ActionScript 2.0 :: How To Create Preloader To Reveal Image
Mar 20, 2010
I'm trying to create a preloaded that reveals an image. Example of what I mean is: when 10% is loaded 10% of the image is visible when 50% is loaded 50% is visible.
I created a flash movie which resembles a control panel. I created a image of the group of people that worked on the project and I want the image to be hidden until the user types a key combination that would trigger the image to appear and dissapear when clicked. This url is something like what I was looking for,but I want an image to appear instead, can this be customized? The only problem is, I'm not really good at actionscript. Is there any tutorials out there that may show an easy way to do this. The attached file is a sample of my interface
I have a preloader using a mask, set to slowly reveal the target object from the bottom up as the movie loads. But there is something off with the code and I'm not a programmer.
What i want is: A slider that can be pulled by the user across an image to reveal a second one underneath. The same as this example, only I want a vertical scroll button not a horizontal. [URL]
I am very new to Flash and have been trying to figure this one out for myself. Sadly i can't. What i want is:A slider can be pulled by the user across an image to reveal a second one underneath. The same as this example, only I want a vertical scroll button not a horizontal
I want to create a simple script in AS2 that can reveal and un-reveal some text upon clicking (and any additional graphic), preferably with a simple transition (likely a tween). How would I go about achieving this?
I have a question, and I find it hard to find resources on it. I have two layers, and another layer with an image of a broom on it. I want to use the broom to move over layer2, and reveal the layer beneath it. Kind of making a sweeping game. Frankly my search efforts on google have only come up with alot of masking, but I am sure you need actionscript to make the broom move with the mouse.
i tried the tutorial that teaches you how to create a preloader....i followed the instructions and it still doesnt work! what's wrg?[code]on my first frame actions....i put the "gotoAndPlay (36)" cause i tried a previous preloader that took more than 1 frame and didnt want to change my button's "goTo" frames...but i figured it wont change anything..anyways, i put that line of code as my first frame action....by double clicking the timeline..then i create a symbol for that frame 1 and created an animation.
I have created a video in After Effects that I exported to an FLV movie. I would like to use it as an intro for my website but I would like to have a preloader for it... I don't need anything complicated, a 'youtube style' little circle thing would be totally fine.
Now I tried an Action-Script-two-frame preloader. It works but when my video finally plays, the sound is not synchronized with the images; which is kind of annoying as I used visual effects that need to be synchronized with the music and sound effects. Would anyone would have some simple AS that I could use for that.
Let me exlain my issue.I have a 3mb size swf file. I want to publish it in a webpage.When I access this file in site, it take lot of time to downoad, so I need a progressbar till the whole file gets loaded in to webpage.
I'm trying to create a simple image player that tweens from one image to the next every 5 seconds. The data is being pulled from xml.
So far, I have managed to load the image onto the stage, but am now stuck as to how to get it to remove the child showing, the add the next child every 5 seconds.
My Code:
Code: var tweenTimer:Timer; var imageLoader:Loader; var xml:XML;
My flash applications is little bit big, so i want to embed a preloader in my application,So can anyone please tell me how to create a preloader in new 'Scene' and load another scene in after preloading completed?
I am trying to learn about Custom Components at the moment. As a task I'm hoping to create a component that I can drop on my stage beside a couple of movieclips. Then using the component inspector I would like to set one clip as a button and the other as the response. So basically, when i click on the button, it reveals the other clip. Click and reveal!
Is there a way to hide all unwanted movieclips and reveal only those you need? From my understanding, if i do not want a particular movieclip on the stage, i will use scene1.visible = false; but it becomes very complicated when i have different scenes appears at one time, so i need to
I want to have a text field that, if a certain letter is typed in it, shows (visible = true) a certain movieclip. I need to cause 26 separate movie clips, (or one movieclip with 26 frames, one per letter), to respond to each letter of the alphabet when letters typed in the text field.
get the zip file which will be very helpfull. I made some screenshots in photoshop for help.
1). map jpg: That's the map
2). the map is covered with a black layer
3).the user changes (somehow) the _alpha property (before starting revealing the image) to -let's say- 60% and reveals with the eraser the path of the map up to some point.
4).the user sets the _alpha of the cover back to 100% in order to get the picture shown in the example.
I have a button that when hovered over scrolls out to reveal the page. I then want it so that when someone rolls out from the button, it then scrolls back in to how it started. This seems to work ok, with just one small problem, the page doesn't necessarily always stay scrolled out, even if you don't move the cursor away from the hit area of the button. I have a flash file which contains a simplified version of the button as I would to achieve it working, and then on a separate layer my faulty button. Its too big to attach, but if anyone can help i would gladly email the file
i am in the midst of working on a game, and i need a preloader .i have one that works fine, it's a pic and some text with a load bar and a % value shown. but i don't want a damn bar, there evil!!! so i want to fill-in the white space with light green, is there an easy way to get this done?
My preloader itself takes a small chunk of time to load. I want to keep it this way, as it is important, but I am making a pre-preloader with a simple text such as "Please Wait" to display until the actual preloader loads. My coding for the pre-preloader is below. How do I make my variable "pretotal" be only the total needed to load the next frame which is my preloader rather than that of the entire movie?
I have created some swf files using non macromedia software. I have loaded them as targets into movieclips in my flash file. I have then animated these movieclips linked with the external swf files. The animation of the movieclips links to what is going on in the swf files. Therefore I need to load the external swf file completely before I can animate it.What is the best way to achieve this? do i create an external preloader? How would I do this? (i'm a beginner and don't need any loading bars or anything, just a very very simple preloader!)