ActionScript 3.0 :: Fader Script W/ Random Quoter?
Apr 5, 2010
I have noticed a few odd things, and have tried to send off to Tiago himself but have not received any response. I am in dire need of getting this to work properly, and am asking for help from this community. I have a primitive understanding of this AS3 code, and apologize if this may be a noob question.
I need to fix a couple things, with this code. The first thing i noticed is the code seems to call for the .php file before it can load, so at times it will generate a "undefined" for both the quote and author. The second thing is, which may tie into the first, there seems to be the occasion where the code doesn't load the php file at all. The author and quote will be blank for a duration. And the third question i have is how do i get the text to fade out again after the fade in after an interval.
Is it possible to introduce a fade into this script so that on rollover the new random color fades in rather than instantly switches. on (rollOver) { // "square" is the object being tinted myColor = Math.round( Math.random()*0xFFFFFF ); myColoredObject = new Color (_root.square); myColoredObject.setRGB(myColor); } Have attached the .fla
i've got this header in a website that's got images fading in and out of each other. btu now i want them to be loaded externally and randomly. but still fading in and out of each other.i did foudn a post that loads the images externally from a folder and loads any image that's in that folder, but it doesnt work in my version of Flash 8.0 Pro.Does anyone know any good script or short tuto (since time is short) that's makes the movie behave like i want it to?
I am getting this annoying error 1172 Definition utils. Fader could not be found. Everything worked fine until yesterday when I started getting this error. Looks like my utils.Fader.as file is attached to my .fla file.
I have been trying to use Flash MX- library slider (fader) to set the value of a variably say 'maxAmmo'. I can assign values using these slider components to set say vert and horix speeds of movie clips using the 'onClipEvent' method. But, dynamically setting a global variable and subsequently setting its value in a dynamic text box is eluding - and frustrating me - despite looking through tutorials and the few books I have.
So, basically, when I drag the slider knob on the stage, all I want to do is set the value of a global variable. I think I might need to use update AfterEvent to ensure the value is available to mc's on my stage in real time and not dependant upon frame rate.
I'm using a common library fader movie clip. Inside the movie clip, is another movie clip called vertFader.
The code is simple. vertFader.addEventListener(MouseEvent.MOUSE_UP, putDown); vertFader.addEventListener(MouseEvent.MOUSE_DOWN, pickUp); stage.addEventListener(MouseEvent.MOUSE_UP, putDown); function pickUp(event:MouseEvent):void { vertFader.startDrag(false, new Rectangle(-6.3, -50, 0, 100)); } function putDown(event:MouseEvent):void { vertFader.stopDrag(); }
Here's my problem, everything works great except that vertFader doesn't drag. It will start the drag if I click it. It will also stop the drag if I click again. But if I click and hold the mouse button all day it will never start dragging. I'm not sure if it's a lag issue, or because I'm using a wireless mouse?
In Flash CS 5.5, I know you can preview the playback of a video right on the stage using the button and fader of the skin. But then why is there still the [preview] section written in the Component Parameter? (Under the isLive line) And why is it always set to None?
I have a very general requirement that seemed very simple: Step 1: Load a new external JPEG image into a MC with a string var encoding a string caption in the URL link (VALUE="../fadeTest.swf?someTextVar=TestCaption") within the EMBED / OBJECT sections. I know how to do this and it semed to work fine. STEP2: When the JPEG is loaded I would like the substituted Text to Fade In over the JPEG. The JPEG should also fade in before the Text. The fade rate should be programmable.
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
What I want is for my mc to slide to a new random x position when it is less than 5 pixels away from its target, it keeps doing this. the problem is for some bloody &*�$(()** reason my random numbers only keep going up!! why is this?? i want to produce random numbers between 1 and 770 - this is my code..
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
A background music looping in the back, that starts with the opening of the swf and never stops. I think I achieved that with this bit of code :import flash.media.Sound;
Finally I need to jump from frame to frame randomly to play various animations. For example :Project starts, background music starts playing, we hear random sounds played one after the other, while some animations can be seen on screen, playing in a random order.
I have a picture on the stage covered by 12 squares (sq1, sq2, sq3.......sq12) When the movie opens I want the squares to move down, but i want a random sequence ( 3, 9, 2, 12...........8). I already made de function for the movement:
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
I am now using the code for my background image which will rotate when you enter a new gallery.I can't get it to randomize.[code]I have tried adding: Math.floor(Math.random() * total); and it almost works. It seems everytime the last node is called it stops working (also at other random times, haven't found a pattern).
I am trying to implement a random slideshow type thing which would be fine if all of the images were in the one folder, but i want to randomly display them from multiple folders... if I define each path as a variable, is that the easiest way?
ActionScript Code: var pathaURL:String = "folder1/slideshow/"; var pathbURL:String = "folder2/slideshow/"; var pathcURL:String = "folder3/slideshow/";
and then somehow implement the randomness with the image variable...?
I'd like the tutorial on randomly loading images to go one step further...Anyone know how to have the images load randomly and have a button that ALSO draws from the images randomly...?
i am a bit lost. i make a prototype function that randomly scales a box when i click on the stage. i got the scaling right, but why does it move around when it scales? here is the swf: scaleEase
here is the code: [AS]MovieClip.prototype.scaleEaseTo = function(ease) {
I am working on this piece of flash: [URL]now, what I want to do is have cars going along the roads at random speeds, or just travelling along the roads in random orders, whichever... anyways, as you can see, I am going to have a menu on the left hand side, which targets text into the scroll box on the right, and I want that to be able to happen without the movie re-starting everytime the cars finish going round, so the cars are going round and round in the background, and the layer on top is static. Will that happen automatically or not?Basically i need to know how to do random speed or random intervals, and then the layer thing.
basically I want my engine to display one out of three objects at random. I thought I had figured it out but apparently not. A familiar error message appears, "A term is undefined and has no properties". I'm sure it refers to the object I'm trying to spawn, however it rejects every object I refer to. Is my approach reasonable or should I scarp what I've got?
Code: var spawnObject:Array = new Array("Object1", "Object2", "Object3"); var randomNumber:Number = Math.round(Math.random() * (spawnObject.length - 1)); if(spawnObject[randomNumber] == "Object1")
I'm working on my site and I have a random background script setup. Heres the code that Im using now.[code]...
Now I love the way thats its working and but one thing that is kinda crappy is that sometimes it suffers from repeating the same background a couple of times before going to another random background. Now I know that its because the script is working properly but can anyone think of a method that I could use to make it not be able to pull up the last background that it has already loaded? I dont want to make it static because not only do I have this setup for when you enter the site but also its random when you click on one of the nav buttons because I want to try to keep my site dynamic.