ActionScript 3.0 :: Packaged Class Recognition?

Jan 26, 2009

I don't know if the topic describes the problem correctly, but here's the situation:I created a folder structure so I could work with packages, which I named com/gamistry/someproject"Then I created several .as files. "EggLoader.as", "Main.as", "Egg.as"EggLoader is a class that shows a basic progress bar, and is also the Document class. It is defined as being in the package "com.gamistry.someproject". Once it's done loading the swf, it creates an instance of "Main" (not having imported anything), and passes its stage property as the only argument. This all works perfectly.

Then the Main class starts running, and attempts to create an instance of "Egg", not having imported anything just like the previous example. It attempts to pass the single argument (defined as floor:int in Egg's constructor), but for some reason I get a compilor error 1136 "Incorrect number of arguments. Expected 0."It furthermore seems to know of none of Egg's public functions. Has anybody come across something like this before? Perhaps I am misunderstanding the purpose of packages?I've tried importing com.gamistry.someproject.*, but to no effect. If I explicitly define the myEgg instance as a "com.gamistry.someproject.Egg", and then call the new operator as a "new com.gamistry.someproject.Egg( floor )", the error disappears, but the program still does not execute as expected. No instance is visibly created on the stage, as it was when I was working with the exact same code base from the root package.Here's code samples (I omitted a lot of irrelevant code):

ActionScript Code:
package com.gamistry.someproject {
import flash.display.MovieClip;

[code].....

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