ActionScript 2.0 :: Empty Mcloader When I Click Another Button?

Aug 9, 2010

How do I get an INV Button clear an load mcloader when it's clicked?

In other words, I no longer want the external jpg to be showing up when I click a new button... that code is on the bottom.[code]...

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mytext is a variable
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on (release) {
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[code].....

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im new at the forums and still learning. My problem should be fairly easy to solve, anyhow:I have got a AS3 fla. file with a mc (main_mc) on stage, I am importing an SWF (a galery) into my fla. problem is that the import code i got tells flash that the loader (mcLoader) is placed right on stage and I want it to be placed inside my MC (main_mc). Hope you guys get my problem, here i the code:

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[Code]...

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[Code]...

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I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .

[code]....

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[Code]...

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<mx:Script>
<![CDATA[
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[code].....

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[Code]...

This is a simplified version on the code, I'm sure its in this chunk somewhere.

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[Code]...

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[URL]

All of my button actions look like:

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ActionScript Code:
var currentLink:MovieClip = a_mc;
//buttons mode[code]...........

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stop();
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[Code].....

Ok- so the idea is that when you click a button it plays the movies assigned to the variables gallery & button to the frames mentioned. Then the variables are changed and then when another buttons is clicked it does the same - 'except it doesn't - it does it once then sits there I have to use variables because there's a lot more buttons..but i don't understand why it doesn't work - it seems such a simple and obvious thing to try and do - why is it so HARD???

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I'm trying to figure out how to disable a button after it is click and then enable it once another button is clicked. I'm stuck on how to enable the button.

on (rollOver) {
this.gotoAndPlay("s1");
_root.slideshow.gotoAndPlay("s4");

[code].....

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by the way you need to make a symbol and need to export for ActionScript and class name is "ball". And the button instant name is:bButton. So here's the script I wrote so far.

var boundaryRight:Number = stage.stageWidth;
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As you can see that code made the multiple ball go to left and looping over and over again. So here's what I want to do. I want to make a button and when I click the button it'll change direction like click and it change direction to right. I click it again and it'll go left again. How do I write the code for that?

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[Code]...

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i have my main timeline with all the code on the first layer all is good there. But then inside a movie clip that is inside another that plays an animation i have some more code to load an external swf.

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I know i can put it on the first main stage layer with all my code and it will work but i want it only to work after i click a button and that button has played its animation.

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I am making a video player based on the Video Basics tutorials Lee put up a while back.

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In order to detect the onRollOver and onRollOut events for the video area I made an invisible button on top of it called "butt". It works fine too.

Code: Select allbutt.onRollOut = function() {
trace("out of video");
controlBar.gotoAndPlay("hide");
};

[Code].....

Invisible button layer above controlBar layer: When i roll onto the video area the controlBar pops up, but I cannot access the buttons on it (play, rewind, etc) because they are now underneath the invisible button that monitors the rollOver and rollOut of the video area, which apparently wont let anything under it be clicked. How can I gain access to these buttons?

Controlbar layer above Invisible Button layer: When I roll onto the video area the controlBar pops up fine, but once I mouse over the control bar flash thinks I am leaving the bounds of the invisible button and tries to hide the controlBar right away, which causes me to "re-enter" the invisible button, so it just bounces back and forth between showing and hiding the controls.

How can I monitor the video area and still have access to the buttons on the controlBar once it pops up?

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The code below does the following - when you click on next it goes to step 2 which replaces step 1. This works but the problem I have is when I add the anchor like "2" on a flash button it goes to an empty page. What I want to know is how can I add this JS code into my Flash AS3 file so when I click on the flash button next it goes to step 2 instead of an empty page?

Code:
<script src="js/jquery.js" type="text/javascript"></script>
<script type="text/javascript">
function loadnext(divout,divin){[code].....

URLRequest thinks 2 is a new page but it should just go to the jQuery anchor "2".I have tried adding an anchor like <a name="2"> but for some reason it still couldn't find it..

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Is there a static property in Action similar to that in the String object in .net to check if a string is empty, that is String.Empty.

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