ActionScript 2.0 :: [F8] Loop - First Value Is Undefined

Dec 15, 2005

This one works really fine, but... the first value is undefined...

var thumb_spacing = 80;
circlecenterX = Stage.width/2;
circlecenterY = Stage.height/2;[code]......

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So i have my items that I bring onto stage with my loop function with dynamic text fields within the loop. If I want to clear these items using a reset button on the stage how can I do this. From my code below when I press the reset button I receive: TypeError: Error #1010: A term is undefined and has no properties.So a little snippet of my code just to give an idea what I use to bring items to stage and what Im trying to use to reset[code]....

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I'm trying to loop a f4v but I keep getting an error. I have imported a f4v into my library and I now have a FLVPlayback in my library. I have added this to the stage and named it "video_test". I have added the below actionscript to my timeline:

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im having problems getting some as3 generated (not drawn on stage) movie clips moving across the screen.

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i am using flash, .Net, and MySQL and have elements (text fields) posting in flash.Question is, if the table in the data base is not holding the var char how can I set the text field in flash to not show undefined and just be blank?

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I am attempting to use a loop to create text field with the loop's current value. The code looks like this:

ActionScript Code:
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[Code]...

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[Code]...

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Say, I had a loop in a function...

[Code]....

How would I refer to a in another function

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Should I declare the _mcContainer var before the loop or no? (performance increase?)

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[Code]....

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Recently I'd been criticized for structuring my for loops like so:

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[Code]....

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[Code]....

So basically within this code check_win is a button. Once the button is clicked it runs the loop. It is meant to take an instance of matches which contains 6 properties and loop until index is greater than matches. According to my output this is happening but the second loop doesn't appear to do anything.

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pauseTime = 3000;
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[code].....

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I'm trying to synchronize external subtitles with my custom video player - Not FLVPlayback.Subtitles are in XML object from 0 - 12.I created a Timer that is checking when the subtitle 0 should be displayed according to playback time.I want to reach that after subtitle 0 disappear the next subtitle 1 will be checked when should be displayed.So all I want is 0 + 1But it is Timer and the result after Subtitle 0 disappear is 0+1+1+1+1+1+1+1+1+1+1+1 ad infinity And thats too many as I only want once add 1.

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i have tried to keep this as simple as possible in order to demonstrate my confusion - i have looked at this for too long now and i really dont understand how this for loop works - sorry for the example length.

[Code]....

i can fully see how things work up until i hit the FOR LOOP EVALUATION: child !=null at that point the loop is broken and the trace statements with xxxxx and yyyy come into play but why is there 4 lots of x and y traces? if the loop is broken and child = null which it does why does the statement carry on 4 more times - should it not just return? i understand that the update part of the for loop will execute only at the end of the loop but this still does not show why it should carry on like this?

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ActionScript 2.0 :: Translate 'while' Loop To 'for' Loop?

Jul 14, 2004

Code:while (dayCount <= lastDay) // creates 30 text fieldsto a 'for' loop where I can increment the position of each duplicated text field by i * a specified width. the thing is that i can't figure out how to do that with my while loop. but i can do it with a 'for' loop. that's why i'm trying to change it. earlier in my code i use this 'for' loop to lay out the row above where i want to start..

Code:
for(var i:Number = 0; i < numCols; i++){
_root.createTextField("dayHeadings" + i, i, indColWidth*i, startSecRowYPos, indColWidth,

[code].....

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If you place a for loop in a recursive function with the function call within the loop... will the loop finnish or does it stop working untill the last recursion?

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Here is my problem:Instead of placing my photo holders randomly on stage,I would like to have them in a grid form.

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FP8 - 9 - Getting Undefined For The DisplayState?

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Not sure what's going on here.

code:
Stage["displayState"] = "normal";
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[Code].....

Anyone know why i am getting undefined for the displayState?

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