ActionScript 2.0 :: Double Size Of Dynamic Movieclip
Jan 25, 2008
i have a movie clip, but the size might be different on certain functions (probably not using correct terms) but you can probably understand.so the size of the movieclip is not the same all the time, but i need to double its size with actionscript. I have no idea where to start but i have a idea this would work.Make a function to get the CURRENT size of the movie clip. Then make a function to multiply that number by 2, then make a function to set the movieclip to that.also i want to be able to use this with easyTween or one of those tweener programs.
I have a performance question about pixel bender. I want to enlarge many BitmapData (double their size into new BitmapData). I was doing this with as3, but wanted to use pixel bender to get better performance. On my machine, I get better performance out of pixel bender demonstrations then as3.
To my surprise (or bad coding / understanding), I am getting much worse performance out of pixel bender -- 2 seconds vs 1/2 second! I expected to get at least the same performance as as3.
I got the straightforward pixel bender code here (and it is included below for easy reference).
I'm trying to make a web banner and I want it to double in size once it's rolled over. An example of this I've found is GC watch banner on the menshealth.co.uk website (its the long ad on the far right of the screen, keep refreshing if it doesnt come up straight away).
how to do this as dimensions of the banner which are selected at the begin of making the flash doc are what changes.
I have a container movieclip that it carries some children of a movieclip .its inner children are moving and therefore our container movieclip will resize to bigger and smaller width and height. but when i scatter then hoarding these children in container ,as trace of main container movieclip size , shows maximum value of dispersal of children and now i want to refresh the size of the container movieclip to resize its currently real size(as children dispersal) and set it as a picture of scroller.?
I have a rectangle shaped movieclip that is my contentPlaceHolder for my content. I added action script to dynamically load pictures. I addChild() the loaded pictures to my contenplaceholder movie clip. The problem is when i export and play the movie pictures are loaded but not in there actual size.
the code: var xmlLoaders:URLLoader = new URLLoader(); var xmlDatas:XML = new XML();[code].....
Pictures are shown in the right order with my clip.y code but they are not their actual size.
I'm trying to change the text size in a dynamic text area within a (movie clip) button. For a couple of buttons I'd like to make certain text smaller, for example, to make the "vs" smaller in "A VS B". My buttons have dynamic text in them and the font is embedded and set at size 10 initially. The code I've got in my movie is as follows:
Code: // define new text formatting var minimenutext_txt:TextFormat = new TextFormat(); minimenutext_txt.size = 8; avsb_txt = "A VS B"; avsb_txt.setTextFormat(3,4,minimenutext_txt); // assign formatting to button dynamic text btn1.btext.buttext.text = avsb_txt;
The text "A VS B" shows up in my button, but I can't seem to do anything to change the format. I've tried making it bold, italic, that kind of thing too - but no luck. Does the setTextFormat command only work with input dynamic text boxes? Is it being overruled somehow?
I am a newbie in Flash CS3. How to resize the width of of a movie clip according to the size the size of dynamic text inside it. I did it by creating a text field 'myText' and then converted it to a MovieClip symbol and named the MovieClip as myClip. The text in myText is assigned at run-time and its width changes according to the text.
I did it as follows:- myClip.myText.selectable = false; myClip.mouseChildren = false; myClip.useHandCursor = true; myClip.buttonMode = true; myClip.myText.width = myClip.myText.textWidth + 5;
On doing this I find the clickable area changes according to the size of the text field but the text field doesn't appear at all.
I have a MC in my project that acts as a popup window only it is really just a movie clip. One that loads hi-res pictures AND... here's the important part.... Has a startDrag() action attached to it so that the user can move the picture aside if they so desire. However to close this window, I'd like to have the user DOUBLE CLICK with the mouse. They should be able to double click anywhere on the movie clip or even anywhere else... it doesnt matter really. The thing is, how do I listen for a double click in ActionScript? There no method for the built in classes that I could find.
Im looking to make the flash file dynamic so that when someone changes the window size the flash file expands with it and some of the items contained move also.
i want to know who can teach me or point me to a tutorial or even better a source file when double clicking in a certain movieclip the execute a function.
I have a movie clip which has two frames. On the first frame I have the front side and on the second I have the back. I am rotating the MovieClip by rotationX, rotationY, rotationZ properties.I want to display the frame 2 when the MovieClip rotates. Please help. I dont want to use PaperVision class. Also, please consider the Perspective View of the scene.Sometimes, the MovieClip might not only be dependent on rotation. It is also equally dependent on the position (only in Perspective View).
if got a question, when designing in the fla, you can create objects convert them to movieclips and then double click on that movieclip so your inside your movieclip. Now i wanted to code everything so no more designing any more just code. Now i searched google for a as3 movieclip in movieclip but cant seem to find anything.
So what i basically want is a code for; the design trick movieclip in movieclip.
Why do the dynamic text font size appears smaller than what I specified in the flash dynamic text properties? I used a font size of 50 for the dynamic text and when I test movie, it appears to be only a font size of 12. Why is it so?
This is the third thread I've written for my current project (1st was answered perfectly, 2nd failed [but I still figured it out anyways]) but I'm not sure if there is a solution to this problem. I can't really explain my problem, so once again I've included a helpful animation to show you what I mean. Bear in mind that the pale-blue box represents the movie clip's borders, and those borders are usually changed to include the animation (instead of the borders moving with the animation, the borders get bigger).
For the animation problem, I've already got a solution: create an invisible movie clip that has the exact size and shape of the animated movie clip and make it follow the movie clip as it animates, and make the hitTest check the invisible movie clip instead of the animated one. As for the rotation problem, well, I don't know how to fix it. Is there a way to change that?
I am creating a flash image gallery, much like flickr. I need the fullsize images to dynamically change size according to browser size /resize. The original images are of various sizes when i load them. I have set the _quality parameter to "BEST" on the clip I load the jpegs into. It actually works pretty smooth, but in between when there is some sharp lines in the image, it looks awfull - the line being cracky and disordered.
I've got a bug in my code, where a button has to be double clicked to work.Just wondering what is the standard distinction for the difference between single and double click.
I have a few text fields where text is driven from a .txt file on the server. I would like to have the ability to change the size of the font (which is embedded) to a larger/smaller size from a server .txt file (the same one as the copy comes from) to make a sort of style sheet for the copy.I have already done this for the colour of the 'movieclip' containing the font using this;
onClipEvent(load){ changedcolour = new Color(this); changedcolour.setRGB(_root.offState_1);
I'm building text balloons to display variable length messages in Flash. My question is pretty simple, though the answer may not be.The string I want to display.The font information.The width/height ratio I want the text field to have.How do I calculate the width and height of the text field it needs to display the text I give it, nothing more, nothing less?
So I am using the loadVars function to load external text into my flash movie. My problem is, the text only shows up if it is set on size 9 or smaller....I need it to be bigger
I'm having a problem with adjusting the size of a dynamic textbox to display text imported from an external XML file. I've tried using .autoSize = true, but it doesn't work.
I have a dynamic text box, with font size 160 and College font. (everything's embedded bla bla bla )I'm building a little application that with the press of a button you change the font in the dynamic field
Code: var collegeNum:TextFormat = new TextFormat(); //collegeNum.bold = true;
basically im wanting to find out how to enlarge the fontsize of the contents of a dynamic text box when a button is clicked.button instance name is 'button' dynamic text name is 'text';e.on 'button' would be somthing like this:
on (release) { _root.text.setFontSize = 14; (or somthing like that...?) }
Why do the dynamic text font size appears smaller than what I specified in the flash dynamic text properties?I used a font size of 50 for the dynamic text and when I test movie, it appears to be only a font size of 12. Why is it so?
have created a scrolling text area in flash CS3 using a dynamic text box with text inside controlled by a couple of buttons using the .scroll property to add to the scroll value on each click of a button.i am wanting to add two new buttons to decrease and increase the font size of the text within the dynamic text area, which i thought should be fairly easy. i found a .size property which could be applied to text, but i do not think i am using it in the right way. here's what i have tried to do (where 'myText' is the instance name of my dynamic text area):
on (release) { var myFormat = myText.getTextFormat(); myFormat.size += 10;
I am linking to an external text file, (.txt), and I am working in Flash CS3, Actionscript 3.0, and attempting to use dynamic HTML coding. The scroll bars work, but all the text after <font size=.... doesn't show up.
Below is my actionscript for the text window: var content_req:URLRequest = new URLRequest("agenda.txt"); var content_ldr:URLLoader = new URLLoader(content_req); content_ldr.addEventListener(Event.COMPLETE, onComplete); function onComplete(event:Event):void{ content_txt.htmlText = event.target.data;} function scrollUp(event:MouseEvent):void{ [Code] ......