ActionScript 2.0 :: Dynamically Assigned Depths?
Feb 22, 2004This code works fine:
Code:
depths = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
for (var i = 0; i<depths.length; i++) {
[code].....
This code works fine:
Code:
depths = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
for (var i = 0; i<depths.length; i++) {
[code].....
a_modified_dog suggested, and was kind enough to provide working code in the thread, Assign text to dynamic text fields on different frames, using the "onChanged" event placing code in the main time line of both frames 1 and 2 of a Flash Actionscript 2 movie. The "onChanged" event has been designed apparently for input style text fields only - requiring the user to input text. The code example provided works well for that sequence. But my intended sequence of user events does not permit the user to input a text value. The "onChanged" event does not work with the following intended sequence of user actions:
(1) the user makes a selection from a scrolling list of items that appear within a movie clip (MC1) on frame 1. The list is comprised of a number of selectable buttons.
(2) When the user clicks a button (BTN1) contained in MC1, the onRelease event assigns a string value to a text box (TXT1) within a separate movie clip (MC2) on frame 1. (this is working well)
(3) the user then clicks a stand alone button (separateBtn) on frame 1 that invokes a "gotoAndStop" at frame 2. (no problem)
(4) The text (TXT1) from within the movie clip (MC2) on frame 1 needs to be assigned to a text box (TXT2) on the stage of frame 2. (BIG PROBLEM)
I've played with both dynamic text fields and input text fields. Using the "onChanged" event works well with input text fields IF the user actually enters text into the input text box. Using the intended sequence, a text value is being assigned to TXT1 in MC2 by a button "onRelease" event from within MC1. This same text value (TXT1) should also appear in the text box TXT2 on frame 2. I've tried both input and dynamic style text boxes for TXT1. Both work well for showing the assigned text string on frame 1. Both styles also, when advancing to frame 2, show "undefined" in the corresponding text box (TXT2) on frame 2. Neither input or dynamic style of text box seem to recognize the "onChange" event - from having no text when starting up to having text within TXT1 dynamically appear after the user makes their selection from the button (BTN1)event (onRelease) in MC1.I tried assigning the text in TXT1 on frame 1 to a variable (var_txt1) - in the main time line - and having TXT2 on frame 2 read and assign the variable to TXT2 (TXT2.text = var_txt1), scripting also on the main timeline of frame 2.. Again, all attempts result in "undefined" appearing in TXT2 instead of the variable value (var_txt1). Using 'trace" on frame 1 shows the correct value for the variable (var_txt1). When advancing to frame 2, "trace" shows "undefined".
I am tring to create a simple mine game..so I created a couple movie clips one of which is to be assigned a value of "0" and the other is to be assigned a value of "1" randomly. That is if the one on the left has "0" the other should have "1" and that if I click the one having "0" value ,let it explode or do something..The problem is that I am not sure how to use "onClipEvent(enterFrame)" and on(press).. I named my MCs as "mcleft1" and "mcright
View 1 RepliesIf in a situation, the addEventListener is being assigned more than once for same actionwhat will happen then? Suppose on frame 5 there is ample_btn.addEventListener(MouseEvent.CLICK...... ... and when user navigates the application/site it comes on frame 5 again and again. Will the addEventListener be applied more than once on that button? If yes then what will happen on clicking on that button? will the associated function be called more than once now?
View 5 RepliesI have an array packed with 100 movieclips. Say, I randomly move each array element across the stage. Now I decide to stop a specific mc. What I would normally do is remove it from the array it currently is at, so the for loop cannot "see" it. When I work with only one mc, I simply set a boolean flag, e.g. ActionScript Code: var isMoving:Boolean = false;, and make it possible to move only when the flag is true. However, it fails to work right when there's more objects on the stage, because once I set the flag to false, all mc's freeze, not the one that actually was meant to. Finally, here comes my question: is it feasible to assign a flag to a specific element of an array? Each element to have its own flag?
View 3 RepliesI've written a class in AS2 that extends the Object class It's an abstract class for debugging purposes. The class is defined in an external .as file. The problem is that in an .fla file, after I assigned a variable to a new instance of the class, and I trace that variable, it comes back as 'undefined' The reason it's a problem is that I want to call methods on the instance of the Debug objectIn the .fla, I have the following code:
//import any external classes
import Debug;
//Create general application properties
[code]......
i am having a problem assigning letters to each position in the array the for loops im using are working but when i check the variables after they have run they are still empty
for (var i:Number = 0; i < selectedWord_str.length; i++){
letterNeeded_array[i] = selectedWord_str.charAt(i);
}
i have also having similar problems with another for loop
for (var i:Number = 0; i < selectedWord_str.length; i++){
interface_mc.display_txt.text += "?";
letterGuessed_array[i] = "?";
}
where display_txt is staying empty as is letterGuessed_array i have checked the loop is running.
I'm building an image gallery, and it's going fine (for various reasons, using someone else's isn't an option).
However, I can't seem to assign an onRelease function to my generated thumbnails.
I use this to generate the thumbnails:
[Code]....
I need a way to wait running the parseCSV command until the readFile event has updated the content of importData. I have seen a few things about custom event dispatchers but cannot quite figure out how to use them in my situation.
private var importData : String;
public function importFile(event:MouseEvent):void {
var data:String = chooseFile();
parseCSV(importData);
[Code]....
Basically, Im learning how the socket class works in AS3, seems pretty simple, but I dont know what port to assign in the second connect() parameter, let say I wanna load a image from the web, what should I have to do to figure what port is the right one?
View 1 RepliesI have different textarea in a application and these have different Ids, once user move cursor inside in the specific textarea, delete button activate and it execute a function to remove this item, the Id of the textarea assigned as string variable, In this case how could i delete the component from Canvas
View 1 RepliesI had a bunch of movieclips on the stage and each of them gets assigned a variable called "clientName" onLoad.
I want to later reference the movieClip whose clientName was "foo" and changes its color, move it, make it bounce, whatever. It seems like it should be possible, but I don't know the syntax.
I've had this problem with Flash for awhile now and I've always been able to find a way to work around it, but this time, I think I'm just going to have to figure out a way to do it. Say I have a bunch of movieClips on the stage that have text fields in them that have data dynamically assigned to them from an SQL database. Once I've assigned data to these fields, can I reference a certain movieClip that contains a predefined value within its text field?
So, if I had three movieClips on the stage, with textfields in them that have the values "500" "600" and "700" is it possible to just reference the movieClip whose textfield currently says "700"? It doesn't have to be a just a textfield, either. If I could reference them by variables assigned to them. Like, it I assigned them a variable called "id" and the values were "500" "600" and "700" would it be possible to just reference the movieClip whose "id" is "700"?
I want an array to be created and assigned to individual movieclips so each one can store its own unique Array.[code]
View 2 RepliesI have this simple code:
Code:
import flash.events.MouseEvent;
stop();
toggleKonto.addEventListener(MouseEvent.MOUSE_UP,buttonPressed);
function buttonPressed(event:MouseEvent){
MovieClip(root).gotoAndStop(2);
}
What it does? Well, I have 4 tabs at the buttom of my flash application. I'm currently at Frame 1, also called toggleBuy. In Frame 2 I have toggleKonto.
I can easily run the swf and then click on the MovieClip assigned to toggleKonto, but when I'm at toggleKonto, I can't click back to toggleBuy (Frame 1).
Problem is the actual reference to the button itself. When I run a trace on item_mc it reveals that the buttons are named main_btn0 thru to main_btn4 as expected. Problem is that when I use the reference main_btn0 and so on nothing happens. However if I use a reference to just main_btn the buttons work but action is not assigned to any particular button?? Why???
var track_xml = new XML();
track_xml.ignoreWhite = true;
track_xml.onLoad = function(success){
if (success) CreateMenu(this);
else trace("Error loading XML file");
[Code] .....
We are having some issues with phantom TextFields in our projects and about 5% of the files I encounter have a TextField with an incorrect font (which is how I know they exist). However, these TextFields don't show up in the "Movie Explorer", nor "Find and Replace", nor can an JSFL scripts find them. So the only way to hunt them down it to delete the elements in the Library until the Font in question no longer shows up in the Missing Font Warning on startup. I revert the file in SVN and dive into the components and then select the Textfields and without question there is a Textfield that had the incorrect font assigned to it.
View 1 RepliesI've used similar code to this before in another project, but for some reason it's not working here:
Code:
var current:MovieClip;
menu01.menuslide.arch.onRelease = function() {
if (current != null) {
Tweener.addTween(current, {_y:0, time:.5, transition:"easeOutExpo"});
Tweener.addTween(menu01.menuslide, {_x:0, time:1, transition:"easeOutExpo"});
[Code] .....
I need to assign a value equivalent to the name of the button that is being pushed to the variable 'current'. when I trace 'current', I get 'undefined'. I used this in the past in this way below and it worked:
Code:
a2.onRelease = function() {
if (current != null) {
current._alpha = 0;
current.removeMovieClip();
attachMovie("002", "box002", 10, {_x: 0, _y: 30});
[Code] .....
Why the first code block isn't working?
how I can get a variable assigned to a checkbox component in Flash and into a database through ASP/VBScript?
View 2 Repliests an interactive gallery where when a photo is selected it plays the movie clip and the photo grows to fill the screne. The problem is, since the animations take part within the movie clips and all the movie clips exist on the same layer when they are selected and grow to fill the screne they are being hidden behind all the movieclips infront of it in that layer I know that there is an action to bring movieclips to the highestdepth or to front on click/release but i do not have a clue where to start
View 5 RepliesI am trying to remove all instances of the many movie clips located inside a main holder_mc on the stage. I want to remove these on the click of a buttonSomething like this
onRelease() {
<<<<<!---- REMOVE ALL MC'S FROM HOLDER_MC ----!>
}
[code].....
Are depths particular to the timeline of the movieclip you refer to it? In other words, let's say you have actionscript to duplicate a movieclip 100 times, each time putting the new one on the next depth. But the code and the movieclip to be duplicated are themselves inside a movie clip. Are those depths inside that movieclip?
So for instance, let's say the parent movieclip lies on the maintime. And on a layer above that is a button. Are those duplicated movieclips going to be visibly above or below the button? A tangible example: I would like to have a smoke/steam effect that uses duplicateMC and depths. But I need the effect to be underneath other movieclips at certain times. Can I just contain the effect inside a movieclip that sits on a layer below other movieclips on the maintimeline? Or do I need to stop the effect and do a swapdepth with whatever the last depth was?
When I use a Mouse Event listener with the trace function trace (e.target.name), why don't I get the instance name I assigned in the property panel? Instead I get something like "instance 12". How can I target Mouse Events using the names I assgn?
View 2 RepliesI have written the following to send variables to PHP which searches a MySQL database and returns the results in XML. However I cannot get the XML data loaded into the assigned Movie Clips. I think the problem might be somewhere in the URLLoader.
var imageDir:String = "Images/";
var getImage:XML;
var imageList = new Array();
var newPic:MovieClip = new MovieClip();
var thumbnailGroup:MovieClip = new MovieClip();
var loadGallery:String = "getImage.php";
[Code] .....
The remaining script (not included) handles the loaded data but is there an obvious problem I have overlooked in the above?
I commonly set the array index equal to the id in my for-loops so I can reverse call them by number. Like so...
ActionScript Code:
links[i].id=i;
I want to do the same to an array of strings in order to make deep-linking recognize the url extension. The problem is strings can't be assigned an id. I have never written a class before. Is it difficult to make one so I can assign an integer "stringID" to strings in my array?
I'd hate to resort to writing a ton of if-statements to make the deep-linking work.
This seems like such a simple task but I seem to be going about it wrong. I want to be able to toggle on and off different movieclips in a scene with an assigned number like: 1 would make movieclip1 start and stop, 2 would make movieclip2 start and stop, etc. I got it to work with the spacebar but with that I can't target specific movieclips.
View 1 RepliesI'm having a tough time getting the escape key to use a function. Every tutorial I go to it says that you need to import.flash.events.KeyboardEvent but when I use KeyBoardEvent in a function nothing happens. I get an error that says it couldn't load
View 2 RepliesIn this following function I would like to pass a parameter when i call the function tchauBalao.
which is actually the Mouse Event ( "e" ).
Code:
function outPassaro(e:MouseEvent):void
{
var passaro:MovieClip = e.target as MovieClip;
TweenLite.to(passaro.balao, 0.2, {scaleX:0, scaleY:0, ease:Expo.easeOut});
[Cod]....
I have 3 containers on stage holding various buttons but these containers are created in seperate Class files....I want to place the 1 container over the top of another container similar to the way I use addChildAt to specify depths.....is there an easy way to do so?
View 4 Replies*I can't post the file due to the company policy, so I'll do my best to explain. 3 movie clips: slide 1, 2, and 3. Each loads an external image.
Layers (how I have them set up):
slide 1
slide 2
slide 3
The slides have a 3d feel, as if they are in the distance. When the user clicks one, the slide(mc) motion-tweens towards the screen, while the other 2 stay back. Obviously, if slide 2 comes towards the screen then slide 1 will be over top of it DUE TO layer structure (above). And of course, 1 & 2 will be over slide 3. To get around this I made a "current" layer over top of all the slide layers. So if I click on slide 2/3 then the tween is up on the "current" layer instead of the "slide 2/3" layer so that it's the highest.
[Code]....