i've got this header in a website that's got images fading in and out of each other. btu now i want them to be loaded externally and randomly. but still fading in and out of each other.i did foudn a post that loads the images externally from a folder and loads any image that's in that folder, but it doesnt work in my version of Flash 8.0 Pro.Does anyone know any good script or short tuto (since time is short) that's makes the movie behave like i want it to?
I'm trying to create a preloaded that reveals an image. Example of what I mean is: when 10% is loaded 10% of the image is visible when 50% is loaded 50% is visible.
I have a very general requirement that seemed very simple: Step 1: Load a new external JPEG image into a MC with a string var encoding a string caption in the URL link (VALUE="../fadeTest.swf?someTextVar=TestCaption") within the EMBED / OBJECT sections. I know how to do this and it semed to work fine. STEP2: When the JPEG is loaded I would like the substituted Text to Fade In over the JPEG. The JPEG should also fade in before the Text. The fade rate should be programmable.
i tried the tutorial that teaches you how to create a preloader....i followed the instructions and it still doesnt work! what's wrg?[code]on my first frame actions....i put the "gotoAndPlay (36)" cause i tried a previous preloader that took more than 1 frame and didnt want to change my button's "goTo" frames...but i figured it wont change anything..anyways, i put that line of code as my first frame action....by double clicking the timeline..then i create a symbol for that frame 1 and created an animation.
I am getting this annoying error 1172 Definition utils. Fader could not be found. Everything worked fine until yesterday when I started getting this error. Looks like my utils.Fader.as file is attached to my .fla file.
I have noticed a few odd things, and have tried to send off to Tiago himself but have not received any response. I am in dire need of getting this to work properly, and am asking for help from this community. I have a primitive understanding of this AS3 code, and apologize if this may be a noob question.
I need to fix a couple things, with this code. The first thing i noticed is the code seems to call for the .php file before it can load, so at times it will generate a "undefined" for both the quote and author. The second thing is, which may tie into the first, there seems to be the occasion where the code doesn't load the php file at all. The author and quote will be blank for a duration. And the third question i have is how do i get the text to fade out again after the fade in after an interval.
Is it possible to introduce a fade into this script so that on rollover the new random color fades in rather than instantly switches. on (rollOver) { // "square" is the object being tinted myColor = Math.round( Math.random()*0xFFFFFF ); myColoredObject = new Color (_root.square); myColoredObject.setRGB(myColor); } Have attached the .fla
I have been trying to use Flash MX- library slider (fader) to set the value of a variably say 'maxAmmo'. I can assign values using these slider components to set say vert and horix speeds of movie clips using the 'onClipEvent' method. But, dynamically setting a global variable and subsequently setting its value in a dynamic text box is eluding - and frustrating me - despite looking through tutorials and the few books I have.
So, basically, when I drag the slider knob on the stage, all I want to do is set the value of a global variable. I think I might need to use update AfterEvent to ensure the value is available to mc's on my stage in real time and not dependant upon frame rate.
I'm using a common library fader movie clip. Inside the movie clip, is another movie clip called vertFader.
The code is simple. vertFader.addEventListener(MouseEvent.MOUSE_UP, putDown); vertFader.addEventListener(MouseEvent.MOUSE_DOWN, pickUp); stage.addEventListener(MouseEvent.MOUSE_UP, putDown); function pickUp(event:MouseEvent):void { vertFader.startDrag(false, new Rectangle(-6.3, -50, 0, 100)); } function putDown(event:MouseEvent):void { vertFader.stopDrag(); }
Here's my problem, everything works great except that vertFader doesn't drag. It will start the drag if I click it. It will also stop the drag if I click again. But if I click and hold the mouse button all day it will never start dragging. I'm not sure if it's a lag issue, or because I'm using a wireless mouse?
In Flash CS 5.5, I know you can preview the playback of a video right on the stage using the button and fader of the skin. But then why is there still the [preview] section written in the Component Parameter? (Under the isLive line) And why is it always set to None?
I have created a video in After Effects that I exported to an FLV movie. I would like to use it as an intro for my website but I would like to have a preloader for it... I don't need anything complicated, a 'youtube style' little circle thing would be totally fine.
Now I tried an Action-Script-two-frame preloader. It works but when my video finally plays, the sound is not synchronized with the images; which is kind of annoying as I used visual effects that need to be synchronized with the music and sound effects. Would anyone would have some simple AS that I could use for that.
Let me exlain my issue.I have a 3mb size swf file. I want to publish it in a webpage.When I access this file in site, it take lot of time to downoad, so I need a progressbar till the whole file gets loaded in to webpage.
I'm trying to create a simple image player that tweens from one image to the next every 5 seconds. The data is being pulled from xml.
So far, I have managed to load the image onto the stage, but am now stuck as to how to get it to remove the child showing, the add the next child every 5 seconds.
My Code:
Code: var tweenTimer:Timer; var imageLoader:Loader; var xml:XML;
My flash applications is little bit big, so i want to embed a preloader in my application,So can anyone please tell me how to create a preloader in new 'Scene' and load another scene in after preloading completed?
i am in the midst of working on a game, and i need a preloader .i have one that works fine, it's a pic and some text with a load bar and a % value shown. but i don't want a damn bar, there evil!!! so i want to fill-in the white space with light green, is there an easy way to get this done?
My preloader itself takes a small chunk of time to load. I want to keep it this way, as it is important, but I am making a pre-preloader with a simple text such as "Please Wait" to display until the actual preloader loads. My coding for the pre-preloader is below. How do I make my variable "pretotal" be only the total needed to load the next frame which is my preloader rather than that of the entire movie?
I have created some swf files using non macromedia software. I have loaded them as targets into movieclips in my flash file. I have then animated these movieclips linked with the external swf files. The animation of the movieclips links to what is going on in the swf files. Therefore I need to load the external swf file completely before I can animate it.What is the best way to achieve this? do i create an external preloader? How would I do this? (i'm a beginner and don't need any loading bars or anything, just a very very simple preloader!)
I've created preloaders for sites and I understand the mechanics of a preloader fine. They are not complicated. But in my current site I am making use of a lot of dynamic loading such as JPEGs and SWFs etc. I want to create a preloader that I can apply to anything I'm loading, basically just a colored rectangle with a loading bar.
I thought I could figure out how to create a dynamic preloader but it seems that I keep running into unusual constraints in Flash. My thinking was to make a movie clip preloader that I export for actionscript, then attach it to the stage and call a function passing it the object I am loading. Then this preloader would run the usual preloading script but instead of referring to the main timeline it would be referring to the object I passed in. I'm updating the load status with an onEnterFrame function but my preloaders start at 0% and don't change until 100% so obviously the clip is not updating and at this point I'm just not sure where to go with this preloader.
What is the best structure and code to create a preloader which shows the loading of all data together. I mean the whole movie and then I have some xml, which I would like to load at the beginning. I want the preloader to show progress of everything that has to load including xml files.
I am not after any kind of complex animation loader, just simple text that says 'Image Loading'So I guess to simplify it, it could just be a peace of text that disappears when the image loads in.....am I making any sense??I have a few thoughts which are;1.create moveclip with the words 'loading Images' some how load this in the background of main holder that loads images in so that when image loads it loads over the text 'Image loading' technically not a loader just text in the background.2.create moveclip with the words 'loading Images' that when image loads in the text is replaced by image that loaded in??
Code: var holder:MovieClip = new MovieClip(); holder.addChild(loader);