I have a character on the stage (_ball_mc) which you control with the arrow keys. I also have a rectangle movieclip on the stage (this). I want this rectangle movieclip to act as a block platform.ie. When the character jumps ontop of it he can walk across it, if he walks into it from the left he cant move left any further, same with the right side.These movieclips are not being created at runtime, they are
on the stage.
My registration point of the character is bottom right,
my registration point of the block is top left
I've used the following ENTERFRAME with not much luck.Stopping the character from moving any further when he walks into the block seems to be ok. I'm having trouble getting him to land on the block without conflicting with the leftDown and rightDown.As this is such a common gaming element, I figure there must be some documentation on this ?
So I just started using Flash CS4 from Flash 8, and I like it so far, but there's on major problem: the "classic tweens" (motion tweens) aren't rotating some of the objects I have. Like there's this flame thrower I drew, and I rotate it at the end of the motion tween, but it doesn't rotate. It will just wait till the last frame and then it will show the rotated frame. Motion works in the motion tweens, but not enlarging or rotating... why? It seems more like a glitch, because sometimes I make a classic tween and it rotates stuff just fine, but sometimes it just doesn't... what am I doing wrong here? What's going on?
I created a classic tween on the timeline (not with actionscript), which moves a movieclip. If I change any property of that movieclip from actionscript, that layer stops updating, even if I change the value to its initial value. Can I access that tween on the timeline from actionscript?
I got Flash CS5 a few days ago and tried to compile some of my applications - got strange textfield representation, parts of words were missing. Very simple example to demonstrate something's not working right here:
-C-reate a textfield (classic; static) type "Test". Choose Arial Regular as Font.
-Create an input textfield (classic), choose Arial Bold as Font, embed the font with all glyphs (or subgroup).
-Compile it: Try to type into the input textfield - no cursor (for me at least), nothing shows up.
If you embed the Arial Regular also (which should not be necessary for a static text), the input field does respond but shows Arial Regular instead of Bold.So it seems you cannot use two weights of the same font in one Flash movie?Using TLF it works fine - but I can't switch over yet, some of my customers do still use Player 9.
Is there a way to upload an image using flex inbuild .browse() and classic asp? So in flex the user picks the image they want to upload, press a button to start sending it. A asp handler then gets the file, uploads it to a folder and then writes the filename in a database. Writing of the filename in the database is no problem.
I'm working on an AS3 project and thought I'd save myself some scripting by using classic tweens in the timeline to transition between filters on movie clips. They look fine when testing, but when I save the project, close, then re-open later, the tweens are gone.
Is this a known bug in CS4, or is there something I'm missing about classic tweens in AS3?
Is it possible in Flash CS5 to import text from a PSD as Classic Text. Since TLF Text doesn't support older postscript fonts, I'd like to be able to import as classic text instead of doing a find and replace and hope for the best.
I have created 4 classic text objects and called them Butt1 thru Butt4.This is so I can change the text in code from time to time.I want to create an event listener to pick up when the user;
a) mouses over Butt1, etc.
b) mouses out of Butt1, etc.
c) clicks on Butt1, etc.
In each case I will define a function to perform actions when the button is moused over, moused out or clicked.AddEventListener(MouseEvent.CLICK, clickHandler); does not seem to have parameters(as far as I can tell)to point to Butt1, etc.
how to set my created textField() in TLF or classic text?this part of the ui im creating, im tired of making them and dragging them on stage so instead i tried coding them..
I'm new for AS3. I have some question about the classic tween vs AS3 Tweening.
I tried to compare the swf file size of both.
the first one i make an animation with the classic Tween.
the second one i make an animation with AS3 Tweening.
before, i thought the script tweening one will much smaller than the classic tween one, but after i compare both, the AS3 Tweening one has bigger file size.
So my question is, 1.will the file size bigger if i use action script to move the object?
2.then what's the advantage to tween the object using AS3 for a flash website?
3.how can I compress the filesize(i'm trying to build a full flash site)?
I have just started using Flash CS5 recently and have a question about the classic tween. I have noticed that when I make a classic tween Flash automatically makes symbols out of my grouped objects. I have worked with previous versions and it was sufficient to just group my objects on the stage to make a tween. Is there a way to turn this feature off? I'm an animator and it's very annoying and messy to make a symbol out of all the objects I want to animate.
I am having a bit of trouble retrieving variables from an ASP page. It returns the entire page whereas I just need the variable strAnswer from the page.Here is my code:
PHP Code: var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, onDataSaved);
If I put any text letter of any size at the top of the stage, lets say for example a "T" of 10 pts. Then move the timeline to frame 50 and insert a keyframe and then move that "T" down to the bottom of the stage and resize it to say 50 pts. (I want the effect of the letter growing as it moves down the stage).If I then isert a Motion Tween and scrub it the letter just stays at 10 pt until the keyframe at 50is hit and then it resizes to 50. Not the effect I am looking for.But if I use the classic tween then it does do what I want which is gradually grow from 10 pts to 50 pts by the bottom of the stage.
I am working with classic (non-TLF) dynamic text in AS3. My problem is that there is spacing issues between the individual letters. Has anyone else ran into this? I'm using an embedded font with Arabic support
I have asked this question in another forum but haven't got an answer yet. I have just started using Flash CS5 recently and have a question about the classic tween. I have noticed that when I make a classic tween Flash automatically makes symbols out of my grouped objects. I have worked with previous versions and it was sufficient to just group my objects on the stage to make a tween. Is there a way to turn this feature off? I'm an animator and it's very annoying and messy to make a symbol out of all the objects I want to animate.
When I add a tween (CS3) I always used the Properties panel and choose "motion" from the tween settings. This way there's no symbols added in the library. Just noticed that there are also tween symbols added if I add a tween using right Mouse click or via the menu Insert>Timeline>CreateMotionTween. Never used this before. But I can't seem to see any tween settings on the properties tab anymore in CS5.
I am having a bit of trouble retrieving variables from an ASP page. It returns the entire page whereas I just need the variable strAnswer from the page.
Here is my code:
var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, onDataSaved); loader.dataFormat = URLLoaderDataFormat.VARIABLES;
It seems like even if you set an Image object's smooth property to false, it doesn't make the Bitmap look jaggy on non-90-degree angles (jaggy = aliased, opposite of a smooth edges = anti-aliased).Is there any way to achieve this? Or do I have to construct the rotation-spritesheet by hand and interpret the "angles to sprite index" calculations myself?
I have a project which has loads of FLA's with embedded textfields on the timelines. We now need to localize this project into Arabic, with right-to-left text (pulled in from XML) - my understanding is that this is only possible with TLF textfields.
It's going to be a huge task to manually convert all these texfields to TLF. Is there a way to programmatically set a normal textfield to be a TLF textfield?
I've just begun using Flash CS5 and I am really at a loss to explain the problems with text in imported Illustrator files. In CS3, which I've used for years, when you import an illustrator file the text is almost perfectly preserved. It has the correct fonts, the text weights are preserved, etc. All is well. In CS5 it converts everything to something called TLF text (whatever that is) and changes EVERYTHING to either _sans or _serif. You can't have both apparently. The fonts are not the same and it's not editable.
In order to set things right I have to change all the text from TLF to classic. THEN I have to change all the text to the proper font and weight. It is a serious problem. I've looked in preferences and on some other forums and I'm not seeing any answers at all. It seems insane to only allow sans or serif when importing and what is this TLF text anyway and why can't I have it default to classic, which seems to work like CS3.
I want to make a 3d carrousel, classic stuff. I won't be able to explain what i want so i uploaded 2 pictures. The first picture attached is what you can usually see and the second one is the effect i want...a little bit more 3d. Hope you'll understand what i mean. For now here's the code i use onEnterFrame :
I'm trying to implement some dynamic classic TextFields, but I am seeing errors when the text tries to render. What I am doing is trying to implement a system that shows tolkens and a cash eguivent, I'm using the code
[Code]....
I'm thinking there is something in the TextField that is not set correctly, I tryed to set the autoSize to CENTER but that didn't fix much...
I'm making a classic horizontal sliding menu flash site, but just can't seem to iron out the last little tweak. How do I get the mouse to not react when over the open section, I've tried 'delete mc3.onRelease;' which works, but then that section will not longer work at all after it's been closed.
I've attached the fla and a link to the beta site as I'm finding it hard to explain exactly what I mean:[URL]..
---Argentina------ Brown (23 min) Valdano (56 min) Burruchaga (85 min) ------------------ The total of matches with data like above is 45. The total time of a soccergame is 90 minutes.
And further more I want a start player selection kind-of-thing like this: USER INPUT select game [] (ex. VM 86 mexico, VM 94 USA etc.) select number of players: [] (ex. 4) select number of games pr player [] (ex. 5) Select total time of playing [] (ex. 60 minutes) Write the name of the players
1. Load external data (the pool of matches) 2. Get user input 3. Select random matches for the players 4. Calculate the time (90min/60min etc.) 5. Tell clock countdown the time and start the countdown from 90min to 0min 6. When a scoretime is equal to clockcountdown time then display game score and the soccerplayer who scored and the name of the player who got the match.
John Ulliman uses actionScript3 with Flash CS3 and I have Flash CS5 which is the main difference. It appears he uses a classic tween (from CS4 and CS5's perspective).I have a thumbnail which is created as a movie symbol and when I double click on the timeline I have a tween of zero saturation (frame 1) to 100% saturation (frame 10) back to zero saturation frame 20. When I scrub the timeline the classic tween fades up and down correctly. But when I trigger the rollover (and rollout) event from the main timeline which should goto the movie instance called mThumb0.gotoAndPlay(2) starting at frame 2 for ROLL_OVER and Thumb0.gotoAndPlay(11) for the ROLL_OUT event it seems to only change the saturation a little but not touch the saturation filter.
I don't know if there is something about the different tweens (Classic and Motion) that I need to know. I don't know what the sync checkmark does but I tried it on and off with no help. I put trace statements that indicate the ROLL_OVER and ROLL_OUT events are being triggered and the functions the events trigger are being called correctly but I don't know how to debug what is happening with the timeline after the mThumb0.gotoAndPlay occurs.
I ran in to a problem I could not solve for a very long time While I was using Actionscript 3 in order to change the text of a classic text object in my .fla flash file, I did not see any change in my text field, and noticed that it doesn't display any numbers and some other characters (just some specific letters DID work).