ActionScript 2.0 :: Convert To Compiled Clip Showing Old Errors
Oct 4, 2006
I'm having some trouble with my component. Every time I make a change to the code in the linked .as file I have to literally close down Flash and re-open the file before I convert to compiled clip and test it. If I don't do this Flash will display old errors from the previous compilation. I've tried everything I can think of, but for some reason Flash won't read in the most up-to-date version of the code when I save it, only at startup.
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Aug 21, 2010
I want to use compiled clips to speed up compilation. But I've found following problem: I've got Foo class, which extends MovieClip and is set as 'Class' to one of library's symbol (this symbol is also called Foo). This symbol (Foo) has a MovieClip child, whose instance name is FOO_CHILD. I'm referencing this child inside Foo class constructor like this:
public function Foo(){
childReferennce = this.getChildByName("FOO_CHILD");
}
Now, when I use 'Convert into compiled clip' option on Foo library symbol it complies fine. But when I try to use it on stage, then I've got runtime error (ReferenceError: Error #1056 which says that it is not able to create "FOO_CHILD" property on my Foo class).
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Mar 28, 2011
I have firefox 3.6.15 with flash debug version 10.3. whenever an error occurs a popups comes up with the error and a stack trace but it does not line numbers of each leaf in the stack trace which makes it more difficult to debug. how to configure it to actually show line numbers ?
I think it may relate to how I compile my flash application. (i think!) i use eclipse FDT 4.2 to compile and i added the following compiler flags: -debug=true -compiler.verbose-stacktraces i think these parameters should be enough but I may be wrong.
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Jul 29, 2011
I am trying to debug application which fails on me silently online. I am a 100% certain that I am running the flash debug player. To even make sure I am not losing it, i throw an Error ON PURPOSE. But flash shows not a single stracktrace in the browsers. I am kind of close of losing it. Any clues ? I am trying this on chrome, and firefox. WTH? Compiling with FDT, debug mode, even set the compiler argument debug=true. This is normally not the case.
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Nov 8, 2011
I'm a begginer flash game developer-ish individual working on my first project - An economic game with RPG elements, I'm mixing AS 3.0 with Flash CS5 (for the graphics, buttons, tweens and the simple stuff in general since it's easier for me atm than scripting it). The trouble started when I had to script in variables. I've sorted out a couple of issues but a few still remain:
1. I need to limit three of my main skills to 0-100. Only managed to stumble across tutorials for AS2,
2. Each character will have 3 main skills, and then the 18 secondary skills will be calculated from those 3 values. This works fine, when I modify existing variables directly in the code. The thing is that I created those buttons that add or subtract from a certain skill value, but when I press them the var changes but all of the 18 skills remain unchanged (as if they do not refresh themselves - i was thinking about an eventListener waiting for a change in skill value but if I would have to do one for every one of the 18 skills in conjunction with the 6 buttons to change levels - so 144 functions - im thinking maybe an array...but I'm such an actionscript newb that I can hardly translate the tutorials into my ideas.
3. Also wondering how to create a pool of unused skill points so when I add points I can't max it out right off the bat but rather take it from that value instead and once it's 0 you can't add points anymore.
4. Last but not least, I'm having trouble creating global values. My main menu is in scene1 and when I press Newgame it goes to scene2, the problem starts when i go back to main menu errors keep showing up (since scene 1 has no information about statistics but a function probably keeps asking )which means that the program can't get access to an attribute or a method of reference for the null object at MainMenu_fla (don't be fooled by the file name, I have everything in 1 fla file)Of course an error pops up for every skill, main or secondary.
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Apr 3, 2011
I compiled a simple AS3 project using Flex 3.5 (also tried Flex 4.1) to create a small swf which draws a simple red square on screen. Nothing too complex that requires special flashplayer support (see code below)
package
{
import flash.display.Sprite;
/**
[Code]....
and tried to load it into a AS2 swf I have compiled using Flash CS4. But that just didn't work. I don't get any errors when loading and the AS2 swf can load any swf, either compiled in AS2 or AS3 by Flash.
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Apr 21, 2011
I'm making an interactive website using ActionScript 3 and no matter what I try and do I keep getting the following error messages:
Characters, Layer 'actions', Frame 2, Line 5 1021: Duplicate function definition.
Characters, Layer 'actions', Frame 2, Line 12 1021: Duplicate function definition .Characters, Layer 'actions', Frame 2, Line 19 1021: Duplicate function definition.
I don't really understand what I'm doing wrong because it says "duplicate function" yet they aren't the same functions. Here is the ActionScript I've used for the first page:
stop();home.addEventListener(MouseEvent.CLICK, goHome);function goHome(evt:MouseEvent):void{ gotoAndPlay("Home", 1)}characters.addEventListener(MouseEvent.CLICK, goCharacters);function[code]....
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Oct 30, 2010
I am working on a feature for an application that requires Flex 4 functionality. Due to some migration issues of the application from Flex 3.5 to 4.0, I have decided to implement this feature as a module that is compiled with Flex 4.0. The theory is that the application would remain compiled in Flex 3.5 and load the module when it needs it.[code]
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Jan 14, 2009
I have this line of code:
stage.addEventListener (MouseEvent.MOUSE_MOVE, watchMouse);
which works fine when that clip is compiled. It throws an error: "Cannot access a property or method of a null object reference." When loaded into another clip.
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Jan 25, 2007
i was wondering could somebody tell me what code would i use to hide a movie clip?
mcYouWin.visible = "false";
didn't work, but that was just a guess at the code lol.
Could anybody tell me what the code is to hide and show a movieclip with the name "mcYouWin"
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May 24, 2007
I'm trying to display an image in a movie clip where the location of the image is derived from an xml document. I'm creating a menu from XML nodes and when the user selects that menu item a separate movie clip is updated with the XML information which corresponds to the menu items nodevalue. In my xml i have an image location defined and I want this to happen... when the user selects the menu item the node value for the image location dynamically loads the image into the movie clip.
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Jul 11, 2011
So I'm making a game and I want the background to be blurred. I did that, and I see it blurred, but when testing the movie in SWF form, there's no blur effect on it... this never happened before.
The only thing I can possibly think of is that the background, along with everything else, is programmed to move when you press the arrow keys... could filters possibly just be removed if you program it to move?? I'm using Flash 8 with AS2.
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Dec 8, 2009
This is my final project for a multimedia class I have, a link of which is here[URL]...Basically, I have a movie clip instance (loader_mc). I have the buttons loading external swfs with this code:
[Code]...
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Oct 20, 2004
I have a movie clip that has an image on it.
I want to dynically open this movie clip and move it to a specific location (x,y) on the main timeline on top of everything else.
Then I want to draw lines on that new movie clip that display on top of the image on that movie clip.
how to draw the lines, (well at least I think I do)
Code:
_root.audiogram.lineStyle(2, 0xFF0000, 100);
_root.audiogram.moveTo(0, 0);
_root.audiogram.lineTo(200, 150);
_root.audiogram.lineTo(100, 50);
I also need to be able to clear the lines that are drawn.
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Oct 20, 2004
I want to dynically open this movie clip and move it to a specific location (x,y) on the main timeline on top of everything else.Then I want to draw lines on that new movie clip that display on top of the image on that movie clip.I have an idea on how to draw the lines, (well at least I think I do)
Code:
_root.audiogram.lineStyle(2, 0xFF0000, 100);
_root.audiogram.moveTo(0, 0);
[code]......
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Dec 30, 2010
Here is what i want to do contextually. I am making an interactive skeletal diagram of a back, each vertebrae is an independent button. As each button is rolled over, i want a box next to the button to show with the name of the vertebrae inside it.
How I am trying to do it:Each button is independent, as inside it is a bitmap picture of the skeletal section. All of the boxes are instances of a single movie clip located on the same timeline level as the buttons.. instances named BBox1, BBox2... through BBox26. Inside each movie clip i have a symbol that is the box named 'sbox' which is the graphic box that pops up and in the layer above a dynamic text box, named 'ttext' which is populated at runtime with the proper text to reference the button.
I am easily able to reference each sbox symbol individually from outside the movie clip... i.e._root.skel.BBox1.sbox._alpha = 0;.
I am not having the same luck with the ttext dynamic text. I am wanting to set the text inside each instance of BBox progmatically, but the text will not show unless i set it to static and type it manually before compile(in which case the text for all 26 boxes is the same). I have tried all methods of reference, even prepopulating the dynamic text box with text before compiling and it still shows nothing. This does not seem like a coding issue but a use of dynamic text inside a replicated movie clip with unique instance names.
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Sep 11, 2009
Is there a way to convert a movie clip into a button so the movie clip's numbers timeline will be converted to the up, over, down and hit states?
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Feb 12, 2010
which I'm unable to figure out after half a day of trying... In the attached file you'll find some buttons. I'd like to convert these buttons into one movie clip in a way, where they hyperlinks would still work. Have found many tutorials but it just won't work.
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Dec 8, 2011
I've got a scene where the user gets to draw and colour certain images in and so forth, they then get to hit a print button which calls the printJob class.the problem being when they do this,, an error comes up saying -
"Warning: Filter will not render. The DisplayObject's filtered dimensions (4699, 6074) are too large to be drawn."when the user draws lines it has a filter blur of (3,3,3).i assume i can get around this if i can convert the vector image into a bitmap just before printing as to save memory or something?
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Nov 24, 2009
I'm using CS3 with ActionScript 3. I'm a designer by training and have been tossed into coding by happenstance. My perfect scenario: User sees an easily navigable list of colors, each with swatch (like a small square) and name (text). (I basically want something like the InDesign color swatch list, in dropdown or list form.) She selects a color. Appropriate movie clip is filled with said color. First of all I'm not even sure what component to use. I had a ComboBox that was working great except for only showing color names, not swatches. I could use a custom data provider with the ColorPicker, but the user needs to see our assigned color names.
Is a TileList my best bet? If so, how do I set up a TileList with color swatches and names to then change the color of a movie clip when the user selects a color? I can make it work (except for swatches showing) with my data provider set up with color name in the label spot and hex value in the data spot, with simple code of this sort:
[Code].....
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Jun 28, 2009
I am create three files. Box.as for making graphich dimentional box, Drag.as is for dragging movieClip and ShowBox.as is to display draggalbe box. I would like to see box with draggable faclity. But I am getting error followig error.
Description : 1067:Implicit coercion of a value of type Box to an unrelated type flash.display:MovieClip on Show Box
Box.as
package {
import flash.geom.*;
import flash.display.Shape;
[Code]....
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Oct 26, 2009
I have an animated item on the main stage that was imported as a swf but it needed to be edited to fit the stage. I successfully edited each frame and the whole movie is running exactly as I'd pictured it. However, I was reading somewhere that to optimize the movie, keyframes and bitmaps and graphics take up more space and that it would be better to convert an animation to a movie clip. I had to edit each frame of my swf, so right now it's in 15 different key frames When I imported them, Flash turned each frame into a bitmap and then when I edited them for size they became graphics attached to those bitmaps, each as its own keyframe.
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Jan 31, 2010
When I try to import several images (from a folder on disk), I cant seem to make a movie clip of them. What do I have to do to import a bunch of images and then test the movie and see each image appearing after one another?
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Oct 24, 2010
convert animation on the stage into a movie clip?
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Jul 14, 2005
i'm looping through and wanting to store button names for use with an onRelease function. my code is this in the loop: var invis = "gallery_mc.thumbs_mc.invis" + i + "_btn"; however, if i try using this: invis.onRelease = function() { it doesnt work. i'm almost positive its because the invis variable renders out a string. if i hardcode it, it does work. so my question is, how can i convert the invis string into a movie clip or button so i can use it with the invis.onRelease function?
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Jul 9, 2004
how do, i have recently downloaded the fla from: [URL] Ive seem to have worked it out, but howdo I convert this movie clip into a button?
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Feb 7, 2010
My project has a center-registered movie clip with a z-axis setting of 850 that I need to keep centered on the stage at all times, including when the stage is re-sized.Code like this for centering 2D objects doesn't seem to work:[code]My guess is that I need to convert the movie clip back into 2D space somehow, center it using the code above and then change the z-axis back to 850.
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Jan 22, 2010
How do I convert a shape tween into a movie clip on a Mac?
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Sep 14, 2006
Ive been working on my flash site, and was using the tutorial on transitioning different swf's from the main timeline, and the code it uses for the transitions to work are for Button instances, while i made my buttons in the movie clip way. Is there a code to fix it so it will load an external swf from my movie clip instead of it being a button?
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Feb 23, 2011
The entire .fla animation consists of nothing but two really long movie clips. Which are placed on frames 1 and 2 of the main timeline. Now for reasons that are too deep for me to go into explaination about my boss is telling me that I have to have everything main timeline -no movie clips. I've tried copypasting all of the frames but they all paste wayyy to large on the main timeline and they wind up in different places on the stage.
How can I move all of the frames from my two movie clips onto the main timeline without everything breaking? Better yet - is there any way to just convert a movie clip into an .fla?
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