ActionScript 2.0 :: Delayed For Loop?

Nov 3, 2006

I've tried searching the forums for a way to load my xml menu with a small delay between each menu item. I thought I had it with this code:

Code:
function load(){
clearInterval(loadinterval);

[code]....

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Similar Posts:


ActionScript 2.0 :: CS3 A Delayed Mouseover Button?

Apr 22, 2009

I want to create a menusystem that bases only on mouse over functions. Tough there is one thing that might become quite frustrating for the user and that is small by mistake mouseovers that brings them to another page.So what I want to create is buttons with a delay of lets say 200ms. 200ms that the user has to have her or his mouse over the button to activate it.But I have run into some problems, and after a lot of googling the only result I got is menu-buttons that are activated directly on mouse over, but does not act out the manuver until the delay is over.So the user could practicly have his mouse in china when the button is activated. Which is not the result I want.I want a button that is activated after that the mouse has spent 200ms on the button.This is the failed direct reaction Actionscript 2.0 of the button I got at the moment.

Code:
on (rollOver) {
timer = setInterval(goto, 200);

[code].....

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ActionScript 3.0 :: How To Initiate Delayed Drag

Sep 3, 2009

I am trying to initiate a delayed drag like the one being implemented here: [URL].

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ActionScript 3.0 :: Audio Sometimes Delayed Or Quiet?

Dec 5, 2009

I'm loading an MP3 file at runtime, and it sometimes plays a little delayed or very quiet (or it sounds like it's being partially cut off). I've also noticed that if you immediately refresh the page, the audio plays on cue and at full strength.

Below is the relevant code. Am I doing anything wrong, or could this be a bug in Flash player? (FYI, I'm seeing the problem with Flash 10.0.32.18 in Firefox, Chrome, and Internet Explorer.)

[Code]...

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ActionScript 2.0 :: Delayed Movieclip Navigation?

Apr 3, 2007

I am working on some schematic animations and need to implement some button driven navigation with a slight difference from the norm that I can't figure out how to do...

I'd like to start playing a movieclip which would then pause halfway through. The user would then be able to click one of a selection of buttons which would trigger the movie clip to start playing again and then load the next movie clip based on the button pressed. This means I could show the intro of the animation and then following a button press, show the outro before moving to the next selected clip.

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ActionScript 2.0 :: Delayed Child Constructor?

Jul 16, 2009

I have a timeline instanced movieclip which i'm calling a method on its parents movieclip constructorproblem is that even though the object already exists, its methods are "undefined", i have put some traces in, and noticed the child constructor is calling after its parent constructor..

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ActionScript 2.0 :: Code For Delayed Swf Load?

Jan 31, 2004

here is the situation, I have the button that loads two swfs, one is the backround and the other is the news bar. However, I would like the news bar to load no sooner than the backround swf loads. I dont why but I thought this code would work - it doesn't

on (release) {
loadMovie("films/news/news.swf",_root.content);
}

[code]......

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ActionScript 2.0 :: FLV Controller And Delayed Button Appearance

May 20, 2010

I'm having trouble with a controller I'm using with an FLV. I am a newbie when it comes to actionscripting. I have a project I'm working on that contains a 86:50 minute FLV and towards the end I will have a separate button appear to click on. The code I am implementing was from a different project that utilized the same functions but with a 4:49 minute FLV. I have an example of this at [URL]. As you can see the controller is set up for the 4:49 minute FLV and when the timer gets to 5:00 minutes that button comes in. I need to make the FLV play the whole way through and then at a specific point have the button appear and I can't seem to do it. Below is the only code I can see that pertains to this section.

scrub.onPress = function(){
scrub.startDrag(false, -365, scrub._y, 49, scrub._y);
dragging = "true";
}scrub.onRelease = function(){
var newNum:Number = (scrub._x - -365) * .7625;
mainVid.seek(newNum);
scrub.stopDrag();
dragging = "false";
[Code] .....

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Flex :: Movie Delayed In Inactive Window?

Aug 4, 2011

I often want to run a movie but are only insterested in the debugging output and switch back to my code or to the debugger.I discovered, that the movie framerate is significantly slower in an inactive browser window. This causes e.g. certain async unit tests to fail when run in the Flex UI. So it's not that trivial

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ActionScript 2.0 :: Delayed Time Line Advancement

Feb 15, 2010

I am building a Flash continuous play application for a company to use in a booth presentation at a sales show. In effect, it will be a more engaging Powerpoint presentation. Each slide will be a be a frame that will call an external swf into movie clip with the animation of text or fade in images in the external swf. Each external swf will stay on for about 10 seconds. I am looking for an action script that will first stop the advancement at each frame for 10 seconds (ability to edit seconds needed) and then move to the next frame and stop for 10 seconds then the next and so on and so on and at the end, start back at frame 1.

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ActionScript 3.0 :: Flex Delayed Message Processing?

Aug 6, 2009

I've been working with a 3rd-party multiplayer engine for a game I'm developing. A lot of messages get sent during certain times (loading, etc) to the point where it is possible that multiple messages may be sent per gameloop. To solve this problem, I am attempting to create a delayed message processing scheme. this function is invoked every time a new message is received:

Code:
// called by the Client
public function PushMessage(gameMsg:GameMessage):void
{
messageQueue.push(gameMsg);
}

And at a point in the gameloop, I want to process these messages and clear the message queue. The only problem: there is no assurance that the messageQueue won't be modified during that time. The messages in AS3 are basically interrupts (possibly overlapping), and I can't find any way to temporarily disable event dispatching for a specific EventDispatcher-derived class.

So at this point I can think of only two options. The first is to write a mutex using a Boolean and setTimeout. I do not want to do this for obvious reasons (bad! BAD!). The second is to give up on a delayed processing model.

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ActionScript 2.0 :: Sounds Delayed When Played Online

Dec 21, 2009

I'm a bit new to AS2 but not too new at all, I have managed to play sounds in various forms but the way I tend to use and am actually using is as follows. I attach the sounds to Sound objects in the moment of loading and play them with "start" in the moment they are needed, not anything too complicated as you can see. The problem is I have noticed that within the author environment or once they are exported, the swf play the sounds ok, but once I upload to a server in the internet (not a portal, just plain html loading the swf) the sounds seems to delay a bit, as this project is a game it breaks a bit the effect when bells are ringed after you scored points.

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ActionScript 3.0 :: Sounds Play A Little Delayed/weird Detection?

Jan 25, 2012

I'm trying to make an instrument type thing.[URL]... How come the sounds play about half a second after you hover your mouse on one of the circles? I need it to be completely instant.

[Code]...

Also, sometimes, it just doesn't detect the hover at all and doesn't play a sound (if you hover too fast)..

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ActionScript 2.0 :: Delayed, YouTube-like Loading Of Preview Images?

Mar 15, 2006

You've probably all seen a YouTube video somewhere on the web. I'm interested in how they built their Flash player's feature that only loads the video's preview image when the video is in the view of the browser.For example, when there are multiple videos on a page, the videos below "the fold" will only load their preview when scrolled into view.

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Media Server :: Using FMLE Stream Delayed When Adding Audio

Apr 12, 2011

I am using FMLE and fms 4 ent. When using fmle to broadcast webcam without audio. It goes really fast. I am on 1gbps connection with nothing else coming to the server at moment. I tested download speeds to and from the server and they are around 700mbs. I have tried all the different audio sample and bit rate settings. All have the same result. Once audio is turned on there becaomes a 15 second delay. What am I doing wrong.

[Code]....

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Adobe Flex Delayed Observer For Auto-complete TextInput

Jan 25, 2011

Does anyone know if there is a Flex 3 or Flex 4 equivalent to the JQuery DelayedObserver?

http://code.google.com/p/jquery-utils/wiki/DelayedObserver

If not, how could we go about implementing it in Flex?

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ActionScript 3 :: Flash - OGG Sound Delayed (Adobe Alchemy Library)

Feb 6, 2012

I wanted to make live drums play with keyboard shortcuts. The problem was that MP3 is not good enough in this case (encoders adds random silence at beginning of the sound) and also flash itself makes delay (I tried use already buffered file with play specified_start_point_in_miliseconds)). So my solution is OGG (this format is gapless). I use compiled swc file from Adobe Alchemy library and simple frontend for it. Everything works fine, OGG file is playing, but its still much delay - no matter if its lodeaded external or as embedded, and if its first or n time. How to make sound play fast equally to key press.

Here is my very simple example code:
import flash.display.Sprite;
import flash.events.*;
import flash.utils.ByteArray;
import flash.events.SampleDataEvent;
import com.mauft.OggLibrary.OggStream;
import com.mauft.OggLibrary.OggEmbed;
[Code] .....

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Media Server :: Choppy / Slow And Delayed Live Video Streaming

Aug 6, 2009

We have installed FMS on our godaddy server to work with and used live video streaming services. We are having problems with the video quality being choppy, slow and pauses continuously during live broadcast and motion. We can't figure what is wrong; video needs to be flawless and in high quality. The godaddy server is running:

Red Hat Fedora Core 7
Intel Core 2 Duo - 2.13 GHzRAM
2 GB RAM
250 GB Total Disk Space

I am facing below mentioned problem regarding video broadcasting with adobe flash media interactive server (Developers version). I am using DVRCAST for recording video from a webcam and broadcasting the same live. Please find video settings below.
width:320
height:240
fps:15
quality:90
bandwidth:150
buffer time:0.01

Our problem is that videos are not playing smoothly in application. The motion is getting paused and interrupted in time of broadcast live. I downloaded and checked the recorded flv files from server and found the recorded file also has same problem. So this problem is appearing in time of streaming the video from client computer to fms server. This problem is not appearing when I am testing the application in my localhost.

My code for live streaming mentioned below:
private function publishCamera():void {
cam = Camera.getCamera();
cam.setMode(cameraSettings.width,cameraSettings.height,cameraSettings .fps);
cam.setQuality(cameraSettings.bandwidth,0);
cam.setQuality(cameraSettings.bandwidth,cameraSettings.quality);
[Code] .....

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ActionScript 3.0 :: Multiple Button Navigation - Tween Animation For Each One With Delayed Timing

Jul 2, 2009

i would like to do a simple set of buttons dynamicly created by code, like simple recangles which will act to each other and have different target urls or movies to load. Also buttons should have constant spacing to each other and it should be possible to have a tween animation for each one with delayed timing, so button 3 slides in first, button 2 slides in a second later and finally button 1 slides in at last. If you click one button all of the other buttons should get deactivated and the alpha should tween down to a lower level for e.g

Something like that, sounds simple but i don?t know where to start. I guess i will need to duplicate the button give each of them different targets, tweening and activate / deactivate states, but thats all i know in theory so far.

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ActionScript 3.0 :: Delayed Trace - First Click Still Trace The Previous Track?

Nov 14, 2009

ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...

[Code]...

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ActionScript 3.0 :: Flash Delayed Time-gap In Flash Cs3 While Coding On The Timeline?

Sep 12, 2010

I would like to understand if such a problem exists in flash cs3 or is it just me.My problem is that while I try to code on the timeline in cs3 using as3 i hav encountered this issue of "null references" every time i change frames.let us assume I have 4 frames . withs buttons oR movieclip in each OF them. i have a code on all the frames each orresponding to the movclips present on that frame. so when i go from frame 1 to 2 and i have a code in frame to which is something line "mc.addEventListener(event, func)" flash throws an error of null reference .. which after a lot of frustration I realized that my code was executed atleast 300 milliseconds before flash realizes that there are objects on that frame. My fix was 1. timers events call the function or

Code:
2. stage.addEventListener(event,chk)
function chk (){

[code].....

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ActionScript 3.0 :: Create A Loop So Icons In Menu Continually Loop Indefinitely

Apr 16, 2010

I would like to create a loop so the icons in the menu continually loop indefinitly.[code]

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ActionScript 3.0 :: Use A Loop To Create Text Field With The Loop's Current Value

Dec 11, 2010

I am attempting to use a loop to create text field with the loop's current value. The code looks like this:

ActionScript Code:
for (var i = 1; i<=10; i++) {
var 'nameHolder'+[i]+'_txt':TLFTextField = new TLFTextField();
'nameHolder'+[i]+'_txt'.x = 40
'nameHolder'+[i]+'_txt'.y = 40
'nameHolder'+[i]+'_txt'.text = "Hello World"
}

So essentially what it should do is create 10 text fields at 40, 40 with the text: "Hello World".

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ActionScript 2.0 :: Infinate Loop For M.clip.the Looping Part Does Not Want To Loop?

Jun 13, 2004

i'm trying to do an infinate loop for my m.clip.the looping part does not want to loop...it loops back to my firrst frame even though there are two same picture in the movie clip.....here's a sample of what i use for the infinate loop script..

[Code]...

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ActionScript 3.0 :: Loop With Varying Values Depending On Where Are In The Loop?

Jul 20, 2009

I have need of loops / nested loops that pick different figures depending on where you are in the loop. The whole function needs to run through 'ml' times. 'ml' is a dynamic figure. Loop 1 = While the loop is within the first 12 iterations, 'exconemp' must equal 100. For iterations 13 - 24, 'exconemp' must equal 102.5, for 25 - 36 it will be 105.06, for 37 - 48 it will be 107.69. This needs to change every 12th iteration until it has reached 'ml'. The calculation takes the value of the previous 'exconemp' and then multiplies that by 0.025.

Loop 2 = While the loop is within the first 120 iterations, 'abc' must equal 0.015 and any further iterations must use 0.01. This must also work in a way to figure out whether 'ml' is higher or lower than 120 and work accordingly. My main issue is this - how do I get the loops to run through as this: While the iteration is < 12, do this, THEN take the final figure (12th iteration) and start on 13 - 24, do this THEN etc etc. How do I produce a THEN statement? I can get the code to pick up the final values, but not change along the way.

[Code]...

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ActionScript 3.0 :: Accessing Loop Variables Outwith Loop

May 5, 2011

Say, I had a loop in a function...

[Code]....

How would I refer to a in another function

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Actionscript 3 :: Declaring Variable In Loop Or Before Loop?

Nov 9, 2010

Should I declare the _mcContainer var before the loop or no? (performance increase?)

for(var i:uint = _startIndex; i <= _endIndex; ++i){
var _mcContainer:MovieClip = _mcParent["i_" + _position];
}

[Code]....

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Actionscript 3 :: Defining For Loop Iterator Before The For Loop?

Jun 2, 2011

Recently I'd been criticized for structuring my for loops like so:

var i:MovieClip;
for each(i in array)
{

[Code]....

This reads better for me personally, yet I'm being attacked for it. Is there any difference?

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Actionscript 3 :: Compare Two Different Arrays Using For Loop Within A For Loop

Nov 29, 2011

basically I need a loop within a loop to compare two different arrays in my actionscript3 lottery game. I have attempted the loop but I cannot seem to get it to work ...

[Code]....

So basically within this code check_win is a button. Once the button is clicked it runs the loop. It is meant to take an instance of matches which contains 6 properties and loop until index is greater than matches. According to my output this is happening but the second loop doesn't appear to do anything.

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ActionScript 2.0 :: 1 For Loop To Loop Multiple Arrays?

Aug 25, 2010

How do i word a for loop to make it loop through multiple arrays?I want 1 for loop to loop through multiple arrays in order to move/alter objects.I want to keep the arrays separate.

ActionScript Code:
characters = new Array();
characters[0] = male;

[code]........

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