I'm (still) building a hybrid CD-ROM flash presentation, which is working out nicely.
One of the reqs. is launching PDF files from the presentation. This works well on Windows, using a .bat script and should work fine on MAC using Applescript (haven't tried it yet, but have found some code). Only trouble is: how can I tell from within the Flash standalone projector which platform is being used so I can fire the appropriate script?
All i need to do is to invoke the soft keyboard from within my flash application. Is there anything I can do, without using a textfield or any such editable controls, which will pop up the keyboard.
I'm working on a project in which I am writing code on a PC and someone else is creating graphics and animation on a Mac. We need to have embedded fonts to work w/xml and CSS. Is there a way to embed fonts so they work inside the fla on both platforms?
I'm familiar with C/C++/Scheme/Java/OpenGL/TCP/IP.I need to learn how to build a tile based / platform flash engine.What tools should I be using? What books should I buy?I strongly prefer tools that let me do things programatically rather than through a graphical UI.
does anyone know how/where to download actionscript 3 flash platform full documentation in packed HTML files. What I want is to have a local copy of the following doc: [URL] We are currently using a local copy of FLASH4 actionscript docs, which is quite out-of-date.
I have an application I built in Flash that runs with no problems on Windows and OSX. I'd like to extend it to mobile platforms and I want to be able to call programs written in the native language of each platform.
I understand that Flex can be used on mobile platforms and that it can call native code, but I'm a little confused by what I've read about Flex. Can I use the Adobe Flash development environment to build Flex applications? Will our users need the Adobe Air runtime to run the programs? And what the heck does Air add to the capabilities? We need strong audio and video capabilities, a built-in database is not a requirement.
I need to make platform type scrolling in a flash movie. Almost any method is fine, I just need scrolling levels. Also, I think it is worth mentioning that I'm going to use many movieclips inside the levels. How to make any type of scrolling in a game.
we just recently defended our graduation project which is a platform game like mario. one of the modifications suggested by our panelists is to make level 1 generate random places for enemies and coins after one of them said that mario was a stupid game because you already know where the enemies are, the powerups, etc. i said i'll give it a go and see what i can do. but recently i realized that i havent played any platform game that generates random places for the enemies, coins and other objects. it is only in rpg games like ragnarok that i have seen enemies spawning at random places.
whenever I start my game my character just falls through the platform. No Compiler errors are appearing, and there's nothing in the outbox. I'm pretty sure it has something to do with my character not knowing that it must land on the platforms, but how would I write that?
Is there any cross-platform-safe method for dealing with keyboard shortcuts in Flash? For example, on my Mac, pressing ctrl+f results in a KeyboardEvent where the keyCode is 6, but on Windows, the keyCode is 70.
My buddy and I are gearing up for a game jam and we're hoping to use Flash to build our project. One possible problem is that he's got a PC laptop, and I've got a MacBook.
What's the status of cross-platform development in Flash? I'd love to be able to drop something into an SVN repo and pull everything down without regard to the OS, but I'm not convinced that will be very smooth. It seems like I can move around ActionScript source and .fla files without too much issue, but Flash Builder projects seem pretty gnarly, e.g. they appear to have references to them outside of the project folder.
Is there an easy way to migrate project data in such a away that we can develop and debug regardless of OS? Maybe version-controlling all the portable content (.as, .fla, raw assets) and the importing into our respective project environments?
We're looking for a good server to purchase to develop games with Flash/Android/iPhone clients with a .NET backend server (And even more importantly, that supports clustering and scaling in general).Now we've examined both ElectroServer and SmartFoxServer (both products look fine and suitable for our needs), however both can only be extended using Java.
I'm trying to create spinning shapes floating in space. There is still gravity in the environment, however it should not affect these platform objects because they are static (right?). How can I apply a constant angularVelocity to it though? It doesn't seem to apply when I assign it a value, probably due because it's static.
The simplest example would be a spinning gear, an automated teeter-totter (not influenced by external forces). All I'm trying to make is a spinning rectangle that could interfere with a ball controlled by the user.Do I need to use Joints to pin it in place? How can I specify the details of not being influenced by the dynamic objects?
I am a beginner to flash gaming. I am making a platform game, but can not reverse my character when he goes backwards. This is my code for left and right: if (Key.isDown(Key.RIGHT)) {_x += speed;} if (Key.isDown(Key.LEFT)) {_x -= speed;} How Can I reverse it so when it goes LEFT, the character turns all the way around?
A project I am am working on has an extremely strange font problem. We have completely unpredictable glyphs missing on Mac compilations inspite of correct font embedding and correct font installations on the machines. Here is some of the context:
1. The Font is a custom truetype font which belongs to the client.
2. We are working on CS5 on the Mac, and CS4 on PC.
3. We are using classic dynamic texts, assigning striungs to the text attribut (not to htmlText). However the probel also occurrs with other classic text modes (single-line, multi line, kerening on or off, etc)
4. It is not predictable whether the glyphs of the font will show or not on the Mac CS5 compilations or not.
5. The issue does not seem to occurr with standard fonts like Courier or Helvetica.
I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.
I have this problem when i go to shot and then have shot the gun all movie clips accessed after shooting dont stop playing but repeat continuously[code]...
I have a character on the stage (_ball_mc) which you control with the arrow keys. I also have a rectangle movieclip on the stage (this). I want this rectangle movieclip to act as a block platform.ie. When the character jumps ontop of it he can walk across it, if he walks into it from the left he cant move left any further, same with the right side.These movieclips are not being created at runtime, they are on the stage.
My registration point of the character is bottom right,
my registration point of the block is top left
I've used the following ENTERFRAME with not much luck.Stopping the character from moving any further when he walks into the block seems to be ok. I'm having trouble getting him to land on the block without conflicting with the leftDown and rightDown.As this is such a common gaming element, I figure there must be some documentation on this ?
Our team is about to start a SAAS web application geared toward small businesses. This is a completely new experience for us; we are a system/ linux/php development organization and no experience whatsoever developing client side software except for simple html/php based CRUD support applications.We are evaluating both Adobe Flex and JQuery. We can't seem to choose between the two. Our priorities are:Productivity - We have to launch the soonest possible time.Overall User Experience - Resulting apps have to look professional and user must have pleasant experience using our product. I think this not a problem with both platform, though we will probably automatically lose 10% of potential users who don't have flash installed.Skill Reuse - We will all have to learn new language(s) and RIA platform on this project and hope we can use it again on more projects. BTW, we are a software contracting organization and this is our first foray to consumer apps. We are hoping though that we can leverage the skills we gain here for our clients.
Data-centric - Lots and lots of CRUD operations.3-tier - Business logic will reside on PHP server and data will be on the MySQL. The RIA will only present the data to the user.User accessible data will be large - This is why we decided to use RIA. We can't refresh the page when user just made few alterations/additions.Security is paramount - I don't see any security implication on choosing one platform over the other but perhaps the community has some ideas? We are carefully studying this. We frequently hold competition among developers who can implement a test app faster by using a flex or jquery. We would love to hear what the community have to say though.
If you wanted to distribute a program to as many OS as much as possible what's the best language to use? I'm considering user's convenience here. For example, they don't need to download java run time, flash or .net framework if they don't have it. Also once they download it, they don't need to compile it themselves.
I'm also considering developer's convenience, in that on one compile, the program compiles different version of OS for you and you don't need to install different os to compile it. Here are the features of the program I'm thinking: Stores text and image to database Uses keywords Can browse information in the webserver via xml Can share(upload and download) information from the web server via xml Can compile and edit related articles via keywords It's something like a blog with advance features and can exist on and offline
Is there any platform/compiler for creating flex application online? Any version will work. I know some action script online compiler but not able to find any flex online compiler.
I want to start to make a chat client that runs in web browsers, upon a colleges requests. Its my first time doing something like this, so i made some research about this mostly about HTML5. I did research on the platform itself, how fast and how used it is, but my most important factor was: mobile support.I plan to develop this chat for a long while for experience because, as a coder/programmer I am still inexperienced.So i was thinking in the future as well. i have a forum community with pretty limited chat access. I want to change that as well, and as an extra include mobile support.
i researched Flash, java and HTML5, the two most obvious choice in web applications, and pretty much the new comer HTML5.Flash is more widely used as web app(at least what i saw and found.), and its more designer oriented than programmer, but many chats are written in this, and are used. but there is no mobile support for it, to my knowledge. thats hinders my future plans.Java, is a robust programming language, and saw a few webchats in this, but my main issue with this is performance: its much slower than flash. But at least there is mobile support, at least the android mobiles.
as for HTML5....its pretty much still a child, not all web browsers support it fully but the major ones support web socket already, except IE9. and IE9 is the most used web browser, sadly. And i cant find any support for it on mobiles yet.And i don't know any other platforms out there in the Internet that could do the same as the above three, but i'm open.So my question is: Which is the best platform for writing a webchat, that lest me do mobile support at a latter stage?