ActionScript 2.0 :: Control Current Frame From Another Clip?
Sep 13, 2009I'm a bit stuck, I'm trying to control one movie clips current frame from another movie clip using actionscript 2. Here's what I understand[code]...
View 1 RepliesI'm a bit stuck, I'm trying to control one movie clips current frame from another movie clip using actionscript 2. Here's what I understand[code]...
View 1 RepliesI have to find out the current frame of a movie clip which name is a variable (userName). I can get it using frame.text = Contr.Mara._currentframe; where Mara is the content of userName.
But if I write in more general form like
frame.text = Contr.userName._currentframe;
The _currentframe property is readonly, so how do i tween between keyframes in a movieclip?
View 3 Repliesis there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?
i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.
I am looking for a total frame control on a movie clip.
for ex: if my mouth rollover my clip, my clip play frames 10 to 18 in loop. (i dont know how to loop)
and on rollout play frames 1 to 9 in loop.
I have a movie clip that plays within my scene.I have only 1 scene which has 2 frames.How do I control what frame the scene is on from the movie clip? is it:
Scene1 on (release) {
gotoAndStop(2);
}
I was wondering if it is possible to change the frame rate per seceond (fps) of a movie clip while the movie is playing.
View 2 RepliesI'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
im trying to navigate through a movie clip and stop at frame labels using individual buttons to call to individual labels while being able to see the on the way to the frame(for a blurred effect).my goal is to jump from point A to point F to point Z and see all the frames in between and visa versa.
View 1 RepliesI have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
View 1 RepliesI have tried this a dozen different ways and I really am at my wits end.
I have a presentation that works like a powerpoint. Everything is working as it should, except one part. I have a movie clip with an instance named slides, and I want to actively display which frame number you are in this move clip.
I have tried more than one why but I see no reason why this should not work:
var frameNum:Number = this.slides.currentFrame;
this.frameText.text = "P�quina " + frameNum + " de 173";
It appears to work at first, but does not update when I navigate the slides. It constantly says 1. Before I just added a function to the back and next buttons to frameNum++ and frameNum--, but after I created the Menu I would prefer it to automatically detect what frame it is on.
I created a swf which loads multiple external swfs to 100% before playing. Which works fine. If I stop a clip while it's loading, I call loader.close() and I'm able to resume from where I left off at a later time. The problem I'm having is when I added the functionality to load the next clip while the current clip is playing. To be clear, I'll refer to the normal preloader as preloader, and the preloader which loads the next clip as pre-preloader. If the pre-preloader loads to 100%, everything is good. The next clip will play immediately without having to wait. If, however, the pre-preloader for the next clip is stopped at any point before 100%, the preloader will start loading at 0%.
With that being said, If I go back to the previous clip (which was previously already playing), the pre-preloader will pick back up where it left off, then if I go forward again, the preloader will pick up where IT left off.
[Code]...
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) {
_root.mouse_over_profile_btn = true;
}
on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.
stop();
but1.addEventListener(
MouseEvent.MOUSE_UP,
[code]....
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
[Code]....
Is there a way to grab the current frame number?
View 3 Replieshow can I get the current frame of a MovieClip.It's an animation that just loops over and over when its opened with ctrl+enter.On the stage its just one layer and one frame, but when it's double clicked, it has its own timeline with 20 frames.
Actionscript Code:
//what i had but it shows frame 1trace(myMovieClipInstance.currentFrame);
display the current frame when it changes. So something with a while loop. Like while the movie clip is playing, display the current frame.
I can get this code to work, how far off am I? it is just taking me to the first frame, i want it to take off from the current frame.
on (press) {
oot.gotoAndPlay(_currentframe);
}
How to get the current frame? At first its in the starting frame. What I want to do is when I press Enter gotoAndStop(3); and again pressing enter key and if its in frame 5 gotoAndStop(5); etc. So how to know which frame I'm in at the present moment? One way I did is giving all the keyframes (3, 5, etc) a particular label and check using 'currentLabel == 3 ,..etc'. But is there any way to do it without giving it a label by merely using the keyframe numbers?
View 5 Repliesi'm trying to control a movie clip called "nosotrosmc" with a frame label inside called "historia" but does not work this is the code:
[Code]...
I feel like such an idiot but after trying endlessly I still haven't managed to come up with a way to display the current frame number of nested movie clip ("ecke1") (in a dynamically created text field).The problem really is that I don't know how to have flash keep updating the variable. Here's my latest attempt:
Code:
var frame:int = 0;
addEventListener(Event.ENTER_FRAME,updateframe,false,0,true);
[code]....
I have labeled my frames in the timeline. Is it possible to retrieve this labels in an onEnterFrame function?
I can use this but it only returns frame numbers:
code:
this.onEnterFrame = function() {
trace('current frame:' + this._currentFrame);
};
Is there a way to get he current frame of a movie clip that is playing? For example I have myClip which is a MovieClip, and the code is myClip.stop(); Is there a way to know which frame myClip stopped on? Such as frame 5 or 10 or so?
View 1 RepliesIs it possible to add a child to the current frame only?
I know you can just remove/hide them, and generate/show them again.
But isn't there an easier way?
What's the sanest way to achieve something along the lines of this.gotoAndStop(this._currentframe)?
What I want is that Flash re-loads the current frame as if I was using gotoAndStop (which does nothing if it is given the current frame as target frame).
is it possible to make my code only apply to the frame it is written on (not inherited by the other frames). How can i remove the default inheritance?
View 4 RepliesI just want a simple way to get the seconds of the current frame when playing the swf.
It's purely for debugging purposes
When an animation stops, I need to give the user a way to again view the animation.Is there a way in AS3 to reload (or refresh) the current page I tried gotoAndStop(1), but the variables are not reset.
I am making a game, which currently works(!) by playing frame one repeatedly. What I would like to do is add two more frames (before and after) with frame 1 being a menu, and frame 3 being another screen (like game over/menu).
Basically I want to have a button on frame 1 with start or w/e and then it goes to frame 2 and keeps repeating frame 2 until gameover=true or similar. How can I do this? (basic I know!)
I am trying to get the Frame labels from a movie clip in AS2. I know you can go to any frame using gotoAndPlay , or gotoAndStop using frame names but now i am trying to get them... I have just being able to get the current frame number, does any one knows how to get the current frame name ? , where does this name is stored? know AS3 has a property called currentLabel or something like that, is there any thing similar in AS
View 2 Replies