ActionScript 3.0 :: Realtime Audio Recognition In Flash?
Sep 20, 2009
i am currently working on a audio visualizer in flash but is stuggling to get flash to detect sound off my onboard sound card. Is it even possible now with flash 10? Something like an audio fft but in flash.
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Apr 3, 2012
There may be more than one answer to this, but I'd like to know if there's some technology out there that exists to handle Audio Processing / Playback in realtime, so that Flash can:
Interface with the technology / plugin to generate sounds with no delay or lag. Apply DSP effects (Reverb, Delay, Dynamic Range Compression / Expansion, Distortion, etc). Manipulate DSP parameters in realtime (sweeping an EQ filter's band or Q).
The most important thing of all, would be for this technology to be available to most users, as it would likely be used for Gaming environments or online Audio production, even. So far, Flash has a few ways to manipulate Audio Data, such as the SampleDataEvent, Andre Michelle's Popforge library, chiptune libraries like SiON, and possibly some other unheard of libraries.
I'm not really convinced though, that these methods are the optimal ways to create interactive sounds - sounds that change depending on game conditions, sounds that closely responds to the users actions. Nothing (that I've seen so far) easily allows developers to create or communicate with a DSP effect in order to manipulate the sound in this way, in realtime.
I know that Flash has the ability to communicate over sockets / ports, so perhaps there is an existing library that can communicate with an external plugin, and can be easily distributed to users at the same time.
Is there such an audio solution out there?
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Aug 27, 2009
I have this online poker game that i play often.I'm curios now, i wxit the game, restart the browser, change my ip,and it still recognizes me next time i come to the site.If necessary i will provide a link (if it's allowed).
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Apr 2, 2012
I am trying to develop a module for voice recognition that could be integrated with a pre-existing flash website. I don't need the full speech recognition functionality, but a limited set of it (only specific commands like next, go etc). I looked at some functionality available like speechapi.I did try to do a bit of flash training by myself since i got into this project. So anyway, if I have to go ahead, will I have to do this in Actionscript?
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Aug 6, 2010
If I import an FLV video is there any way to remove the audio, put the audio into a byte array, and then re-add the audio to the flv video?
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Nov 15, 2009
I'm looking for handwriting recognition solution. I've found one here, which is a flash application. What's the principle of how it works? Does it make any queries to db to find the character?
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Apr 30, 2010
I'm developing a web user interface to enter some information that is not very complex but needs to be loaded in real time. I think that the application could make use of speech recognition to facilitate the task.
Te core of the interface is being built with Javascript and jQuery, but can easily include a flash or silverlight component. I believe thatīs probably the way to go. I don't need to recognize everything that the user says, but only a few prerecorded commands. Also, I don't want the user to click on a button to specify the begining and the end of the spoken command. It should be detected live.
Is there anything that does this? I would be grateful if anyone tells me about a complete solution, free or commercial, as well as any advice on capturing a sound stream from the mic and process it with flash or sliverlight.
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Oct 26, 2010
How to implement Online Speech Recognition through a Web Browser Interface.
Is it possible to implement this without using any Streaming Server (completely browser-based application)? Without building any own plug-ins, is it possible to implement Speech Recognition using Flash ...
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Jan 31, 2011
can some guide me that how i can make speech recognition software in flash, for e.g if i speech letter "A" than letter A appear on page and start animated, this is my project i need help.
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Jun 24, 2011
is that possible that flash can develop voice recognition application? if user says "A" then flash can call movieclip "A", or in the application e-learning, user just say "next" then the application going to the next page.
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Oct 3, 2010
URL..which should be recognized via a webcam. So this image is the original which should be included into the swf. If a person show this image in the webcam, an overlay of a video should added and played (augmented reality).How can I do this? I found FLARToolkit, but it is not possible because I need a black border which the original image does not has.Are there other libraries which have this functionality?
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Feb 20, 2012
I'm after a Voice Recognition Library in ActionScript. I need to the software to be able to respond to simple english responses only. Yes & No type of responses.
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Dec 24, 2009
var sound:Sound = new Sound();
var req:URLRequest = new URLRequest(url);
sound.load(url)
I want to modify the sound data (an mp3) as it comes in. Specifically, the mp3 will be encrypted using a stream cipher and I want to decrypt the data as it comes in. Is this possible using some type of event?
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Dec 10, 2010
How can I use Flash AS 3.0 read realtime file.txt ?
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Aug 13, 2011
i want to make a real-time update for my flash application. Instead on making it refresh each 30secs, i would prefer the push technology. What is the best way to push data in Actionscript 3?
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Oct 11, 2011
I need to implement a realtime connection between 2 or more players, that will play a Flash game. I've read that RTMFP is a good choice to make this connection the best possible (were best=less lag between actions), but, I am quite new to this kind of things, what documentation/tutorial/guide you think would be the best to get started and finally make a good implementation of RTMFP?
(Also, I read that there are differents servers or frameworks that provide the same, like Cirrus, Red5, etc, what pros and contras have this?, taking cost into account). I was reading the adobe documentation, there is an example too, but I'd love to see some more flash game based example, even a very basic one, so I can extend that functionality and start making tests. I got it working, now, I need to know how to make a webservice for the peer ID interconnection.
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Mar 28, 2007
Any one know how to (or if it is possible) to send variables from flash to the url address bar in realtime ?
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Jun 20, 2008
I was curious if anyone knows of any experiments or API's out there that would allow a user to control flash interaction/display etc...via voice or sound commands in realtime with their cell phone? Let me know.
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Jan 6, 2010
Has anyone ever developed a speech recognition program in flash to teach a foreign language?
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Nov 7, 2010
I'm about to build an OOP signup form in AS2 with realtime data validation. There are 3 fields 'Username', 'Password' and 'Email' and two of those will check with the server to see if the the username or email is taken. This is almost identical to the signup form on [URL] The way I've experimented with so far is to begin an onEnterFrame event on the textField as it receives focus. This onEnterFrame function checks for spelling, character count etc When the textField loses focus it then sends the data to the server and checks if it already exists. If it doesn't, it will validate. What I've written works rather well (up until the submitting - haven't worked that out yet) but the code is rather unwieldy and seems too long.
What is the best way to go about building this? Are onEnterFrame checkers the best way to go? Should the data send to the server onKillFocus? Should the submit button trigger all the onEnterFrame validation functions to run again (in case the user didn't wait for validation)
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Feb 9, 2011
I'm trying to write a flash application which takes a Microphone stream and applies realtime effects and outputs this back to the speakers. I'm finding I'm having problems with stuttering when taking the output from the mic, copying this into a ByteArray amd then using a seperate
sound = new Sound();
sound.addEventListener(SampleDataEvent.SAMPLE_DATA, processSound);
sound.play();
to read from this ByteArray and play back the sound.I have noticed that the input from the mic's bytesAvailable changes, and also that the two events (the mic's SAMPLE_DATA and the sound's SAMPLE_DATA) aren't firing A B A B A B A B like would be needed but is more random.
Am I right in thinking that the mic.SAMPLE_DATA event fires at different intervals with different amounts of data and a working implementation would need to read the available data in and buffer the input so that the Sound SampleDataEvent would always have something to play back to avoid the stuffering?
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Jan 12, 2010
I want users to be able to upload audio files to my server (say, over HTTP.. mechanism doesn't matter much), and then I'd like to assemble those files into a playlist and stream them out over a live RTMP stream to a Flash widget.The catch is: I'd like to begin streaming the audio files before they completely finish uploading. For example, if a user uploads an hour-long mp3, I'd like it to be able to begin playing on the RTMP stream once, say, the first minute has been uploaded.I'd like to support mp3 and AAC, and would hope to avoid re-encoding the files. Is is there a way to make this work with Wowza, Flash Media Server, or some other clever solution?
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Apr 1, 2011
I'm looking to create a flash game eviroment where a client's members can play each other in a realtime environment. Mostly trivia question type things, and maybe some shared animations. I've done this over RTMP before with a host that also provided video streaming, but I only need the Shared Object communications this time. does Shared Object communication take just as much resources as video to support?
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Apr 13, 2011
My server is streaming binary audio data (mostly mp3 files) to a client (a browser). This client stores the audio data in memory.
What I'm looking for is a flash audio player that I can input the binary audio data so that it can play the audio file.
Preferably, the flash client is merely a bridge to Javascript so that I can handle everything in Javascript and simply use Flash's audio features, but this is not a requirement.
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Apr 25, 2011
I have a single audio file, I'd like to avoid cutting it up.
I know I can use the sound class, mySound.play(150), to start at 150ms but haven't come across a way to stop the audio say after 500ms or at 650ms.
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May 15, 2007
I'm looking for a (free) flash player that I can embed in my site and use to play a .m4a (.mp4 with AAC audio) file that will be obtained using a URL (i.e. it's not local to the server hosting the web page).I've tried searching on google for one, but either I'm searching wrong or no one has made such a thing. Ideally this would be very simple (small user interface with play button and maybe a progress bar) and it would be easy to have multiple instances of on an html page (can create the player with an <object> tag).
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Mar 14, 2012
I working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
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Jan 26, 2009
I don't know if the topic describes the problem correctly, but here's the situation:I created a folder structure so I could work with packages, which I named com/gamistry/someproject"Then I created several .as files. "EggLoader.as", "Main.as", "Egg.as"EggLoader is a class that shows a basic progress bar, and is also the Document class. It is defined as being in the package "com.gamistry.someproject". Once it's done loading the swf, it creates an instance of "Main" (not having imported anything), and passes its stage property as the only argument. This all works perfectly.
Then the Main class starts running, and attempts to create an instance of "Egg", not having imported anything just like the previous example. It attempts to pass the single argument (defined as floor:int in Egg's constructor), but for some reason I get a compilor error 1136 "Incorrect number of arguments. Expected 0."It furthermore seems to know of none of Egg's public functions. Has anybody come across something like this before? Perhaps I am misunderstanding the purpose of packages?I've tried importing com.gamistry.someproject.*, but to no effect. If I explicitly define the myEgg instance as a "com.gamistry.someproject.Egg", and then call the new operator as a "new com.gamistry.someproject.Egg( floor )", the error disappears, but the program still does not execute as expected. No instance is visibly created on the stage, as it was when I was working with the exact same code base from the root package.Here's code samples (I omitted a lot of irrelevant code):
ActionScript Code:
package com.gamistry.someproject {
import flash.display.MovieClip;
[code].....
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Feb 2, 2008
[URL] Scrollbar & Mp3 Player with ID3 tag recognition
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May 15, 2009
I am working on an augmented reality project and I cannot use FLARToolkit because the marker I tracking is a company logo, The logo is a black T-shape with white writing inside and I cannot use any part of it to create a marker that FLARToolkit will recognise. I decided to implement my own tracking / bitmap recognition which follows the following process...
1) Convert to B&W
2) Color all possible regions in different colors
3) Find the best candidate from the colored regions
Here is the tracking code so far: [URL]. It works but it is suffering form a few problems; It's slow, sometimes a dark area is mistaken for the logo, it isn't aware of orientation, it is affected by different lighting conditions.
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