the second swf there are such code:

vol.onRelease = function() {
vol.bar._width = _root.myPlayer.vol._xmouse;
sound.setVolume(_root.myPlayer.vol._xmouse/vol._width * 100);

[code].....

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ActionScript 2.0 :: One Sound Control Multiple SWF

Jun 26, 2010

I have multiple swfs in one HTML page and I would like to create the simple sound control (on / off) to control all the mouse over sounds.

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ActionScript 3.0 :: Control External Swf Sound?

Nov 11, 2010

I am trying to control external swf sound and I have created volume slider. But when I am running the code I am getting following error..

ArgumentError: Error #2068: Invalid sound.
at flash.media::Sound/play()
at volumeControl_fla::MainTimeline/volumeControl_fla::frame1()

[Code]....

i.e. when I load theexternal swf..how to catch the sound embedded in that swf

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ActionScript 3.0 :: How To Control Sound Volume

Aug 11, 2011

how to control sound volume via AS3?[code]

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IDE :: Multiple Sound Volume Control?

May 3, 2010

I'm having issues with controlling multiple sound volumes in flash. What I need to have happen is a Background music softly playing while a voice over is also playing.

This is what i have in the first frame of my main timeline

Code:
firstSound = new Sound(BGMusic_mc);
firstSound.attachSound("LatinRockMusic");
firstSound.setVolume(10);

[Code]...

but when it starts to play the voice sound the volume jumps up to 100. I need the first sound to stay at 10 and the voice sound to be at 100.

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